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Beta Server Bug - Auto firing powers unsetting


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I am only seeing this behavior on the beta server - Brainstorm to be specific.

 

Every time I log in my haste power is not set to auto fire. So, I set it.

 

Then I will noticed it has unset again later.  Maybe when I finish a mission, but I am not certain.

 

Usually, I have only zoned and done some missions. I will try and figure if there is a specific trigger.

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The problem appeared on mine non-beta account. When I logged in Hasten was not on auto.

 

But after restarting Tequila. The problem has gone away everywhere.

 

Edit: Nope, it's back on the beta server. I watched it more careful.

 

Hasten is firing on recharge, but something is causing it to toggle off.

 

I tested mission completion as a possible cause. Nope, auto fire was still set.

 

Any suggestions for things I could test?

 

Edited by KaizenSoze
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16 hours ago, Gobbledygook said:

Any hints to when that will be?

I do not think we will see it during halloween event.  

 

 


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On 10/7/2020 at 2:32 PM, KaizenSoze said:

So, I was watching more carefully.

 

It happened in the middle of combat.

 

Maybe I was hit by a status effect, but I was not mezed.

 

Anyway, I won't be labor this issue.

 

It's been happening to me, too, on Everlasting, not beta.  Found that it was the cancel power function (default bind Z).  It cancels a queued power (red ring around the power icon in the tray), but it's also canceling powers set to auto-fire.  Doesn't occur when using the Escape key, which defaults to clearing the target window and canceling a queued power.  The auto is left intact when pressing Escape.  Auto-fire is shut off when Z is pressed.

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1 minute ago, Luminara said:

 

It's been happening to me, too, on Everlasting, not beta.  Found that it was the cancel power function (default bind Z).  It cancels a queued power (red ring around the power icon in the tray), but it's also canceling powers set to auto-fire.  Doesn't occur when using the Escape key, which defaults to clearing the target window and canceling a queued power.  The auto is left intact when pressing Escape.  Auto-fire is shut off when Z is pressed.

This has been happening since live. I am always kicking myself when I cancel a queued power and don't notice hasten has been removed from autofire again. Mine is bound to the period key (and was the same back on live) if that's any help.

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55 minutes ago, Luminara said:

 

It's been happening to me, too, on Everlasting, not beta.  Found that it was the cancel power function (default bind Z).  It cancels a queued power (red ring around the power icon in the tray), but it's also canceling powers set to auto-fire.  Doesn't occur when using the Escape key, which defaults to clearing the target window and canceling a queued power.  The auto is left intact when pressing Escape.  Auto-fire is shut off when Z is pressed.

That is a good point. I will watch for that, but I think auto fire it off when I first login.

 

Either way, I will watch for it. Thank you.

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On 10/11/2020 at 1:07 PM, Luminara said:

 

It's been happening to me, too, on Everlasting, not beta.  Found that it was the cancel power function (default bind Z).  It cancels a queued power (red ring around the power icon in the tray), but it's also canceling powers set to auto-fire.  Doesn't occur when using the Escape key, which defaults to clearing the target window and canceling a queued power.  The auto is left intact when pressing Escape.  Auto-fire is shut off when Z is pressed.

I am betting this is it. Now that I have been watching it hasn't been happening.

 

I usually re-bind z to fire my judgement, but that's not always true on the beta server.

 

I bet I am reflexively hitting z from time to time.

 

So, do you what you want with this thread.

 

Thanks all for the input.

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20 minutes ago, KaizenSoze said:

So, do you what you want with this thread.

 

No, no no no, use the information provided in the thread to fix the unqueue/cancel function so it can be used properly.  The targeting system is crap, having the ability to unqueue a queued attack without clearing the target is important.

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