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Where the HECK are the cursors?


Koopak

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Sorry if this has been answered elsewhere but iv had no luck hunting. Which pigg file contained the default cursors? I've tried every custom cursor mod I can find, and props to the people who made them but I personally hate them and decided to just make my own, but I really want/need the original textures if at all possible. Any help would be apprecaited iv hand dug through about 8 piggs now and am about to just hunt through them all one by one in a puddle of tears. 😂

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They are in texture_library\GUI\Cursors (assuming you are using a pigg viewer like Piglet)

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Course i finally found it but now it seems piglet cant extract the .texture file as anything else like i read so i need to look into this more tomarrow.

Still not sure WHICH .pigg file its in, i was having to access my CoH directory remotely which caused the process of opening the entire folder to double check you to take forever. I knew what the directory inside the pigg would be, just not which pigg

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If you click on the texture you want, and then right click the image it shows in the preview window and click Export, Piglet will split the texture file into a DDS file and a header file when it extracts it.

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7 hours ago, AboveTheChemist said:

If you click on the texture you want, and then right click the image it shows in the preview window and click Export, Piglet will split the texture file into a DDS file and a header file when it extracts it.

Thank you, i didn't think to try clicking in the picture and didn't see a tutorial anywhere. Only other step I'm not clear on is recombining them afterwords. I should be able to handle the rest.

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My pleasure, I only discovered that little trick a little while back myself. As far as re-combining them, your best bet would probably be to look into The Philotic Knight's DeTexturizer project. Alternately, I wrote a Python script for recombining texture files a while back that I've been using again recently and it works great, but it requires some knowledge of Python.

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21 minutes ago, AboveTheChemist said:

My pleasure, I only discovered that little trick a little while back myself. As far as re-combining them, your best bet would probably be to look into The Philotic Knight's DeTexturizer project. Alternately, I wrote a Python script for recombining texture files a while back that I've been using again recently and it works great, but it requires some knowledge of Python.

I'm not familiar with Python specifically but I'm sure I can muddle through it. I've played with a few Python scripts a few years back and have work experience in other languages. Really appreciate all the help. It looks like the Detexturizer will do the trick though so ill try that first.

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Managed to get everything working, thanks again! Here's my first prototype for modifying the vanilla cursor to try and improve visibility without completely abandoning the look. Once I have ti where I'm happy with it ill make sure its publicly available to anyone who wants it.

 

coh cursor proto1.png

Edited by Koopak
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