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Posted


For fun,  I'd like to issue a challenge to all forumites:  build the greater Paragon City world.    What might your choice (or choices) of game expansions to other parts of the fictional world look like?  The level of detail is for you to decide.  I'll post the first one, which I've been working on for a while, so don't feel you have to create sometime so massive, but it might be nice.


Guidelines (not requirements):


1. Pick a spot anywhere in the real world.  It does not have to be a city.  It could be a national park, a wilderness, desert, mythical landmass or even the deep ocean (Rogue Islands, for example, are a mythical landmass that occupy a space that's pure ocean in the real world.)  IMPORTANT:  When you've picked a location, you may want to put a placeholder in the thread with the real world location, and fictional location name so that others don't duplicate your effort.


2. Imagine what would occupy that spot in the Paragon City universe.  Try to see it organically.  That is, try to imagine how it came to be; why people would be there, and most especially, how it diverged from the real world location.  Is it located in a spot that might have been found and settled by explorers, but wasn't, or perhaps failed?  Is it an island that never developed? Or possibly an area that no one ever tried?  Is it a national park that doesn't exist in our real world?  Etc, etc.


3. Try to imagine its growth and history. Paragon City has a fairly deep historical mythology as example.  What might your choice of place look like, and how did it change as time progressed?


4. Try to create a fictional map of the area.  Think of it in terms of what it might look like if the game created it as a new expansion.  You'll probably wish to have zones with their own descriptions, though nothing here is a requirement.


5.  Add some real details.  To add a feel of authenticity, whenever possible, do a little reading on your choice of real-world area, and try to incorporate real bits of the area's history into your story.  This will make it feel more like a divergent timeline or parallel universe rather than something created whole cloth.


6.  Try to use parts of the real world map, whenever possible, in your map creation.  Like in the previous point, this will give the feel of a parallel universe or divergent timeline, rather than made from nothing.  Of course, something made from nothing can work.  The Rogue Islands are again the poster example of this.  It may be that you'll want to create a peninsula or rechart a river, etc.


7. Populate your area.  Who might your game characters meet if they were to visit this part of the world? Note that it might be sparsely populated (like a ranger in a forest), or populated by something other than human.


OF SPECIAL NOTE:  Please keep in mind these creations are all a work of fiction.  Some of these might actually coincide with home locations of players, or places they have a past connection to.  Please do not take insult with the fictional creations should your area come up.  It also stands to reason that no one should create deliberate insults to a target area, either.

  • Like 1
Posted (edited)

Real World location:  Cairo, Illinois, USA,  site of the merger of the Mississippi and Ohio Rivers

                     

Fictional Paragon City Universe (PCU) location:  Future City, Illinois, USA

 

Brief summation:
Size: roughly that of Manhattan Island, New York 
Population: (Metro stat area) 750,000+, and increasing
Notable business:  shipping/logistics, communications, network technologies, software design
Notable persons:  
    Defiance (hero supergroup) headed by Mound Builder & Rushing Water 
    New Madrid (presumed vigilante)
    Evergreen (rogue supergroup) headed by Doria N. Jung and Willis Evermoore
    The Finks (villain supergroup) headed by Big Mike

 

Extended history and description:

  Reveal hidden contents

 

Map zone details:

  Reveal hidden contents

 

Future City_ IL4.jpg

Edited by Techwright
apply map and descriptions
  • Like 1
Posted (edited)

When I built the first version of Shonokin, I ended up doing a fair bit of world-building for the area he's from... the Appalachian mountains of Eastern Tennessee. I'll have to see if I can find the writing I did for that.

 

In essence, the area is a fair bit wilder and somewhat less developed in the City world than it is in ours... It's more like the region was before the TVA, and before a lot of the efforts that were put into infrastructure development and modernization around the middle of the last century. Like Croatoa, the lines between the physical world and the spirit world are very, very thin in places and all of that old mountain folklore about monsters, and witches and weird beasts is real. Shonokin himself being an excellent example of that. (His species are a human-like but inhuman group created in the 1940's by pulp fantasy writer Manly Wade Wellman, who's best known for writing about a wandering Appalachian singer and storyteller named John. XD)

 

 

 

Edited by Coyotedancer

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

  • 4 weeks later
Posted
  On 9/7/2020 at 5:55 PM, Coyotedancer said:

When I built the first version of Shonokin, I ended up doing a fair bit of world-building for the area he's from... the Appalachian mountains of Eastern Tennessee. I'll have to see if I can find the writing I did for that.

 

In essence, the area is a fair bit wilder and somewhat less developed in the City world than it is in ours... It's more like the region was before the TVA, and before a lot of the efforts that were put into infrastructure development and modernization around the middle of the last century. Like Croatoa, the lines between the physical world and the spirit world are very, very thin in places and all of that old mountain folklore about monsters, and witches and weird beasts is real. Shonokin himself being an excellent example of that. (His species are a human-like but inhuman group created in the 1940's by pulp fantasy writer Manly Wade Wellman, who's best known for writing about a wandering Appalachian singer and storyteller named John. XD)

 

 

 

Expand  

That is rather eerie.  I'd been thinking about that very area as my next target in world-building.  I'll defer to you, if you have something.  The world's a big place after all.

Posted (edited)

I'd suggest picking up a copy of Who Fears the Devil if you can find one that doesn't cost an arm and a leg.

 

Aside from just being good fun to read, Wellman's Silver John stories really do convey pretty well what I feel like the City version of Appalachia is like. (He never actually sets a date for any of his stories. The supposition is that they're mostly set in the 1950's, but there's a timelessness about them that jives with that "not as developed/modernized as the region is in our world" feeling I have of the place.) Cabins in the woods and isolated towns with little general stores aren't out of place.... Witch's Gap, the place Shonokin is from, is like that. 

 

 

Edited by Coyotedancer
  • Like 2

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted (edited)

Warning: this gets kind of dark.

 

Despite being a weaboo with only secondhand knowledge on Japan, I've kicked around some ideas over the years for what Japan as a whole has become in the city of heroes universe, particularly as my live namesake was a 'too old' magical girl brought out of retirement and a traumatized Rikti War veteran. I don't have a specific zone in mind (I had a pitch on the live forums for a trio of zones, one hero, one villain, one neutral) which were purely ficticious locations, more recently I thought about Urayasu in the Chiba Prefecture in the Tokyo Bay since that area does have this stark divide of 'the traditional Japanese settlement Circa Tokugawa Shogunate' and 'Shin-Urayasu' which is expressly a modern area and includes the freaking Tokyo Disney park. But the general ideas I've had were:

 

  • Japan outwardly presents itself as 'Animeland' and it's not far off from the truth, the JDSF remains on high alert since the Rikti War and have cooperated with the Vanguard making extensive useage of salvaged and reverse Engineered Rikti assault suits creating a mecha-nized national defense force, there's government trained mages who are inducted from an early age when they show potential and at taught in specialized occult schools in places like Mt. Osore.
  • The hero scene in Japan, in truth, is highly bureaucratic and commercialized (think a cross between One Punch Man and Tiger and Bunny) in which even a hero capable of fighting off certain crimes will be forbidden due to it not matching their public image as well as it simply not being what they're registered to do. This in part was started due to metahuman warriors and even full lords of the the Sengoku and Edo period causing flareups in power discrepancies and civil unrest and by Meiji the Emperor sought to keep better control on these individuals, further compounded by WWII surrender agreements which brought the Super Hero Registration act to Japan and brought a hard cap on how many registered heroes were allowed to be active. Unlike the limits on Japan's military, the 'legal hero' limit would remain in place until the Rikti War.
  • This, along with various injustices in the Japanese Justice System (IRL reference point: Japan has a 98% conviction rate and judges have confessed to knowingly convicting innocent people to save face of the system, crime in general is also not 'non-existent' so much as under reported due to societal pressures and police not wanting to bother) have led to a rise in Japanese Vigilantes who dub themselves 'Shin-Ronin' (New Floating Men) and operate outside the system to dispense justice as necessary. They're often reviled by the Japanese populous at large and commonly associated with Yakuza (which for some isn't always baseless) and are publicly hunted by both local police, heroes, and JDSF. (in private many have their sympathizers whether to Shin-Ronin as a whole or individual vigilante heroes)
  • Despite this, many 'Shin-Ronin' are under trained, often minors, and suffer from a high mortality rate. As magic became a known weakness of the Rikti, it's estimated that young girls as young as 6 years old wielding basic magical powers were killed or captured en-masse by Rikti 'mage hunters' who could dispatch with these unprepared magi and were able to crush the more centralized hero agency of Japan at large.
  • However, Shin-Ronin both magical and otherwise proved indispensable in the Rikti War and restrictions on hero registration were (largely) lifted and heroic associations were (mildly) decentralized, and in other cases, public and government opinion softened on Shin-Ronin, both as a result of the Rikti War and their aid in situations such as dismantling the Yakuza and various disasters which racked the country and the world since the start of the 21st century.
  • Because of all this Japan is reluctant to accept the aid of non-Japanese heroes, though those that manage to break through the redtape and/or win over the populous are viewed with a certain awe and inspiration to the local heroes, though they are quick to try to talk to these foreigners in what is often mistaken as 'helpfulness' but rather is done in desperate attempts to avoid international incident or the high property damage western heroes are stereotyped as causing.
  • Rose Star is a registered Japanese hero and on the up and up, her partner Spark Blade however is a Shin-Ronin and perhaps one of the most well-known in Japan, which, to the consternation of authorities and even his partner, means he can avoid much of the Shin-Ronin stigma on pure popularity. Spark Blade avoids registering both because it would violate his own persona as a cool, loner-badass, but mainly because he genuinely dislikes the commercialized and regulated system that could stop him from helping others.
  • Mecha, piloting, and combat are done very carefully in Japan, with such heroes only being called into an urban area (or populated areas in general) if conventional hero forces are exhausted or if a 'kaiju class archvillain' has appeared within population centers with no forewarning. Engagements are urged to be taken away and dealt with outside these areas. Also regulations stipulate Mecha models are not allowed to be built higher than 7 meters (or 23 feet).

Enemies in the country

  • There are dark rumors circulating that hidden circles in the Japanese government is in cooperation with Malta.
  • Urban legends persist of independent 5th Column cells who sought sanctuary after the fall of Berlin or even settled in as early as Japan and Germany's initial alliance.
  • More rumors still haunt the country of a remnant faction of the Imperial Wind, and relatedly experiments of Unit 731 smuggled back to Japan and having subsequently broken loose, or the dark research continued.
  • Not all Shin-ronin are necessarily Heroes, sadly more than a few can best be summed as 'villains with a cause' and end up fueling public sentiment against vigilantes.
  • likewise, more than a few modern 'villains' seem to be nothing more than exaggerated performance arts actors who do wild and absurd stunts for attention, meeting their favorite heroes, and generally just to act out their (hopefully non-sexual) fetishes in public, at worst they might be petty bullies and thugs with a flamboyant streak. Naturally these types of 'villains' ended up dubbed as Chuunibyou. (Japanese authorities advise heroes deal with these people with a public unmasking and calling their parents or completely ignoring them, robbing them of their power.)
  • A lot of scientific disasters can, with deeper investigation, be traced to the Crey rival: Kasa Pharmaceuticals*.
  • Yes, there's also oni, other youkai (just not that weirdo that has an eye in it's butt)
  • And an obligatory J-horror mission
  • Oh, yes, can't forget the most important type of enemy to fight: SHOKAH~! (Or rather kind of kitchy and cheesy senair baddies.)

*Yes, it's a reference. Just count yourself lucky I didn't make it Orochi Corp.

 

So, it's a rough idea that could probably be focused down into a zone, my ideal would, again be making a zone where there's that divide between the new and the old. Heroes would probably be brought in as 'Shin-Ronin' by Spark Blade to help with maybe the Fifth Column ("primarily a Paragon problem") then a storyline would continue to reveal the various forces tugging at Japan. The options of the story would focus on whether you would deal with these threats yourself, opening Japan up to the idea foreign aide better or merely serve as a guide to help the Japanese people fight against these threats on their own, encouraging independence. Villains meanwhile would be brought in to assist a remnant of the Yakuza (which you would have the option to betray and take over/wipe out) and build them back up by corrupting Shin-Ronin into a life of full crime and disrupting Japanese Authorities, ultimately culminating to robbing either a warehouse of JDSF Mechs/Drones (either to keep for yourself or unleash on the populous) or going on a heist to steal one of the Imperial Regalia, specifically the Sword of Kusanagi. (Either to keep for yourself or force the Japanese government to pay up).

 

man, I came up with those storyline synopsis on the fly, but I kind of like the choices I managed to give to them. I do admit that maybe this all seems like I'm being a little too hard on Japan as a country, but it made for some great trauma sources for my magical girl back in the day.

Edited by Sakura Tenshi
Posted

I've already done just about all of this for New Colchis, also linked in the signature; been doing this since Victory days. 

  • Like 2
QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Posted
  On 9/30/2020 at 10:33 PM, Heraclea said:

I've already done just about all of this for New Colchis, also linked in the signature; been doing this since Victory days. 

Expand  

Wow, and I thought I was getting detailed!  Of course, I'd only worked on Future City for a couple of weeks.  Victory goes back much further.  Well done!

Posted
  On 10/1/2020 at 1:05 AM, Techwright said:

Wow, and I thought I was getting detailed!  Of course, I'd only worked on Future City for a couple of weeks.  Victory goes back much further.  Well done!

Expand  

It helps that I've written for Wikipedia.....

 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Posted
  On 9/30/2020 at 4:05 PM, Coyotedancer said:

I'd suggest picking up a copy of Who Fears the Devil if you can find one that doesn't cost an arm and a leg.

 

Aside from just being good fun to read, Wellman's Silver John stories really do convey pretty well what I feel like the City version of Appalachia is like. (He never actually sets a date for any of his stories. The supposition is that they're mostly set in the 1950's, but there's a timelessness about them that jives with that "not as developed/modernized as the region is in our world" feeling I have of the place.) Cabins in the woods and isolated towns with little general stores aren't out of place.... Witch's Gap, the place Shonokin is from, is like that. 

 

 

Expand  

The concept definitely feels pre-national park.  Out of curiosity (and because I was recently reading a history of the Cherokee during the 1700's) have you made allowances in your concept for the influence of Cherokee and other regional tribes?  Not saying you'd have to, just curious.

Posted (edited)
  On 10/1/2020 at 1:25 AM, Techwright said:

The concept definitely feels pre-national park.  Out of curiosity (and because I was recently reading a history of the Cherokee during the 1700's) have you made allowances in your concept for the influence of Cherokee and other regional tribes?  Not saying you'd have to, just curious.

Expand  

Absolutely.  And again taking cues from Wellman, there are definitely elements from native folklore involved. Things like the dakwa are as much a part of the area's lore as the tollers, mammots and flats.

 

 

 

Edited by Coyotedancer

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted
  On 9/7/2020 at 5:09 PM, Techwright said:

What might your choice (or choices) of game expansions to other parts of the fictional world look like?

Expand  

Hmmm. I'd need to go through the backgrounds of a number of my characters and aggregate everything together and see what I'd need to do to flesh things out to make enough material to make a playable area out of. Back early in Live, I was surprised to see "для" in chat. Experimenting, I found that CoH supported the use of some sections of the Unicode characterset (not all of it; that's huge), and I started making characters with Russian backgrounds, doing Google searches to dig up genuine Russian research institutions {like the I. M. Sechenov Institute for Evolutionary Physiology and Biochemistry) setting up a history where the Soviet Union had its own state-sponsored superteams like Народная Армия, with villain groups like Красная Угроза opposing them. The collapse of the Soviet Union ended the support for the state superteams in the chaos of the breakup; some of their members tried to continue, others were snapped up by the newly-fragmented countries as they attempted to create their own superteams, and organizations like the Братсво sought to hire or otherwise acquire supers for their own activities. I remember some random details -- in my character-background period, Soviet researchers never managed to establish fully-stable portals to other dimensions, as Portal Corp did, the repeated failures attempting to make the БРИГАДИР program work without having the control unit become sapient... But there's not enough there to make a coherent area background without a lot more work.

  • Like 1
Posted
  On 10/1/2020 at 4:47 AM, srmalloy said:

... a history where the Soviet Union had its own state-sponsored superteams like Народная Армия, with villain groups like Красная Угроза opposing them. ...

Expand  

I'm personally intrigued by what you've presented so far, if you take this path, but if I may plead on behalf of all of us who do not speak Russian, might we have a bracketed translation, at least a loose translation, after the Cyrillic characters? I thank you in advance for all us poor blokes gimped by this.

 

I look forward to what you may create, but if I may also suggest, select a small area, perhaps invent a post-Soviet country, something very commonly done by the big comic houses (ever hear of Wakanda?), and flesh in the details including one or more of your break-off supergroups.  A sweeping review of the full former Soviet territories in a Paragon world might drive you mad.  :classic_wacko:  :classic_biggrin:  

Posted (edited)

So many fantastic writers in this player base.  I love reading threads like this!

 

I know this technically isn't in the spirit of the thread, but I'm going to drop this here because the CoX-Verse needs a Night Vale.  Stat.

 

http://www.welcometonightvale.com/

 

And remember, No Dogs in the Dog Park.  No Humans in the Dog Park.

 

Stay Out Of The Dog Park.

 

 

Edited by InvaderStych
  • Like 1

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
  On 9/30/2020 at 10:33 PM, Heraclea said:

I've already done just about all of this for New Colchis, also linked in the signature; been doing this since Victory days. 

Expand  

I was Anonymously working on an Old Coholics, but I accepted that there were some things I couldn't change.

  • Haha 1
Posted
  On 10/1/2020 at 11:05 AM, Techwright said:

I'm personally intrigued by what you've presented so far, if you take this path, but if I may plead on behalf of all of us who do not speak Russian, might we have a bracketed translation, at least a loose translation, after the Cyrillic characters? I thank you in advance for all us poor blokes gimped by this.

Expand  

The names are "People's Army" ('Narodnaya Armiya'), "Red Menace" ('Krasnaya Ugroza'), the "Brotherhood" ('Bratsvo'), and "TASKMASTER" ('BRIGADYR'), respectively.

Posted
  On 10/1/2020 at 4:17 PM, Patti said:

I'm confused on why this is being called a challenge?

Expand  

Not challenge as in competition, but rather "let's see your creativity shine."    I usually have good word choices.  Perhaps I didn't this time? :classic_unsure:

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