Lockpick Posted September 21, 2020 Share Posted September 21, 2020 Currently working on a KM/EA and I'm not really sure how to slot Energy Drain and Energize. I am planning on: Energy Drain: 3 End/Recharge Set IOs 1 Energy Manipulator - Stun Proc Energize: 3 Heal/Recharge Set IOs Absorb Proc I saw some posts stating that Energy Drain is great for defense, but I looked at putting defense IOs in Energy Drain and it didn't seem all that great. What am I missing? Build: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! War Strike: Level 50 Mutation StalkerPrimary Power Set: Kinetic MeleeSecondary Power Set: Energy AuraPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Body Mastery Hero Profile:Level 1: Quick Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(25)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(50)Level 2: Body Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(25)Level 4: Smashing Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(11), Hct-Dam%(15), TchofDth-Dam%(23)Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(23)Level 8: Build Up -- GssSynFr--Build%(A)Level 10: Entropy Shield -- EndRdx-I(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 14: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37)Level 16: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(48)Level 18: Burst -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-%Dam(19), Arm-Dmg(21), Arm-Dam%(21), Obl-%Dam(31)Level 20: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)Level 22: Fly -- WntGif-ResSlow(A)Level 24: Boxing -- Empty(A)Level 26: Focused Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(31)Level 28: Energy Drain -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(31), SynSck-EndMod/Rech(43), EnrMnp-Stun%(48)Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40)Level 32: Concentrated Strike -- Hct-Dmg(A), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dam%(33), GldStr-%Dam(34), TchofDth-Dam%(34)Level 35: Energize -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(37), Prv-Heal/Rchg(43), Prv-Absorb%(43)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(50)Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(50)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(48)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Overload -- Rct-ResDam%(A)Level 1: AssassinationLevel 1: Brawl -- Acc-I(A)Level 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Blessing of Tielekku -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- HO:Micro(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45), SynSck-EndMod/+RunSpeed(46), SynSck-EndMod(46), PwrTrns-+Heal(46)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Radial ParagonLevel 50: Mighty Core Final JudgementLevel 50: Preemptive Radial Flawless InterfaceLevel 50: Polar Lights Total Radial Improved AllyLevel 50: Ageless Radial EpiphanyLevel 50: Melee Core Embodiment------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;762;1524;HEX;| |78DA65945B6F124114C767D9450A145BA494B6F406B5DC4B8BFA60628CE9556D4B4| |242A24F866C614A371068966D52BC3CF86C4CB4D5E847B0DE3E809FC2EB87F0D2D6| 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Croax Posted September 21, 2020 Share Posted September 21, 2020 Instead of the stun proc i would mule a LotG in energy drain. And energize i usually my 6 piece Preventive Medicine. It gives good bonuses. More than just a Ninja - A Guide to Stalkers Croax's Tier List and Build Collection Link to comment Share on other sites More sharing options...
Greycat Posted September 21, 2020 Share Posted September 21, 2020 Eh, I'm running an EM/EA, I like having the stun proc in there (I don't tend to bother with LOTGs, admittedly - I don't chase builds. Hell, the EM/EA is a cat, using Mako's sets and going for Leviathan mastery because it amuses me to have them fish-focused, bonuses be damned. 🙂 ) I just like layering the stuns. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Saikochoro Posted September 24, 2020 Share Posted September 24, 2020 I personally 6 slot energize with preventative medicine. Good set bonuses and has the absorb proc. I slot energy drain last as I get all the defense I need without it and energize has a great endurance discount so I don’t rely on energy drain much. When I do slot it I just put in a recharge/end mod Set IOs. Link to comment Share on other sites More sharing options...
Machariel Posted September 24, 2020 Share Posted September 24, 2020 What Saiko said, assuming they also use energy drain to hold a LOTG. Link to comment Share on other sites More sharing options...
Saikochoro Posted September 24, 2020 Share Posted September 24, 2020 2 minutes ago, Machariel said: What Saiko said, assuming they also use energy drain to hold a LOTG. In my builds I can fit in all 5 LOTG + rech in without using energy drain as a mule. Link to comment Share on other sites More sharing options...
Machariel Posted September 24, 2020 Share Posted September 24, 2020 Im sure you can, I usually find that I’m better off putting one there. YMMV. 1 Link to comment Share on other sites More sharing options...
Haijinx Posted September 24, 2020 Share Posted September 24, 2020 I have 2 Heals in Energize (50+5) And 2 Defense in Energy Drain (50+5) Since I don't really need to heal usually but when I do I want it for the biggest amount I can. And I don't normally need the Defense but when I do, I want it to be a big buff (nice when Def Debuffed or whatever) But that's it. 1 added slot to each. I used to use the Chance for stun in Energy Drain and it really works. But I found I didn't need it. Whether minions are stunned or attacking me makes no difference. Most of my slots go into attacks since that way I can run more purple sets. Link to comment Share on other sites More sharing options...
DreadShinobi Posted September 25, 2020 Share Posted September 25, 2020 (edited) I have a StJ/EA stalker and Savage/EA stalker and both slot very similarly. Energy Drain is fine with just a baseslot (lotg 7.5% global recharge), more slots are better used elsewhere. It doesn't need to be slotted for endurance modification as you will fully recharge your blue bar by hitting multiple enemies. Energize as others have said is great with a full set of preventive medicine, for the fabulous set bonuses it provides and the absorb proc that you want to include in your build anyways. Also going for superior conditioning and physical perfection on an energy aura character seems absolute overkill with how well the set does with blue bar management, at the cost of losing the sniper attack, ball lightning, and powerful set bonuses available in Mu and Soul mastery. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Street JusticeSecondary Power Set: Energy AuraPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Soul Mastery Villain Profile:Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)Level 2: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg(7)Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def(31), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)Level 10: Entropy Shield -- EndRdx-I(A)Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)Level 14: Hasten -- RechRdx-I(A)Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Dam%(21), FrcFdb-Rechg%(23)Level 20: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46)Level 22: Tough -- UnbGrd-Max HP%(A)Level 24: Weave -- LucoftheG-Def/Rchg+(A)Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg(34), UnbCns-Dam%(34)Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(40), Apc-Dam%(40)Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)Level 44: Dark Blast -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-%Dam(45), CldSns-Acc/Rchg(45)Level 47: Summon Widow -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A), Run-I(50)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(9)Level 2: Hurdle -- Jump-I(A), Jump-I(3)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31), SynSck-EndMod/+RunSpeed(37)Level 38: Experimental Injection Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 1: Quick Form ------------ Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Savage MeleeSecondary Power Set: Energy AuraPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: PresenceAncillary Pool: Mu Mastery Villain Profile:Level 1: Maiming Slash -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg(15), SprAssMar-Dmg/EndRdx/Rchg(17), SprAssMar-Dmg/Rchg(19)Level 1: Hide -- LucoftheG-Def/Rchg+(A)Level 2: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11)Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(13), Rct-Def(40), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(46)Level 10: Entropy Shield -- EndRdx-I(A)Level 12: Build Up -- GssSynFr--Build%(A)Level 14: Hasten -- RechRdx-I(A)Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(17), ImpSki-Status(21)Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-Dmg/Rchg(23), Obl-%Dam(25)Level 20: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(31), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(34)Level 22: Tough -- GldArm-3defTpProc(A)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), TchofDth-Dam%(31)Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)Level 30: Super Speed -- Empty(A)Level 32: Savage Leap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Erd-%Dam(33), ScrDrv-Dam%(34), Obl-%Dam(37)Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(36), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), Apc-Dam%(40)Level 41: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43), Bmbdmt-+FireDmg(46)Level 44: Mu Bolts -- Apc-Dmg/EndRdx(A), Apc-Dmg(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)Level 47: Summon Adept -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)Level 49: Provoke -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(50), PrfZng-Taunt/Rchg/Rng(50), PrfZng-Taunt/Rng(50)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal(5), RgnTss-Regen+(23)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A)Level 0: Marshal Level 0: High Pain Threshold Level 0: Invader Level 50: Ageless Core Epiphany Level 1: Blood Frenzy Level 50: Musculature Core Paragon Level 0: Born In Battle Level 1: Quick Form ------------ Hopefully looking over these two builds will give you some ideas on how to optimize your slotting. Edited September 25, 2020 by DreadShinobi 1 Currently on fire. Link to comment Share on other sites More sharing options...
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