Daisho Posted May 24, 2019 Posted May 24, 2019 Not exactly a priority, but would it be possible to add Ninja/Beast run toggles that don't use power or give movement bonuses? Basically, ones that you can leave on and work with other travel powers (SS, SJ), so they can be left on all the time and you always have the "look."
Redlynne Posted May 24, 2019 Posted May 24, 2019 +1 Could call the "game mechanics stripped" version of the power Ninja Movement and Beast Movement, so as to help differentiate it from the "actual" Ninja Run and Beast Run powers. Give it a token endurance cost (if it has to be above zero, copy the 0.07 end/sec of Combat Jumping) and let it be a pure For Appearances Sake kind of power. That way, there's no game mechanical advantage to using the powers, merely an aesthetic preference for appearances sake. I approve of this suggestion. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
leese Posted May 24, 2019 Posted May 24, 2019 Proposed something similar before and still support! This seems like a good way to do it.
ApesAmongUs Posted May 25, 2019 Posted May 25, 2019 As long as we're doing that, how about the opposite as well? The ability to use the power with the normal run animation.
DeltaPangaea Posted May 25, 2019 Posted May 25, 2019 If I can be probably-unreasonable for a bit, what'd be SUPER nice would be the ability to customize our basic animations. Like, our run animation, our sprints, the idle animations we use, our flight/hover poses... Likely unreasonable, but it'd be nice.
Snarf Posted June 1, 2019 Posted June 1, 2019 +1 If you're playing a beast-type character, and you use other powers like Combat Jumping, then you can't also have Beast Run on, which is sad because mostly I just want the animation. Agree that the best solution, and a great general improvement, would be to allow characters to choose their idle animation. Several options in the emote list would be reasonable choices (though several would not be). But "does nothing but pose" versions of Beast Run and Ninja Run (that don't cost endurance or turn off other powers) could indeed be a simple-to-implement solution for people who specifially want that animation as part of their character.
Solvernia Posted June 1, 2019 Posted June 1, 2019 Ninja Run has the dumbest looking animation in the universe, and makes all powers you use while it's active come out of your hands at a 45 degree angle. If they changed Ninja Run's animation, I'd be okay with this.
HelenCarnate Posted June 1, 2019 Posted June 1, 2019 Suggested this myself a while ago and totally agree. My bunny characters will be happy.
AkuTenshiiZero Posted June 2, 2019 Posted June 2, 2019 I want to see customization options for Super Speed and Super Jump/Combat Jumping, which just replace all animations to match Beast/Ninja Run. I think that would be good enough for me.
Jon Posted June 2, 2019 Posted June 2, 2019 Could it be worked into the power customization for travel powers, like minimal fx or other animation changes? I think this is a really good idea. Check me out on VirtueVerse!
OmegaX123 Posted June 2, 2019 Posted June 2, 2019 That way, there's no game mechanical advantage to using the powers Unless you slot Sprint and fill it with run speed enhancers. Ninja Run has the dumbest looking animation in the universe The alternative is the Naruto run, which would still have the 'powers coming out at odd angles' issue, since those are the two run styles associated with 'Ninja' in the public consciousness.
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