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Martial Assault


Saikochoro

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So, another fun fact I've learned about Envenomed Blades recently. It procs off of Incarnate Judgement abilities, too.  Not massively, or anything, but it seems to be enough to finish off some of the weaker enemies that might be just barely left alive.

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  • 1 month later
  • 3 weeks later

My problem with it is that I don't know whether to build for defense, recharge, damage bonus, or what.

This is what I am currently working on. Influence is not really a problem when you have a fire farmer, but frankly I have NO idea what it is best utilized for.



Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Martial Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Tesla Cage
Level 1: Prestige Power Dash
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Set Bonus Totals:

 

 

  • (A) Superior Entomb - Recharge/Chance for +Absorb: Level 50
  • (3) Superior Entomb - Accuracy/Hold: Level 50
  • (13) Superior Entomb - Accuracy/Hold/Endurance/Recharge: Level 50
  • (15) Superior Entomb - Accuracy/Hold/Endurance: Level 50
  • (40) Superior Entomb - Hold/Recharge: Level 50
  • (42) Superior Entomb - Endurance/Recharge: Level 50
Level 1: Shuriken Throw
  • (A) Empty
Level 2: Chain Fences
  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50
  • (3) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
  • (17) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
  • (25) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
  • (25) Superior Frozen Blast - Damage/Endurance: Level 50
  • (43) Superior Frozen Blast - Accuracy/Damage: Level 50
Level 4: Trick Shot
  • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (7) Thunderstrike - Damage/Recharge: Level 50
  • (7) Thunderstrike - Damage/Endurance: Level 50
  • (9) Thunderstrike - Accuracy/Damage: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 8: Jolting Chain
  • (A) Superior Winter's Bite - Accuracy/Damage: Level 50
  • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50
  • (13) Superior Winter's Bite - Damage/RechargeTime: Level 50
  • (21) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50
  • (21) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50
  • (37) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
Level 10: Conductive Aura
  • (A) Preventive Medicine - Endurance/RechargeTime: Level 50
  • (11) Preventive Medicine - Chance for +Absorb: Level 50
  • (11) Preventive Medicine - Heal: Level 50
  • (17) Preventive Medicine - Heal/Endurance: Level 20
  • (19) Preventive Medicine - Heal/RechargeTime/Endurance: Level 20
  • (40) Preventive Medicine - Heal/RechargeTime: Level 50
Level 12: Super Jump
  • (A) Jumping IO: Level 50
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Envenomed Blades
  • (A) Recharge Reduction IO: Level 50
Level 18: Paralyzing Blast
  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (19) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
  • (37) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
  • (43) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
  • (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
  • (48) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
Level 20: Static Field
  • (A) Call of the Sandman - Chance of Heal Self: Level 50
Level 22: Dragon's Tail
  • (A) Armageddon - Damage: Level 50
  • (23) Explosive Strike - Chance for Smashing Damage: Level 20
  • (23) Explosive Strike - Accuracy/Knockback: Level 20
  • (37) Explosive Strike - Damage/Knockback: Level 20
Level 24: Boxing
  • (A) Empty
Level 26: Synaptic Overload
  • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb: Level 50
  • (27) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 50
  • (27) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 50
  • (34) Superior Dominating Grasp - Endurance/RechargeTime: Level 50
  • (36) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 50
  • (36) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 50
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (29) Unbreakable Guard - +Max HP: Level 50
  • (29) Unbreakable Guard - Resistance/Endurance: Level 50
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
  • (31) Unbreakable Guard - Resistance: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
Level 32: Gremlins
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Damage/Endurance: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
Level 35: Masterful Throw
  • (A) Sting of the Manticore - Chance of Damage(Toxic): Level 50
  • (36) Sting of the Manticore - Damage/Endurance: Level 50
  • (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (43) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
Level 38: Sleet
  • (A) Ragnarok - Chance for Knockdown: Level 50
  • (39) Ragnarok - Damage/Recharge: Level 50
  • (39) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (39) Ragnarok - Accuracy/Recharge: Level 50
  • (40) Ragnarok - Damage/Endurance: Level 50
Level 41: Acrobatics
  • (A) Endurance Reduction IO: Level 50
Level 44: Spring Attack
  • (A) Superior Avalanche - Accuracy/Damage: Level 50
  • (45) Superior Avalanche - Damage/Endurance: Level 50
  • (45) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
  • (45) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (48) Gladiator's Armor - Resistance: Level 50
  • (50) Defense Buff IO: Level 50
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (50) Kismet - Accuracy +6%: Level 30
  • (50) Reactive Defenses - Scaling Resist Damage: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Domination
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 50: Agility Core Paragon
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 14.13% Defense(Melee)
  • 10.06% Defense(Smashing)
  • 10.06% Defense(Lethal)
  • 28.5% Defense(Fire)
  • 28.5% Defense(Cold)
  • 31% Defense(Energy)
  • 31% Defense(Negative)
  • 6% Defense(Psionic)
  • 29.75% Defense(Ranged)
  • 21% Defense(AoE)
  • 72.5% Enhancement(RechargeTime)
  • 8% Enhancement(Held)
  • 8% Enhancement(Stunned)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Confused)
  • 8.8% Enhancement(Terrorized)
  • 16% Enhancement(Sleep)
  • 16% Enhancement(Immobilized)
  • 37% Enhancement(Accuracy)
  • 6% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 125.9 HP (12.38%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • MezResist(Confused) 75%
  • MezResist(Held) 75%
  • MezResist(Immobilized) 75%
  • MezResist(Sleep) 75%
  • MezResist(Stunned) 75%
  • MezResist(Terrorized) 75%
  • 24.5% (0.41 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 60% ResEffect(SpeedFlying)
  • 60% ResEffect(RechargeTime)
  • 60% ResEffect(SpeedRunning)
  • 18.25% Resistance(Smashing)
  • 18.25% Resistance(Lethal)
  • 43% Resistance(Fire)
  • 43% Resistance(Cold)
  • 13.75% Resistance(Energy)
  • 13.75% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 6% SpeedRunning

 

 

 

 

 

Critiques are quite welcome

Edited by Frostweaver
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  • 4 months later
On 5/24/2019 at 7:02 AM, Charistoph said:

 

Okay, sometimes the character theme comes before the powers, and sometimes the powers make the theme.  Most of mine are the latter.

 

If you want to go with a more "ninja"/"Secret Ops" Natural Type, I'd probably go Mind, though Darkness and Plant would also fit a Ninja style.  From there, it is your choice, really.

I have a Batman-esque character, myself, who uses Fire/Martial for his powers. Fire has lots of smoke/gas-like stuff, which works for his pellets/bombs, and also there's a flashfire which works as a flashbang grenade. Still trying to figure out a nice build for him though.

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  • 4 weeks later
On 6/6/2019 at 8:44 PM, Omnicron said:

It's a shame they never released a "natural" control set, themed around a variety of throwing weapons. Bolas, nets, that sort of thing.

This.

...is a really cool idea. Some kind of tech control either additionally or seperately would be cool.

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