krj12 Posted September 20, 2020 Posted September 20, 2020 (edited) Ok, I'm up to about 4 fire farmers now: I have a Rad/Fire, Fire/Fire, SS/Fire, and Claws/Fire. The Rad still wins hands down thus far. I know Rad and Spines are still considered king of the hill as far as farming, but I like to try other things just for the heck of it. I've been looking at either Dark/Fire or Street Justice/Fire. ( no interest in Spines atm until I think of a character concept that I'm happy with ) Anyone have any experience with either of these combinations and have a good build they can share? Thanks. Edited September 20, 2020 by krj12
krj12 Posted September 22, 2020 Author Posted September 22, 2020 I came up with this build by tweaking one of my existing fire builds for street justice. If anyone has suggestions for improvement, I'd appreciate it. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: Street JusticeSecondary Power Set: Fiery AuraPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mu Mastery Villain Profile:Level 1: Heavy Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Rchg/+Regen/+End(3)Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Rchg/KDProc(11)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(15)Level 6: Super Speed -- BlsoftheZ-ResKB(A)Level 8: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(17), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(19)Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/EndRdx/Rchg(21)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)Level 14: Tough -- StdPrt-ResDam/Def+(A)Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29)Level 18: Combat Readiness -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(31), AdjTrg-Rchg(31)Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)Level 22: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(34)Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37), Obl-%Dam(39)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 32: Spinning Strike -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40), FrcFdb-Rechg%(42)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)Level 38: Assault -- EndRdx-I(A)Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)Level 47: Sweeping Cross -- SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(50), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), FuroftheG-ResDeb%(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
Outrider_01 Posted September 22, 2020 Posted September 22, 2020 Not at home, but Rad/electric brute or scrapper? No Burn for a third aura but irradiate with procs works ok. Scrappers lacking taunt effect to keep them bunched can use caltops and pin prick to death, slow them from running away and the extra bit of damage. Got a list of wacky builds, won't be top tier but fits criteria of 45% and capped resist to fire plus AoE. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Renbletz Posted September 24, 2020 Posted September 24, 2020 Can you share your claws/fire build, please? I have a claws/fire brute I leveled up to 50, but I can't quite figure out how best to use him...
The_Warpact Posted September 24, 2020 Posted September 24, 2020 On 9/20/2020 at 8:30 AM, krj12 said: Ok, I'm up to about 4 fire farmers now: I have a Rad/Fire, Fire/Fire, SS/Fire, and Claws/Fire. The Rad still wins hands down thus far. I know Rad and Spines are still considered king of the hill as far as farming, but I like to try other things just for the heck of it. I've been looking at either Dark/Fire or Street Justice/Fire. ( no interest in Spines atm until I think of a character concept that I'm happy with ) Anyone have any experience with either of these combinations and have a good build they can share? Thanks. My wife runs an Ele/FA broot and likes it. Its not as fast as rad/. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
krj12 Posted September 24, 2020 Author Posted September 24, 2020 2 hours ago, Renbletz said: Can you share your claws/fire build, please? I have a claws/fire brute I leveled up to 50, but I can't quite figure out how best to use him... I didn't create this build, found it in the forums somewhere - maybe the Farm Fresh builds thread. Does fairly well, but probably the 3rd most effective of what I have. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: ClawsSecondary Power Set: Fiery AuraPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(46), Ags-EndRdx/Rchg(46)Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(3), ScrDrv-Dmg/Rchg(3), ScrDrv-Dam%(40), ScrDrv-Acc/Dmg/EndRdx(43), SprBrtFur-Rech/Fury(45)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)Level 8: Follow Up -- Hct-Dam%(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), GssSynFr--Build%(34)Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/Rchg(11)Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(15), MckBrt-Rchg(19)Level 14: Boxing -- Empty(A)Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17)Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19)Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25)Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), FuroftheG-ResDeb%(31)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Shockwave -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), OvrFrc-Dam/KB(34)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42)Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(45)Level 44: Assault -- EndRdx-I(A)Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Fury Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ 1
Ejlertson Posted November 21, 2020 Posted November 21, 2020 Would you mind sharring your Fire/Fire? Im working on that myself and would love to see your approach 🙂 Before you post or reply to anything online allways remember Wheaton´s Law!
krj12 Posted November 26, 2020 Author Posted November 26, 2020 On 11/21/2020 at 5:33 AM, Ejlertson said: Would you mind sharring your Fire/Fire? Im working on that myself and would love to see your approach 🙂 Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation TankerPrimary Power Set: Fiery AuraSecondary Power Set: Fiery MeleePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Mu Mastery Hero Profile:Level 1: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Rchg/KDProc(7)Level 1: Scorch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21)Level 2: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), ShlWal-ResDam/Re TP(50)Level 8: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(9), MckBrt-Taunt/Rchg/Rng(9), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(17), MckBrt-Rchg(17)Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(13), MckBrt-Taunt/Rng(13), MckBrt-Rchg(15)Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A)Level 14: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), FuroftheG-ResDeb%(27)Level 20: Build Up -- RechRdx-I(A), GssSynFr--Build%(46)Level 22: Boxing -- Empty(A)Level 24: Tough -- GldArm-3defTpProc(A)Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)Level 28: Fire Sword Circle -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Acc/Dmg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(31), Obl-%Dam(31), Erd-%Dam(31)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(50)Level 32: Stealth -- LucoftheG-Def/Rchg+(A)Level 35: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(37), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(46)Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Ann-ResDeb%(43)Level 44: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36), Mrc-Rcvry+(36)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------ Can switch out the tanker specific sets if you want to run a brute instead. 1
Carmight2 Posted December 1, 2020 Posted December 1, 2020 Hi! I am just about to hit 50 on my RAD/FIRE brute, but cant find any build anywhere. Could you share yours with me, please? 1
Epoch Paradox Posted December 2, 2020 Posted December 2, 2020 5 hours ago, Rafa said: Hi! I am just about to hit 50 on my RAD/FIRE brute, but cant find any build anywhere. Could you share yours with me, please? here's something decent for s/l/f plenty of room for tweaking and improvements but should function enough to help get you started. rad fire budget farmer (Radiation Melee).mxd 1
nzxo Posted January 12, 2021 Posted January 12, 2021 I actually often experiment with other farm builds, as it can help shake things up. I've got about 6 different farm builds I've tried, I'll weigh in on what my experience was and maybe it'll be useful to you. 1) Axe/Fire - This one is definitely one of my favorite. Its got mostly KD, and if only for the sheer fun of mowing through stuff with Pendulum, Cleave, Whirling Axe and the Mu Patron Pool. It really was kind of dare I say fun to farm again. One of the best little tricks I used, was since almost all of Axe has KD, you can slot Force Feedbacks into the attacks, so if you're on a tight budget you can sort of pseudo perma hasten , or at least give your overall recharge somewhat of a boost. I have almost nothing bad to say about this build, its really fun and probably the best experience I've had thus far. 2) Street Justice/Fire - Don't do it. I got one up to 50, IO'd it out, and it was very quickly apparent that it would never work. While it was fast and snappy, and I loved the fluidity of the experience, The Radius of Spinning Strike was so tiny, it just took a great deal longer to mow through the groups. It just got more and more frustrating when I'd only hit 3 of the 9 mobs huddled together. I tried to make it work but StJ's AoE is just not good due to its limitations. That and PBAoE's have some more slotting options open to them. 3) Elec Melee/Fire - Kinda obvious, this one was just fine. But to be honest I was a little disappointed, it kind of still felt slow and like I was always waiting for LR to recharge before I could move onto next group, etc. Theres nothing wrong with it though. 4) Staff / Fire - This was my most recent attempt at a new fire farmer, and it has yielded some good results. Not the best, mind you - but its very much capable of doing the job relatively quickly due to the multiple cones. The only complaint I might have, would be it really feels like the animations just take a little too long to get used to. Its honestly a minor detail though, I've gotten this build to work quite well. 5) Mace / Fire - I woulda thought this build would have worked out well, but since the attacks didn't have KD enhancement slots on all the attacks (note, some actually DO) and it just didn't have the satisfying crunchy death spree inducing experience axe had, I can't say I really liked this build. Thats all I've managed to level and play up with so far. I love Dual Blades, am really tempted to try making a DB/Fire, but I also have a feeling it might be more middle of the road than I'm hoping. The reality is, its really, really not cool to have levelled a farm build up all the way to 50, IO'd them out, only to kinda find that it was more or less workable but not enjoyable. Dunno if my experiences would assist you at all, but you had the same idea I did so I figured I'd chime in. 2
Maj Posted February 14, 2021 Posted February 14, 2021 On 1/12/2021 at 5:29 PM, nzxo said: I actually often experiment with other farm builds, as it can help shake things up. I've got about 6 different farm builds I've tried, I'll weigh in on what my experience was and maybe it'll be useful to you. 1) Axe/Fire - This one is definitely one of my favorite. Its got mostly KD, and if only for the sheer fun of mowing through stuff with Pendulum, Cleave, Whirling Axe and the Mu Patron Pool. It really was kind of dare I say fun to farm again. One of the best little tricks I used, was since almost all of Axe has KD, you can slot Force Feedbacks into the attacks, so if you're on a tight budget you can sort of pseudo perma hasten , or at least give your overall recharge somewhat of a boost. I have almost nothing bad to say about this build, its really fun and probably the best experience I've had thus far. 2) Street Justice/Fire - Don't do it. I got one up to 50, IO'd it out, and it was very quickly apparent that it would never work. While it was fast and snappy, and I loved the fluidity of the experience, The Radius of Spinning Strike was so tiny, it just took a great deal longer to mow through the groups. It just got more and more frustrating when I'd only hit 3 of the 9 mobs huddled together. I tried to make it work but StJ's AoE is just not good due to its limitations. That and PBAoE's have some more slotting options open to them. 3) Elec Melee/Fire - Kinda obvious, this one was just fine. But to be honest I was a little disappointed, it kind of still felt slow and like I was always waiting for LR to recharge before I could move onto next group, etc. Theres nothing wrong with it though. 4) Staff / Fire - This was my most recent attempt at a new fire farmer, and it has yielded some good results. Not the best, mind you - but its very much capable of doing the job relatively quickly due to the multiple cones. The only complaint I might have, would be it really feels like the animations just take a little too long to get used to. Its honestly a minor detail though, I've gotten this build to work quite well. 5) Mace / Fire - I woulda thought this build would have worked out well, but since the attacks didn't have KD enhancement slots on all the attacks (note, some actually DO) and it just didn't have the satisfying crunchy death spree inducing experience axe had, I can't say I really liked this build. Thats all I've managed to level and play up with so far. I love Dual Blades, am really tempted to try making a DB/Fire, but I also have a feeling it might be more middle of the road than I'm hoping. The reality is, its really, really not cool to have levelled a farm build up all the way to 50, IO'd them out, only to kinda find that it was more or less workable but not enjoyable. Dunno if my experiences would assist you at all, but you had the same idea I did so I figured I'd chime in. could you share your staff/fire build
Hjarki Posted February 14, 2021 Posted February 14, 2021 I actually use MA/Fire. At early levels, the damage auras from Radiation and Spines are great. But they only scale with +damage, not with +recharge. So you get about 3 dps from Quills and about 4.5 dps from Irradiated Ground. On top of that, you've got the 2.6 dps from Atom Smasher or the 2.5 dps from Spine Burst. They do have two additional cones, but these have trouble hitting more than a few targets and generally don't belong in the rotation. In early levels, most of what you're doing comes from those damage auras. But as you scale up your recharge, your actual attacks tend to become more important. This becomes important when you consider KB AE. A Force Feedback will boost your effective recharge by 100% (or some percentage of that). This affects all of your powers - including your 3.83 dps Burn and something like a 1.38 dps Fireball (Electrifying Fences has higher dps by a bit). So let's say we have +100% recharge. Radiation would deal 4.5 + (2.6 + 3.83 + 1.38) * 2 = 20.12 dps before we account for +damage (including Fury). With Force Feedback, our MA is dealing (3.18 + 3.83 + 1.38) * 3 = 25.17 dps before +damage. You also have to account for procs. On an 8 yard, 360 radius power, you're getting the equivalent of 1.33 PPM for each of your standard procs (higher for purple procs). Each of those procs translates into a static 1.59 dps (again, higher for purple). With Quills, you get this standard proc rate. With Irradiated Ground, you get double the proc rate. With an attack like Dragon's Tail you get triple or more the PPM. Note: This additional damage is less impressive than it might sound because it's unaffected by +damage. So that "25.17 dps" you might be comparing it against is more like "100 dps without Inspirations". Still, an additional 4.5 dps per slot in Dragon's Tail is significant. Fury of the Gladiator would - with that 100 dps figure above as a rough guideline - be around 8 dps per slot. The knockdown is also useful from the standpoint of mitigation. While 90% FR is a given, it's a lot easier to run with 30 F/C Def than it is to run with soft-capped F/C Def (or, at least, a lot easier to build). Since half the time your opponents will be on the ground, you don't need the higher F/C Def on a Knockdown-based build. So why MA and its single AE attack? The first issue is that the additional AE attacks in other sets are all Cones. Even the best arcs - think Pendulum or Crowd Control - are only going to hit half the targets of a PBAoE (they also have half the target cap). Still the 2.5 + 4.66 / 2 = 4.83 dps of Battle Axe is going to beat the 3.18 dps of MA. In theory, Titan Weapons should be the king here. While it doesn't have 180 arc Cones, its 120 arc Cones are still plenty nice and Whirling Smash is a 1 sec Activation KB PBAE. However, while all of these other sets might be decent options, there are two issues that crop up: Overly tight attack chains. When you're talking about firing off that KB PBAoE every 5 - 6 sec, you don't have a whole lot of time left. So you can't just pile on every AE you can find - you really want the best AEs you can find. Note that the methodology I'm using above - simply add dps - is a bit flawed once your attack chain starts getting tighter. AFK farming. It's one thing to attempt a speed clear of an asteroid. However, my personal playstyle involves a lot more "sit in place with a single autofire power" because I'd much rather take twice the time doing something else rather than perfectly optimize speed while being actively forced to play a completely mindless activity for hours on end. Living outside the fire farm. Your fire farmer is going to have piles of Incarnate xp as a matter of course. So you might be tempted to take them outside the fire farm. While this normally requires a secondary build, MA/Fire tends to be much stronger baseline for such a build than the other options due to its exceptionally good single target damage and +defense on Storm Kick. However, it's very likely that a build like TW/Bio would actually work better than */Fire builds. TW has three AE - the 3.81 Whirling Smash and two 4.7 dps 120 arc Cones, all with KB. Since the Cones are likely to hit the same number of targets as Burn would and they're higher dps, you don't really need Burn and you might as well grab the -7.5% resistance debuff and additional +damage from Bio. The fact that your FR isn't remotely close to cap isn't all that important because everything will be mostly flopping on the ground, you've got great regen and your F/C are easily soft-capped. 1
SeraphimKensai Posted February 14, 2021 Posted February 14, 2021 The original king of farming was a Fire/Ice Tanker, ice has a lot of survivability with ice patch, and there's some proc friendly powers in the set as well. It's not going to beat a rad/fire brute, but hey it's something. Otherwise if you want something crazy, albeit lower damage than a brute you could try a Warshade with Perma Eclipse giving you 85% resistance to all but Psi damage, and having an instant refill health/end bar power. It's got a damage aura, 2 nukes, 2 buildups (1 in dwarf), and you can summon up to about 3 pseudo pets to help. The drawback is you have no Mez protection in human, so it would be select AE maps only, or you pretty much need Clarion, which for farming I would go barrier. You'll have to get enough recharge for Perma Eclipse and then dump everything into defense. And then you take provoke and are on a quest for density.
High Voltz Posted February 16, 2021 Posted February 16, 2021 A little off topic but still about fire farming. I am returning to the game just now and wondering does anyone have a list of great AE fire farms I could use for xp or inf? I really liked the old cave farms but I obviously am looking for what is best and most efficient these days. Thanks! The Paragon City Saints - Liberty SG
Bursurkur Posted February 17, 2021 Posted February 17, 2021 (edited) This is what I run with for AFK farming Rad/Fire. I like the asteroid AFK farm by @Mista Snacks3 http://www.cohplanner.com/mids/download.php?uc=1522&c=732&a=1464&f=HEX&dc=78DA6594CF53525114C7EFE33D32145204051215FC85A122A8DB6A2CA569921963AA5D316FF485AF08980796D6AA7D8B7ECCE4D6AC166DDAF57BD51FD0BE7F42D47ECD346574DEFD9ED40606E6F3CEF79E73EE39E7DE476665C6FDF2CCDD934269395DD02B95DC296BB96A38337ADE5C5085109EECF44C247D363B1B494F67334DA474498F5CC628184622AB2F9A7AD52C156107B136635C358A152391360D6B3537BD6CE9A27DBE542A242E9053B9645565885B4A73865E368B798F34D2667EA94A56EBBFA545C3AA2C99E5D06CD95C48CC160D2BBF9ACBE895AA9D57EE15A48AE2F4BB3724F853778AA754794A13879E3037C0C397693946BC0236E7C0577698C2B153F4D04D6B49D03D09C63BC1D1003308BEB6433956798E7DDCCFC023EBCCDB42B2ED0EB3E690B16FC85411ABA9F67EB4D69E624E80FE49E614384847E0449FC2E9469E00694DAC350987F47B4B960BB9856B027528E4D4C27E2D75FA0895140F57E0E1CE83DC79903B1F4B81E313E03BF26E458CDAFA0D998F7E67FE00C77E820FE854BC3C1DEF47AACCA789F02754183EA4CA7C3DC761F7D8D321BB5F20F63D993E792C75A7EF06F90435112910FDC4EB6C5F03A3267309D4A8AF0EDEB7E32BF6E9AC81D12DB0FF0B38BECDDC613F8A0D707F810E4C3DEE07536DCC5DD4EA25DF10CF2FC4BE033BA87FA0C6DC52FF8BFD60BF437C53BB6EE246F4DC02875698AB4CBE3131BE313EDAAF1BFB29DDEB985BFF06F88866DDCB797B7F418BFD068FED32FF30EB609C67EDF20AD1C7B7A56F0D7BDDA77C837C5B062D686EF21B869F633882D8D1289F7918F4538D231C37C23369A6B804E74F44D1533BF925594B4631CFB0B6F716D3D7BEA1F10625D9A0A41A94C90665AA41496B7B6F7D7DAE61755EE3455214A9B8DA843D2DE9BFD9BCF7D60B650CFD6CED6B9A724991FF2CDA79F4AF5D043B3755A9C74EE05DAA1DCC338C3CDBFB9A4359C339391E321FE31CCEF9C8E45AD60E3C87FCF4CC3D7D3EA0BFE8DB7FFE0B5990F278 Edited February 17, 2021 by Bursurkur
nzxo Posted March 9, 2021 Posted March 9, 2021 its been a little since I checked the thread sorry. But as of late, I've built a few farmers and had some mixed results. I leveled a Rad/Fire, but I can't say I'm too thrilled with the result. Its also been a little tight on inf because I keep getting side tracked and investing in other characters. But for the most part I've continued the Axe/Fire with decent results. Its a little mind numbing doing it like this, so I've also made some adustments to make things easier than just 8x+4. I get a fire farm based on the Dreck Map, and theres about 6-8 'hot spots' where about 3-4 groups are close together. I usually Fire off the Ion Incarnate to hit 2 groups, ball lightning to a third, and then AoE the first after jumping into it. There is an aggro cap, but I find that the groups' minions and lts get wiped so quickly, as the other groups are waiting to fight, they anxiously jump in for every slot that opens up from the first groups. Within the first 8 seconds or so, you end up with mostly Boss/Elite Bosses clamoring. Other than that, I will say that one thing that has really boosted my clear speed would be some of the slotting changes I've made. Theres a surprising amount of damage output from powers being slotted almost strictly for procs. I've switched to using the Vigor Alpha Incarnate (+acc for hitting bosses and +endredux for end) and find that by substituting my alpha in such a way it allows me to exclusively slot procs on some of the main attacks. The attacks I've seen that most benefit from this are actually universal to any */Fire/Mu farmers. Things like Ball Lightning and Elec Fences, Burn are all pretty good Proc attacks. Burn having only a 5 max target limit still thrashes those 5 with I believe its 5 (or 6) procs slotted, and its all instantaneous on cast so it plus the 3-4 procs each of Ball lightning and Elec Fences usually wipe the light weights of a group, and then Pendulum, Whirling Axe, and the like to the remaining. Each 3-4 Group collective yields very good 'burst' xp. I guess I've honestly just been farming so much I am kind of sick of it. My vet level is 86 I think on my axe farmer, 45 on my staff, but only like 8 on my Arch/Tact Blaster. But yeah I so far am impressed with how good proc heavy AoEs have been. I wouldn't slot certain attacks using only procs like Cleave or even Whirling Axe for that matter, though. They do yield benefits but the odds of each proc firing get lower or are low out the gate for those powers. Cept Cleave, theres just not much consideration as its a 2-3 mob attack at best. So I slot those normally
krj12 Posted March 12, 2021 Author Posted March 12, 2021 On 1/12/2021 at 2:29 AM, nzxo said: I actually often experiment with other farm builds, as it can help shake things up. I've got about 6 different farm builds I've tried, I'll weigh in on what my experience was and maybe it'll be useful to you. 1) Axe/Fire - This one is definitely one of my favorite. Its got mostly KD, and if only for the sheer fun of mowing through stuff with Pendulum, Cleave, Whirling Axe and the Mu Patron Pool. It really was kind of dare I say fun to farm again. One of the best little tricks I used, was since almost all of Axe has KD, you can slot Force Feedbacks into the attacks, so if you're on a tight budget you can sort of pseudo perma hasten , or at least give your overall recharge somewhat of a boost. I have almost nothing bad to say about this build, its really fun and probably the best experience I've had thus far. 2) Street Justice/Fire - Don't do it. I got one up to 50, IO'd it out, and it was very quickly apparent that it would never work. While it was fast and snappy, and I loved the fluidity of the experience, The Radius of Spinning Strike was so tiny, it just took a great deal longer to mow through the groups. It just got more and more frustrating when I'd only hit 3 of the 9 mobs huddled together. I tried to make it work but StJ's AoE is just not good due to its limitations. That and PBAoE's have some more slotting options open to them. 3) Elec Melee/Fire - Kinda obvious, this one was just fine. But to be honest I was a little disappointed, it kind of still felt slow and like I was always waiting for LR to recharge before I could move onto next group, etc. Theres nothing wrong with it though. 4) Staff / Fire - This was my most recent attempt at a new fire farmer, and it has yielded some good results. Not the best, mind you - but its very much capable of doing the job relatively quickly due to the multiple cones. The only complaint I might have, would be it really feels like the animations just take a little too long to get used to. Its honestly a minor detail though, I've gotten this build to work quite well. 5) Mace / Fire - I woulda thought this build would have worked out well, but since the attacks didn't have KD enhancement slots on all the attacks (note, some actually DO) and it just didn't have the satisfying crunchy death spree inducing experience axe had, I can't say I really liked this build. Thats all I've managed to level and play up with so far. I love Dual Blades, am really tempted to try making a DB/Fire, but I also have a feeling it might be more middle of the road than I'm hoping. The reality is, its really, really not cool to have levelled a farm build up all the way to 50, IO'd them out, only to kinda find that it was more or less workable but not enjoyable. Dunno if my experiences would assist you at all, but you had the same idea I did so I figured I'd chime in. Can you post the Axe/Fire build? Thinking of replacing the Fire/Fire tanker with something else.
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