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EA: Energy Drain and Energize (KM/EA)


Lockpick

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Currently working on a KM/EA and I'm not really sure how to slot Energy Drain and Energize.  I am planning on:

 

Energy Drain:

3 End/Recharge Set IOs

1 Energy Manipulator - Stun Proc

 

Energize:

3 Heal/Recharge Set IOs

Absorb Proc

 

I saw some posts stating that Energy Drain is great for defense, but I looked at putting defense IOs in Energy Drain and it didn't seem all that great.  What am I missing?

 

Build:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

War Strike: Level 50 Mutation Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(25)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(50)
Level 2: Body Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(25)
Level 4: Smashing Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(11), Hct-Dam%(15), TchofDth-Dam%(23)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 14: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37)
Level 16: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(48)
Level 18: Burst -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-%Dam(19), Arm-Dmg(21), Arm-Dam%(21), Obl-%Dam(31)
Level 20: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Focused Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(31)
Level 28: Energy Drain -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(31), SynSck-EndMod/Rech(43), EnrMnp-Stun%(48)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 32: Concentrated Strike -- Hct-Dmg(A), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dam%(33), GldStr-%Dam(34), TchofDth-Dam%(34)
Level 35: Energize -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(37), Prv-Heal/Rchg(43), Prv-Absorb%(43)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(48)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Overload -- Rct-ResDam%(A)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Blessing of Tielekku -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45), SynSck-EndMod/+RunSpeed(46), SynSck-EndMod(46), PwrTrns-+Heal(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Mighty Core Final Judgement
Level 50: Preemptive Radial Flawless Interface
Level 50: Polar Lights Total Radial Improved Ally
Level 50: Ageless Radial Epiphany
Level 50: Melee Core Embodiment
------------

 

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		|-------------------------------------------------------------------|

 

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Eh, I'm running an EM/EA, I like having the stun proc in there (I don't tend to bother with LOTGs, admittedly - I don't chase builds. Hell, the EM/EA is a cat, using Mako's sets and going for Leviathan mastery because it amuses me to have them fish-focused, bonuses be damned. 🙂 ) I just like layering the stuns.

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I personally 6 slot energize with preventative medicine. Good set bonuses and has the absorb proc.
 

I slot energy drain last as I get all the defense I need without it and energize has a great endurance discount so I don’t rely on energy drain much. When I do slot it I just put in a recharge/end mod Set IOs. 

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I have 2 Heals in Energize (50+5) 

And 2 Defense in Energy Drain (50+5) 

 

Since I don't really need to heal usually but when I do I want it for the biggest amount I can.

 

And I don't normally need the Defense but when I do, I want it to be a big buff (nice when Def Debuffed or whatever) 

 

But that's it.  1 added slot to each.   

 

I used to use the Chance for stun in Energy Drain and it really works.  But I found I didn't need it.  Whether minions are stunned or attacking me makes no difference.  

 

Most of my slots go into attacks since that way I can run more purple sets.  

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I have a StJ/EA stalker and Savage/EA stalker and both slot very similarly. Energy Drain is fine with just a baseslot (lotg 7.5% global recharge), more slots are better used elsewhere. It doesn't need to be slotted for endurance modification as you will fully recharge your blue bar by hitting multiple enemies. Energize as others have said is great with a full set of preventive medicine, for the fabulous set bonuses it provides and the absorb proc that you want to include in your build anyways. Also going for superior conditioning and physical perfection on an energy aura character seems absolute overkill with how well the set does with blue bar management, at the cost of losing the sniper attack, ball lightning, and powerful set bonuses available in Mu and Soul mastery.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 2: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg(7)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def(31), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Dam%(21), FrcFdb-Rechg%(23)
Level 20: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46)
Level 22: Tough -- UnbGrd-Max HP%(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg(34), UnbCns-Dam%(34)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(40), Apc-Dam%(40)
Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 44: Dark Blast -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-%Dam(45), CldSns-Acc/Rchg(45)
Level 47: Summon Widow -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A), Jump-I(3)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31), SynSck-EndMod/+RunSpeed(37)
Level 38: Experimental Injection 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Radial Paragon 
Level 1: Quick Form 
------------

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Maiming Slash -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg(15), SprAssMar-Dmg/EndRdx/Rchg(17), SprAssMar-Dmg/Rchg(19)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)
Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(13), Rct-Def(40), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(46)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(17), ImpSki-Status(21)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-Dmg/Rchg(23), Obl-%Dam(25)
Level 20: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(31), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(34)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), TchofDth-Dam%(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Super Speed -- Empty(A)
Level 32: Savage Leap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Erd-%Dam(33), ScrDrv-Dam%(34), Obl-%Dam(37)
Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(36), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), Apc-Dam%(40)
Level 41: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43), Bmbdmt-+FireDmg(46)
Level 44: Mu Bolts -- Apc-Dmg/EndRdx(A), Apc-Dmg(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)
Level 47: Summon Adept -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Provoke -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(50), PrfZng-Taunt/Rchg/Rng(50), PrfZng-Taunt/Rng(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal(5), RgnTss-Regen+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A)
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 50: Ageless Core Epiphany 
Level 1: Blood Frenzy 
Level 50: Musculature Core Paragon 
Level 0: Born In Battle 
Level 1: Quick Form 
------------

 

Hopefully looking over these two builds will give you some ideas on how to optimize your slotting.

 

 

Edited by DreadShinobi
  • Like 1

Currently on fire.

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