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Posted

All hail the devs! The patch as dropped. Trick arrow is now uber. Show me the builds.

 

Here is my Trick Arrow/Dual Pistol build. Still leveling, but heavily tested on the beta server.

 

Note, Mids as not caught up with the patch. The slotting is correct, but the power values are not.

 

Pros:

Flash Arrow -toHit over 30%, up to 35 with T4 Intuition

Between Flash Arrow and Poison Gas Arrow you can stand in the middle of spawns safely

Stack Disruption Arrow, Entangling Arrow, and Piercing Rounds you can keep -80 resists on a target. Realistically, -60.

Proc'ed so heavily you can blow away 4x8 council is a min or two

Soft capped s/l defence for when you get def debuffed

Plus, all the new patch goodies

 

Cons:

Going full out you're going to need Ageless

EMP arrow is not a complete replacement for mez protection. Carry break frees when soloing.

 

Notes:

I know -resist procs of the same type don't stack. I like make sure I have some -resists on anything I am shooting at

 

Binds, you're going to need them. Here are mine:

/bind q powexec_name "Flash Arrow"

/bind e powexec_name "Entangling Arrow"

/bind y powexec_location target "Glue Arrow"

/bind u powexec_name "Acid Arrow"

/bind i powexec_name "Poison Gas Arrow"

/bind o powexec_location target "Oil Slick Arrow"

/bind p powexec_location target "Disruption Arrow"

/bind h powexec_location target "EMP Arrow"

 

You can just walk you hand across the keyboard to fire all your powers.

 

 

Build:

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Posted

Awesome build! I only wish Archery had some kind of benefit outside of a marginal accuracy buff... I've always loved TA (my first 50 on Homecoming!) and am so glad it's gotten some love. 

 

If anyone has a good TA/Archery build with the new changes that they could share I'd REALLY appreciate it!

  • Like 1
Posted
  On 11/26/2020 at 1:02 AM, shaggy said:

Awesome build! I only wish Archery had some kind of benefit outside of a marginal accuracy buff... I've always loved TA (my first 50 on Homecoming!) and am so glad it's gotten some love. 

 

If anyone has a good TA/Archery build with the new changes that they could share I'd REALLY appreciate it!

Expand  

There is a TA/archery build in the proc monster thread. Should give you some ideas about archery slotting.

 

The build is near the bottom of the first post. Pretty sure there are more in the thread.

 

Posted

I really liked @KaizenSozebuild but wondered how it could be tweaked to be TA/Arch.  Below is likely a feeble attempt, very open to suggestions.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thwip: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7)
Level 1: Snap Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11)
Level 2: Aimed Shot -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg(15), Thn-Dmg/Rchg(17)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(23), GldNet-Dam%(25), NrnSht-Dam%(25), SprEnt-Rchg/AbsorbProc(27), ImpSwf-Dam%(27)
Level 8: Poison Gas Arrow -- Acc-I(A)
Level 10: Blazing Arrow -- Thn-Dmg/EndRdx/Rchg(A), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(31), Apc-Dmg(33), Apc-Dam%(33), GldJvl-Dam%(33)
Level 12: Entangling Arrow -- Acc-I(A)
Level 14: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(29), AchHee-ResDeb%(29), Ann-ResDeb%(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 22: Tactics -- GssSynFr--Build%(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37)
Level 28: Ranged Shot -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39), Thn-Acc/Dmg/EndRdx(39), StnoftheM-Dam%(39), GldJvl-Dam%(40)
Level 30: Boxing -- Acc-I(A)
Level 32: EMP Arrow -- Lck-%Hold(A), Lck-Acc/Hold(40), Lck-Acc/Rchg(40), Lck-Rchg/Hold(42)
Level 35: Explosive Arrow -- Rgn-Dmg(A), JvlVll-Dam%(42), PstBls-Dam%(42), ExpStr-Dam%(43), Bmbdmt-+FireDmg(43), OvrFrc-Dam/KB(43)
Level 38: Rain of Arrows -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(45), JvlVll-Dam%(45), PstBls-Dam%(45), Rgn-Dmg/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46), Rct-Def(48), Rct-Def/EndRdx(48)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), StdPrt-ResKB(50)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
Level 49: Aim -- AdjTrg-ToHit/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(21), PrfShf-End%(21), PrfShf-EndMod(23)
------------

 

 

Posted

Updated version.  Moved some power picks around, thinking of exemplared TFs and what I'd want earlier.  

Wondering if keeping Entangling Arrow is worth it vs. taking Super Speed - could pull the last slot out of Flash Arrow and put it in SS to get another 1.25% ranged def.

Moved some slots around too, tried to squeeze out a little more ranged or keep it the same while getting KB protect. 

 

Can't tell if worth removing Annhiliation -RES proc from Acid Arrow and slotting instead another dmg proc (Jav Volley Lethal).

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thwip: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7)
Level 1: Snap Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9)
Level 2: Aimed Shot -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), SprVglAss-Rchg/+Absorb(11), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg(13), Thn-Dmg/Rchg(13)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(21), GldNet-Dam%(21), NrnSht-Dam%(23), SprEnt-Rchg/AbsorbProc(23), ImpSwf-Dam%(25)
Level 8: Poison Gas Arrow -- Acc-I(A)
Level 10: Blazing Arrow -- Thn-Dmg/EndRdx/Rchg(A), Thn-Dmg/Rchg(25), Thn-Dmg/EndRdx(27), Apc-Dmg(27), Apc-Dam%(29), GldJvl-Dam%(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(31), BlsoftheZ-Travel(31)
Level 14: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), ShlBrk-%Dam(33), TchofLadG-%Dam(33), AchHee-ResDeb%(43), Ann-ResDeb%(50)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Explosive Arrow -- Rgn-Dmg(A), JvlVll-Dam%(34), PstBls-Dam%(34), ExpStr-Dam%(36), Bmbdmt-+FireDmg(36), OvrFrc-Dam/KB(36)
Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(40)
Level 28: Ranged Shot -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Acc/Dmg/EndRdx(42), StnoftheM-Dam%(42), GldJvl-Dam%(42)
Level 30: Aim -- RechRdx-I(A)
Level 32: EMP Arrow -- Lck-%Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45)
Level 38: Rain of Arrows -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46), PstBls-Dam%(46), Rgn-Dmg/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
Level 49: Entangling Arrow -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(15), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(19), PrfShf-EndMod(19)
------------

Posted (edited)

You really want to keep entangling arrow. Mids of course isn't showing the new values.

 

Entangling arrow provides -20% resists which was moved from Acid Arrow.

 

After more playtime with the build. I am leaning towards prioritizing damage procs over resist procs where slots are tight.

 

So, go with Jav Volley Lethal.

 

When in doubt try it out on the beta server.

Edited by KaizenSoze
  • Like 3
Posted

Here is an TA/Ice build with only a few proc'ed powers.

 

It's not as polished as my TA/DP build, but it's a good starting place.

 

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Posted

Here is my take on the TA/DP Build. I used some slotting from my Time/DP build. Most of the attacks do more damage with straight procs. The build is also soft capped to S/L and Range. There is no Hasten on this build, but if you wanted it, you could drop Combat Jumping for it. With the FF procs in 4 powers though, it is not really needed. I have greatly enjoyed this build with the changes to TA. It does feel a bit old school though, debuff then destroy.

 

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  • Thanks 1
Posted

All Hail! Just posted this in the Incoming TA Buffs thread.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Major Brass: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Entangling Arrow -- TraoftheH-Dam%(A)
Level 1: Snap Shot -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15)
Level 2: Flash Arrow -- DflEgo-ToHitDeb/Rchg(A)
Level 4: Combat Jumping -- UnbLea-Stlth(A), BlsoftheZ-Travel/EndRdx(5), LucoftheG-Def/Rchg+(5)
Level 6: Glue Arrow -- PcnoftheT--Rchg%(A), PcnoftheT-Rng/Slow(7), ImpSwf-Dam%(42)
Level 8: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Acc/Dam/Rech(11), Artl-Dam/End(13)
Level 10: Ice Arrow -- ImpSwf-Dam%(A), GhsWdwEmb-Dam%(21), BslGaz-Acc/Hold(40), GldNet-Dam%(42), NrnSht-Dam%(42), Lck-%Hold(46)
Level 12: Poison Gas Arrow -- CaloftheS-Heal%(A), IndCom--Rchg%(15)
Level 14: Acid Arrow -- AchHee-ResDeb%(A), Bmbdmt-+FireDmg(19), PstBls-Dam%(40), TchofLadG-%Dam(43), ShlBrk-Acc/DefDeb(43), Ann-ResDeb%(46)
Level 16: Blazing Arrow -- VglAss-Acc/Dmg(A), VglAss-Dmg/Rchg(17), VglAss-Dmg/EndRdx/Rchg(17), MlsFur-Acc/Dmg(19), MlsFur-Dmg/EndRdx(21)
Level 18: Kick -- Empty(A)
Level 20: Disruption Arrow -- RechRdx-I(A)
Level 22: Explosive Arrow -- PstBls-Dmg/Rng(A), PstBls-Acc/Dmg(23), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(29), PstBls-Dmg/EndRdx(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Oil Slick Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(34), TchofLadG-%Dam(37), ImpSwf-Dam%(37)
Level 30: Ranged Shot -- StnoftheM-Acc/Dmg(A), VglAss-Acc/Dmg/EndRdx(31), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx(31), VglAss-Rchg/+Absorb(33), VglAss-Acc/Dmg/EndRdx/Rchg(37)
Level 32: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(50)
Level 35: EMP Arrow -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36)
Level 38: Rain of Arrows -- DfnBst-Acc/Dmg(A), DfnBst-Dmg/Rchg(39), DfnBst-Dmg/EndRdx/Rchg(39), DfnBst-Acc/Dmg/EndRdx(39), DfnBst-Acc/Dmg/EndRdx/Rchg(40), DfnBst-Rchg/Heal%(48)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 44: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46), GldArm-End/Res(48), GldArm-Res/Rech/End(50)
Level 47: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
------------

 

Couple notes...

Kick is empty because it has a FF + Rech in it and in Mid's it throws the numbers out of whack.  This is a budget build with some proctology based on Myshkin's work and build's.  I built this literally days before the Issue went live.  It transferred well, although i will be tweaking based on playing with it a bit... 

Already assessing re-taking Entangling again, although the build is monsterous as is, solo and on teams, and i've hardly noticed it's absence.

I'll repost this in Kaizen's build share thread.

 

-Chet

 

Edit: During the respec build, i decided I HAD to have Aim still. 

Edited: I have Ageless Alpha slot(I think, the one with the across the board End discount and Range boost) as I found the insane amount of toggles(I guess I think 6 is insane on a Defender) was giving me too many End problems, even with sets and End Redux in many of the powers.

Posted
  On 11/28/2020 at 1:41 PM, choices025 said:

Updated version.  Moved some power picks around, thinking of exemplared TFs and what I'd want earlier.  

Wondering if keeping Entangling Arrow is worth it vs. taking Super Speed - could pull the last slot out of Flash Arrow and put it in SS to get another 1.25% ranged def.

Moved some slots around too, tried to squeeze out a little more ranged or keep it the same while getting KB protect. 

 

Can't tell if worth removing Annhiliation -RES proc from Acid Arrow and slotting instead another dmg proc (Jav Volley Lethal).

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thwip: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7)
Level 1: Snap Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9)
Level 2: Aimed Shot -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), SprVglAss-Rchg/+Absorb(11), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg(13), Thn-Dmg/Rchg(13)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(21), GldNet-Dam%(21), NrnSht-Dam%(23), SprEnt-Rchg/AbsorbProc(23), ImpSwf-Dam%(25)
Level 8: Poison Gas Arrow -- Acc-I(A)
Level 10: Blazing Arrow -- Thn-Dmg/EndRdx/Rchg(A), Thn-Dmg/Rchg(25), Thn-Dmg/EndRdx(27), Apc-Dmg(27), Apc-Dam%(29), GldJvl-Dam%(29)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(31), BlsoftheZ-Travel(31)
Level 14: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), ShlBrk-%Dam(33), TchofLadG-%Dam(33), AchHee-ResDeb%(43), Ann-ResDeb%(50)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Explosive Arrow -- Rgn-Dmg(A), JvlVll-Dam%(34), PstBls-Dam%(34), ExpStr-Dam%(36), Bmbdmt-+FireDmg(36), OvrFrc-Dam/KB(36)
Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(40)
Level 28: Ranged Shot -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Acc/Dmg/EndRdx(42), StnoftheM-Dam%(42), GldJvl-Dam%(42)
Level 30: Aim -- RechRdx-I(A)
Level 32: EMP Arrow -- Lck-%Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45)
Level 38: Rain of Arrows -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46), PstBls-Dam%(46), Rgn-Dmg/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
Level 49: Entangling Arrow -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(15), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(19), PrfShf-EndMod(19)
------------

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These builds are getting tight... Tough choices!

My question to you is, are you finding all those Dam procs in RoA going off or not? Someone posted in another thread that it isn't as reliable a proc power. Based on that(posted my build below) I didn't bother procing that and went full set of Regular Defenders Bastion in it. 

 

-Chet

Posted

Hello all,

 

I've been away for a bit, but came running back when I heard Trick Arrow was actually getting buffed! I never thought my TA/A was dead weight pre-50, but the debuffs weren't as important in the End Game. It looks like some of these changes make powers I never considered taking not only viable, but maybe necessary (I'm looking at you Entangling Arrow, Flash Arrow, and Poison Gas Arrow).

 

I'd appreciate advice on how to improve my TA/A Offender/Proc Monster in a post I27 world.

 

 

http://www.cohplanner.com/mids/download.php?uc=1495&c=733&a=1466&f=HEX&dc=78DA6594CB4F135114C6EF3C6A69A1A5A540CB9BD6F26A616801E3D220A0213C42D4B86D2665A0C5DA36D31265E93F6062D4E02B3EA231B871212FB7FE01262ED0B837C6C44471A926A61EE67CA54D3A49FBEBFDCEBDE77CF7DC3B5DB83EDDF0FAFC8D3342724F65F44221316DAC18D965C3B42FEAC57553CF087A5C73E9353D9BEE5D28A4F48C6127A5AD3C2D71767D6545BB64A693571293A699BBE63F8E5CD0B3ABC6B23669265386B9E19DCD128C6C512BFF6858CAE532DABCA1E7D3D955973538975E4D1569E4B44617F386B1DC589E45290BA974BE63269F4E6A5339D35CCF17736662414F1AF45528528D0039EBA7CF6D59E02909719AA02AE26145B389715588B82AE409F014B3EE168503AA681A562C86B768DCA58A47B456C25AE98D62CD55B7C11D66DD2EB3698F19DC67B652BB1489BD282D9295F72EE5B3219F6D8DB51357419D3930C31E865EF2786856B6F2DD21D8B1373B628F4973209F6398E739357094E98E313D716637F6B849C37AACADFFCA5AC33750B659FB77BFE5BE78DECB16BBDF117DD43732E28217573BCF7942A146D6A4C6286BF157BCEE1EC18B98B71C0B329F1EA5840FDF366BCD3BE03EB3153E5A37B87EF88B6A8D15F2D1C23D965AFCDC93C018EF41A5989F638A1FFD0F3899232EE6A89B799FD2B6B107A50DFEDA51B31D7BEF44CF4394B7037BE988F23DE9F4F25DF352AC8B6BDABA50B3FB1FE719FACD8CC043041E22F0F080CAF4A00F3D075CB3F723F809FCCC0CFE91ADBAC1BFCC3C6D39C475D59087F39DF481CD20FC8451FF392DED43BD3EF4BD1F7DEFDF05F79803388701F4A489F63988F31FC4393EA37C51E48BC6F8BD1A8E8363E0070A87A8FF0720EEE24D32A2219FD6CBF97C5423863EC75EF0BEE35B380BB5EA3DC7FD9B8B1C6BA54875BC448F88D528F11A65BC4699A851E68F14BCD5C2C16E162B5A69493DFEC71052989D393CF44F00673F9C14C77A6984E387D5DA65C93AD19FD5DA20CFFB55D164E93BBF01A387E0267BF90FB63ED9C9

Posted
  On 12/2/2020 at 5:02 PM, ChetManly said:

These builds are getting tight... Tough choices!

My question to you is, are you finding all those Dam procs in RoA going off or not? Someone posted in another thread that it isn't as reliable a proc power. Based on that(posted my build below) I didn't bother procing that and went full set of Regular Defenders Bastion in it. 

 

-Chet

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I will try to check in game, I haven't been looking.  I do see them go off a ton in Acid Arrow and Explosive and Ice Arrow / Blazing / Ranged.

Posted
  On 12/2/2020 at 7:59 PM, brasilgringo said:

I will try to check in game, I haven't been looking.  I do see them go off a ton in Acid Arrow and Explosive and Ice Arrow / Blazing / Ranged.

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How can I get Rain of Arrows damage to show in Combat Log, since it's a pet (I think).  I tried turning on Pet Damage and General Combat but it still doesn't show up in the combat log.

Posted
  On 12/4/2020 at 4:17 AM, Force Redux said:

Has anyone tried TA/Dark Blast?

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My main on Liberty for years.  I've been distracted with my Sisters project, and waiting for the TA revamp to go live, so she's only at level 20 here.

 

  On 12/4/2020 at 4:17 AM, Force Redux said:

I'd think with the heal, debuffs and immob it might dovetail nicely with Trick Arrow.

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It's glorious.  All AoE, all of the time, and with the continuing stacks of -ToHit from /Dark, incredibly safe.

 

  On 12/4/2020 at 4:17 AM, Force Redux said:

Any experiences or builds?

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I have builds for numerous TA characters, from all four relevant archetypes.  But my builds are all designed to fit my preference for using Hurdle as a travel power and would require more than a little retooling to fit other peoples' uses, so I haven't posted any of them.

 

Really, though, the only thing anyone needs to make a great TA/Dark is this advice - slot Tenebrous Tentacles for range.  Two Centrioles and a +5 Damage/Endurance/Range if you want TT's base damage output, or just two +5 Range if the damage is too low for you to care about, and pack the rest of the slots with procs.  Matching TT's range with Night Fall's allows you to use NF from the same distance as TT without moving, which is the key.  Using NF at TT's base 40' range really makes it difficult to hit the 10 target cap due to the narrow width of NF's cone.  Using NF at max range makes it much easier to nail everything.  And not having to jitter back and forth to make it all work turns it from a potentially annoying combination to a really good one.

 

Slot NF with procs, too.  Even with low chances of triggering, you're still working with 6 procs between the two cones, and ~10 targets.  They'll fire frequently enough to make it worth the investment.  As a bonus, two of the procs which can be slotted in both TT and NF are Energy and Fire damage, so you'll almost never have to ignite OSA with another attack.  Flash the spawn, drop OSA and Disruption, then start chaining TT and NF, and watch everything melt.

 

That was how I farmed +2/x6 with Parthenia, back on Liberty.  I'm going to experiment with Torrent here, now that there are KB -> KD enhancements, so I can see if I can add a third cone to the rotation.  Even with Hasten, there's a gap when using TT and NF as an attack chain, and I'd like to close that gap.

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Get busy living... or get busy dying.  That's goddamn right.

Posted
  On 12/4/2020 at 9:47 AM, Luminara said:

 

My main on Liberty for years.  I've been distracted with my Sisters project, and waiting for the TA revamp to go live, so she's only at level 20 here.

 

 

It's glorious.  All AoE, all of the time, and with the continuing stacks of -ToHit from /Dark, incredibly safe.

 

 

I have builds for numerous TA characters, from all four relevant archetypes.  But my builds are all designed to fit my preference for using Hurdle as a travel power and would require more than a little retooling to fit other peoples' uses, so I haven't posted any of them.

 

Really, though, the only thing anyone needs to make a great TA/Dark is this advice - slot Tenebrous Tentacles for range.  Two Centrioles and a +5 Damage/Endurance/Range if you want TT's base damage output, or just two +5 Range if the damage is too low for you to care about, and pack the rest of the slots with procs.  Matching TT's range with Night Fall's allows you to use NF from the same distance as TT without moving, which is the key.  Using NF at TT's base 40' range really makes it difficult to hit the 10 target cap due to the narrow width of NF's cone.  Using NF at max range makes it much easier to nail everything.  And not having to jitter back and forth to make it all work turns it from a potentially annoying combination to a really good one.

 

Slot NF with procs, too.  Even with low chances of triggering, you're still working with 6 procs between the two cones, and ~10 targets.  They'll fire frequently enough to make it worth the investment.  As a bonus, two of the procs which can be slotted in both TT and NF are Energy and Fire damage, so you'll almost never have to ignite OSA with another attack.  Flash the spawn, drop OSA and Disruption, then start chaining TT and NF, and watch everything melt.

 

That was how I farmed +2/x6 with Parthenia, back on Liberty.  I'm going to experiment with Torrent here, now that there are KB -> KD enhancements, so I can see if I can add a third cone to the rotation.  Even with Hasten, there's a gap when using TT and NF as an attack chain, and I'd like to close that gap.

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Awesome stuff, especially the slotting on TT and NF, thank you. I'll probably pick up Torrent as well. Did you bother taking Blackstar. I love Blackstar, but I find I'm never really 'in the mix' and was curious if you'd also take it as a PBAO?

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted
  On 12/4/2020 at 1:53 PM, Force Redux said:

Awesome stuff, especially the slotting on TT and NF, thank you. I'll probably pick up Torrent as well. Did you bother taking Blackstar. I love Blackstar, but I find I'm never really 'in the mix' and was curious if you'd also take it as a PBAO?

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No.  Back then, Blackstar had a total endurance crash, TA's damage mitigation was even worse than it was just before the revamp in this update (the Sleep in PGA was a one-shot effect, and had a hit check.  most of the animation times were nearly a second longer, too), and after a year of farming, I still hadn't finished all of my purple sets, nor could I afford either of the +3 Def (All) uniques (3 billion apiece, and i had already sunk nearly 15 billion into the sets i had).  I kept my distance from critters, and TT + Glue + OSA ensured that they kept their distance from me.

 

Today, in the game as it is now, it might be viable, but it's not how I'll play Parthenia.  She grew up as a purely ranged character, she'll continue as one.

 

After spending two hours respecing, reslotting and testing this morning, though, I don't think I'm going to pursue Torrent.  I was obliterating +0 spawns in half the time I expected, at level 20.  Even Yellow Ink Men weren't a threat to me, and this build is barely on the cusp of getting started.  I tested the snipe changes (not recent, but new to me) with Moonbeam and was absolutely delighted with the result, and since there are always lieutenants and bosses in need of a good spanking, I can use that to fill the 0.786s gap in my TT/NF chain.  Dropping Torrent from the planned build allowed me to reconfigure with Leadership instead of Concealment, five-slot Tactics with Adjusted Targeting and pick up another 5% global +Recharge, and have a solid ToHit buff much sooner than when I'd planned (level 41, Focused Accuracy).

 

I can even switch Life Drain's slotting from 5x Panacea to 5x Regenerative Tissue, give up 2.5% of the 5% I gained and exchange it for another 6% +Movement Speed, pushing me up to 63.87 mph with Hurdle.  Soft capped Defense in conjunction with gobs of -ToHit, perma-Hasten, a giant mechanical spider, ~3.5 net endurance gain with toggles active, and the fastest Hurdler I've ever made?  That puts me in my happy place.

 

Ooo... I just had a thought.  Mids' time!

Get busy living... or get busy dying.  That's goddamn right.

Posted

Luminara, have you been fire farming with your TA yet?

 

Theorycrafting says it should work at least at +3/+8 if not better.  I just like the idea of telling the thorn/fire brute crowd you can do that too. 🙂

Posted (edited)

Here's a log from a group of 5 malta followed by 2 malta, to the extent this helps see proc chances on RoA and other powers.

My RoA has 3 damage procs and the -RES proc.  They definitely don't seem to go off as much as the procs in Acid Arrow, Explosive Arrow, and the single-taget attacks. But still it is nice when they do, and I suppose if the slots can be spared, worth keeping?

 

 

  Reveal hidden contents

 

And another group:

  Reveal hidden contents

 

Edited by brasilgringo
Posted
  On 12/5/2020 at 2:58 PM, Ankhammon said:

Luminara, have you been fire farming with your TA yet?

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No.  I don't farm.  It's not my thing.  I don't care for +X difficulty, it's not challenging to me, it's just slower and more tedious.  I do like xX for the larger spawns, because that is my thing, seeing my cones hit target saturation and watching all of the pretty orange numbers floating up, the procs triggering, the critters keeling over before damage even registers on-screen... yeah.  I can get that without farming, or +X.

 

Farming was also one of the things that caused me to stop playing at the end of '11.  I just couldn't do it any more.  I'd farmed almost 15,000,000,000 inf* and I was still only... maybe 2/3 of the way to completion.  I hit my limit and walked away.  I'm not going down that road again.  I was overjoyed when I discovered that Co* was alive again, I want to hold on to that, not reach a point of hating it again.

 

  On 12/5/2020 at 2:58 PM, Ankhammon said:

Theorycrafting says it should work at least at +3/+8 if not better.

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I was farming +2/x6 on Liberty with my TA/Dark.  I only had two or three purple sets, no PvP IOs, Winter IOs didn't exist, no +3 Def (All) IOs, none of the unique IOs or things we take for granted now... I still had the Fitness pool as selected powers, not inherent (i refused to respec once i had her build "perfect"), and I was farming for 4-6 hours every night at that difficulty setting, and it was so easy I'd fall asleep.  I don't have to speculate that TA/Dark should be capable of running with the top dogs now, I already know it can because it was almost there when TA was considered one step above toilet fungus.  TA is ten times better now, and IOs and sets are far easier to acquire.  If TA/Dark isn't as good as it gets, it's damn close.  If anything, the 10 target cap on TT and NF is going to be the primary limiting factor.

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Get busy living... or get busy dying.  That's goddamn right.

Posted
  On 12/6/2020 at 1:10 AM, Luminara said:

 

No.  I don't farm.  It's not my thing...

 

 If TA/Dark isn't as good as it gets, it's damn close.  If anything, the 10 target cap on TT and NF is going to be the primary limiting factor.

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Complete respect on the farming stuff. It's not really my thing either but just curious... mostly cuz TA is possibly over the top now.

 

 

I've been reading your stuff for years now Luminara and find you to be quite enlightening.

I started a TA/Dark to see if it's my cup of tea based on what you are saying. It's got a ways to go before I know if I like it but looks promising early on.

 

Still don't like the change on glue arrow away from target based. Grrr.

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