Lazarillo Posted June 27, 2019 Share Posted June 27, 2019 So, another fun fact I've learned about Envenomed Blades recently. It procs off of Incarnate Judgement abilities, too. Not massively, or anything, but it seems to be enough to finish off some of the weaker enemies that might be just barely left alive. Link to comment Share on other sites More sharing options...
Waypoint Posted June 27, 2019 Share Posted June 27, 2019 Would Dark be okay to pair with MA? Yep! It's still very good. A little rough due to the immobilize being a cone, but a friend did well. Link to comment Share on other sites More sharing options...
Justisaur Posted July 29, 2019 Share Posted July 29, 2019 I started a Plant/MA dom yesterday (had a plant/energy on live) at 22 now (soloed most of that in the morning,) loving it so far. Link to comment Share on other sites More sharing options...
Frostweaver Posted August 15, 2019 Share Posted August 15, 2019 (edited) My problem with it is that I don't know whether to build for defense, recharge, damage bonus, or what. This is what I am currently working on. Influence is not really a problem when you have a fire farmer, but frankly I have NO idea what it is best utilized for. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Electric ControlSecondary Power Set: Martial AssaultPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Ice Mastery Hero Profile:Level 1: Tesla Cage Level 1: Prestige Power Dash ------------------------Set Bonus Totals: (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50 (3) Superior Entomb - Accuracy/Hold: Level 50 (13) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50 (15) Superior Entomb - Accuracy/Hold/Endurance: Level 50 (40) Superior Entomb - Hold/Recharge: Level 50 (42) Superior Entomb - Endurance/Recharge: Level 50 Level 1: Shuriken Throw (A) Empty Level 2: Chain Fences (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50 (3) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 (17) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50 (25) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 (25) Superior Frozen Blast - Damage/Endurance: Level 50 (43) Superior Frozen Blast - Accuracy/Damage: Level 50 Level 4: Trick Shot (A) Thunderstrike - Damage/Endurance/Recharge: Level 50 (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50 (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50 (7) Thunderstrike - Damage/Recharge: Level 50 (7) Thunderstrike - Damage/Endurance: Level 50 (9) Thunderstrike - Accuracy/Damage: Level 50 Level 6: Hasten (A) Recharge Reduction IO: Level 50 (15) Recharge Reduction IO: Level 50 Level 8: Jolting Chain (A) Superior Winter's Bite - Accuracy/Damage: Level 50 (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50 (13) Superior Winter's Bite - Damage/RechargeTime: Level 50 (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50 (21) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (37) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50 Level 10: Conductive Aura (A) Preventive Medicine - Endurance/RechargeTime: Level 50 (11) Preventive Medicine - Chance for +Absorb: Level 50 (11) Preventive Medicine - Heal: Level 50 (17) Preventive Medicine - Heal/Endurance: Level 20 (19) Preventive Medicine - Heal/RechargeTime/Endurance: Level 20 (40) Preventive Medicine - Heal/RechargeTime: Level 50 Level 12: Super Jump (A) Jumping IO: Level 50 Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 Level 16: Envenomed Blades (A) Recharge Reduction IO: Level 50 Level 18: Paralyzing Blast (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50 (19) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50 (37) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50 (43) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50 (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50 (48) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50 Level 20: Static Field (A) Call of the Sandman - Chance of Heal Self: Level 50 Level 22: Dragon's Tail (A) Armageddon - Damage: Level 50 (23) Explosive Strike - Chance for Smashing Damage: Level 20 (23) Explosive Strike - Accuracy/Knockback: Level 20 (37) Explosive Strike - Damage/Knockback: Level 20 Level 24: Boxing (A) Empty Level 26: Synaptic Overload (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50 (27) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 50 (27) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 50 (34) Superior Dominating Grasp - Endurance/RechargeTime: Level 50 (36) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 50 (36) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 50 Level 28: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (29) Unbreakable Guard - +Max HP: Level 50 (29) Unbreakable Guard - Resistance/Endurance: Level 50 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (31) Unbreakable Guard - Resistance: Level 50 Level 30: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 (31) Luck of the Gambler - Defense: Level 50 Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Recharge: Level 50 (33) Expedient Reinforcement - Accuracy/Damage: Level 50 (33) Expedient Reinforcement - Damage/Endurance: Level 50 (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 Level 35: Masterful Throw (A) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (36) Sting of the Manticore - Damage/Endurance: Level 50 (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50 (42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50 (43) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50 Level 38: Sleet (A) Ragnarok - Chance for Knockdown: Level 50 (39) Ragnarok - Damage/Recharge: Level 50 (39) Ragnarok - Accuracy/Damage/Recharge: Level 50 (39) Ragnarok - Accuracy/Recharge: Level 50 (40) Ragnarok - Damage/Endurance: Level 50 Level 41: Acrobatics (A) Endurance Reduction IO: Level 50 Level 44: Spring Attack (A) Superior Avalanche - Accuracy/Damage: Level 50 (45) Superior Avalanche - Damage/Endurance: Level 50 (45) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (45) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (46) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 47: Frozen Armor (A) Luck of the Gambler - Recharge Speed: Level 50 (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (48) Gladiator's Armor - Resistance: Level 50 (50) Defense Buff IO: Level 50 Level 49: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 (50) Kismet - Accuracy +6%: Level 30 (50) Reactive Defenses - Scaling Resist Damage: Level 50 Level 1: Brawl (A) Empty Level 1: Domination (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 1: Hurdle (A) Empty Level 1: Stamina (A) Empty Level 1: Swift (A) Empty Level 50: Agility Core Paragon 11.5% DamageBuff(Smashing) 11.5% DamageBuff(Lethal) 11.5% DamageBuff(Fire) 11.5% DamageBuff(Cold) 11.5% DamageBuff(Energy) 11.5% DamageBuff(Negative) 11.5% DamageBuff(Toxic) 11.5% DamageBuff(Psionic) 14.13% Defense(Melee) 10.06% Defense(Smashing) 10.06% Defense(Lethal) 28.5% Defense(Fire) 28.5% Defense(Cold) 31% Defense(Energy) 31% Defense(Negative) 6% Defense(Psionic) 29.75% Defense(Ranged) 21% Defense(AoE) 72.5% Enhancement(RechargeTime) 8% Enhancement(Held) 8% Enhancement(Stunned) 6.25% Enhancement(Max EnduranceDiscount) 8% Enhancement(Confused) 8.8% Enhancement(Terrorized) 16% Enhancement(Sleep) 16% Enhancement(Immobilized) 37% Enhancement(Accuracy) 6% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 125.9 HP (12.38%) HitPoints 6% JumpHeight 6% SpeedJumping MezResist(Confused) 75% MezResist(Held) 75% MezResist(Immobilized) 75% MezResist(Sleep) 75% MezResist(Stunned) 75% MezResist(Terrorized) 75% 24.5% (0.41 End/sec) Recovery 32% (1.36 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 18.25% Resistance(Smashing) 18.25% Resistance(Lethal) 43% Resistance(Fire) 43% Resistance(Cold) 13.75% Resistance(Energy) 13.75% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 6% SpeedRunning Critiques are quite welcome Edited August 15, 2019 by Frostweaver Link to comment Share on other sites More sharing options...
merrypessimist Posted August 19, 2019 Share Posted August 19, 2019 Recharge is almost never the wrong answer for a dom build, Frost. Link to comment Share on other sites More sharing options...
IllayKonon Posted December 19, 2019 Share Posted December 19, 2019 On 5/24/2019 at 7:02 AM, Charistoph said: Okay, sometimes the character theme comes before the powers, and sometimes the powers make the theme. Most of mine are the latter. If you want to go with a more "ninja"/"Secret Ops" Natural Type, I'd probably go Mind, though Darkness and Plant would also fit a Ninja style. From there, it is your choice, really. I have a Batman-esque character, myself, who uses Fire/Martial for his powers. Fire has lots of smoke/gas-like stuff, which works for his pellets/bombs, and also there's a flashfire which works as a flashbang grenade. Still trying to figure out a nice build for him though. Link to comment Share on other sites More sharing options...
ChetManly Posted January 11, 2020 Share Posted January 11, 2020 On 6/6/2019 at 8:44 PM, Omnicron said: It's a shame they never released a "natural" control set, themed around a variety of throwing weapons. Bolas, nets, that sort of thing. This. ...is a really cool idea. Some kind of tech control either additionally or seperately would be cool. Link to comment Share on other sites More sharing options...
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