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Posted
10 minutes ago, nihilii said:

My biggest pet peeve with KM has to be Power Siphon's 2 second animation. This has a performance cost. You're supposed to want PS up as much as possible, but to get in PS mode you have to spend 2 seconds of no damage. Bumping the duration from 20 seconds to 30 seconds would help, but it might be even better to just have the activation time be ~0.5s. It's pretty common for PS to be more than perma as is anyway, at least if you're a Scrapper and use CS.

 

Also, can Quick Strike KB magnitude be lowered to 0.67 before anything else happens? It's the only knockdown melee attack with 0.70 KB instead of 0.67, which causes it to knockback blue con enemies. Meaning ALL level 50 enemies once you're levelshifted. Very annoying.

 

I don't know how to "fix" KM as a whole, though. Its heavy reliance on +DAM means in order to not be underpowered on Brutes it would need to be overpowered on Scrappers.

That's a good addition to make as well, although I would still raise the duration for the sake of Brutes and Tankers who can't refresh the cooldown due to lacking the crit mechanic. As for the +damage skewing balance between Brutes and Scrappers, I think that's somewhat of an issue for every set due to Build Up getting to such a low cooldown, especially with the Gaussian's proc. I don't think it's that big of a deal, as the difference is minor enough that people still play both Brutes and Scrappers.

Posted
On 8/28/2020 at 1:09 AM, nihilii said:

My biggest pet peeve with KM has to be Power Siphon's 2 second animation. This has a performance cost. You're supposed to want PS up as much as possible, but to get in PS mode you have to spend 2 seconds of no damage. Bumping the duration from 20 seconds to 30 seconds would help, but it might be even better to just have the activation time be ~0.5s. It's pretty common for PS to be more than perma as is anyway, at least if you're a Scrapper and use CS.

I feel the performance issues really do stem from the lack of damage from power siphon and it’s animation length.  

 

If it was given follow up lvl of damage or the animation was shortened it would help.  Personally I think it should receive both, damage and animation shortened.  

 

I have it on my tank and I find myself rarely even using it as it seems to really only work with the three quick attacks.  Burst takes too long to animate to keep stacks up very well and repulsing torrent doesn’t even provide stacks.  I am often in aoe mode to hold aggro so using power siphon is generally pointless.  It is an issue when your “build up” causes you a dps loss.  

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Posted
On 8/28/2020 at 12:09 AM, nihilii said:

I don't know how to "fix" KM as a whole, though. Its heavy reliance on +DAM means in order to not be underpowered on Brutes it would need to be overpowered on Scrappers.

I mean.  You could just give brutes higher +dam than the other classes.

 

But also, if KM was good on Tankers, Scrappers, and Stalkers, but bad on brutes, that seems better than the status quo.

Posted

Another mild annoyance is that concentrated strike’s recharge crit doesn’t work with the scrapper ATOs or scrapper ninjitsu Shinobi-iri. Though one could argue this is working as intended, but I personally feel like it kind of cheats kin melee further (especially if stalkers are allowed benefit from augmented crit rate) on scrappers and the set is forced to deal with slow animations and damage numbers that are unspectacular even when power siphon has a full five stack.

  • 3 months later
Posted

Hi heroes and villains !

 

Just found this post as I am having touble with KM as well :)
Unaware of this thread I've created one here :

 


Come on developers , it was good to look at Energy melee and give it some shiny boost …. But now its time to really think at Kinetic Melee !

HOPE 2021 WILL BE THE YEAR OF KM !  HURRAH !!!

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