Wavicle Posted November 29, 2020 Share Posted November 29, 2020 It would be very nice if reliably after I use Total Focus I have Energy Focus. But in fact if I ALREADY have EF and I use TF, the new TF simply does nothing and EF falls off. Can't we have it overwrite itself? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Jacke Posted November 29, 2020 Share Posted November 29, 2020 29 minutes ago, Wavicle said: It would be very nice if reliably after I use Total Focus I have Energy Focus. But in fact if I ALREADY have EF and I use TF, the new TF simply does nothing and EF falls off. Can't we have it overwrite itself? @Wavicle, other effects, like the Force Feedback +Rech proc, overwrite themselves, so I think that must be a bug. You should report it with the details of the AT, etc, in case it's only for some of them. 1 Remember Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @Jacke#9626 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
Bopper Posted November 29, 2020 Share Posted November 29, 2020 8 minutes ago, Jacke said: @Wavicle, other effects, like the Force Feedback +Rech proc, overwrite themselves, so I think that must be a bug. You should report it with the details of the AT, etc, in case it's only for some of them. It's not a bug, it's working as designed. I thought about requesting this same feature to be done (overwrite) and how to do it (Make the activation effect group always revoke 1 Energy Focus, then after a 0.1s delay grant a new Energy Focus, that way if one doesn't exist it works the same but if one did exist it would restart the 15s timer). However, that idea came late enough in the beta process that I didn't want to propose a mechanic change and risk negative repercussions. And it seemed odd to request it given the likelihood of using 2 TFs in a row without using an Energy Focus spender. It would help Scrappers/Stalkers though. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Movement Speed: Guide Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas RubyRed's API Tool Mids' Reborn Link to comment Share on other sites More sharing options...
Jacke Posted November 29, 2020 Share Posted November 29, 2020 5 minutes ago, Bopper said: It's not a bug, it's working as designed. I thought about requesting this same feature to be done (overwrite) and how to do it (Make the activation effect group always revoke 1 Energy Focus, then after a 0.1s delay grant a new Energy Focus, that way if one doesn't exist it works the same but if one did exist it would restart the 15s timer). However, that idea came late enough in the beta process that I didn't want to propose a mechanic change and risk negative repercussions. And it seemed odd to request it given the likelihood of using 2 TFs in a row without using an Energy Focus spender. It would help Scrappers/Stalkers though. @Bopper, it doesn't make sense for another use of Energy Focus while Focus is present to lose Focus, as @Wavicle is reporting. It is entirely in line with other effects in the game to have the duration of the resource refreshed. It may have been late in the beta process and unsuitable to fix the issue then, but that doesn't mean it shouldn't be fixed now as soon as is reasonably possible. Remember Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @Jacke#9626 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
Bopper Posted November 29, 2020 Share Posted November 29, 2020 (edited) 3 minutes ago, Jacke said: @Bopper, it doesn't make sense for another use of Energy Focus while Focus is present to lose Focus, as @Wavicle is reporting. It is entirely in line with other effects in the game to have the duration of the resource refreshed. It may have been late in the beta process and unsuitable to fix the issue then, but that doesn't mean it shouldn't be fixed now as soon as is reasonably possible. I don't think that's what Wavicle is reporting. My guess is he simply ran out of time on the 15s duration. So if he waited 12s between TF casts, it would seem like it dropped when it really just didn't refresh then ran out. Edited November 29, 2020 by Bopper PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Movement Speed: Guide Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas RubyRed's API Tool Mids' Reborn Link to comment Share on other sites More sharing options...
Jacke Posted November 29, 2020 Share Posted November 29, 2020 Just now, Bopper said: I don't think that's what Wavicle is reporting. My guess is he simply ran out of time on the 15s duration. So if he waiting 12s between TF casts, it would seem like it dropped when it really just didn't refresh then ran out. Back to you, @Wavicle. Although even in that case, @Bopper, should there still be Focus afterwards due to the second use of TF ? Remember Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @Jacke#9626 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
Wavicle Posted November 29, 2020 Author Share Posted November 29, 2020 2 minutes ago, Bopper said: I don't think that's what Wavicle is reporting. My guess is he simply ran out of time on the 15s duration. So if he waited 12s between TF casts, it would seem like it dropped when it really just didn't refresh then ran out. That’s exactly it. It feels like I’m being punished for ET and PC both missing. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Bopper Posted November 29, 2020 Share Posted November 29, 2020 (edited) 6 minutes ago, Jacke said: Back to you, @Wavicle. Although even in that case, @Bopper, should there still be Focus afterwards due to the second use of TF ? I think there should. I think it's mechanically possible. If you like, I can message CPH with my idea on how to approach it, or he may have his own. But for now, I think it's working as intended, it's definitely working as designed. But as Wavicle mentioned, you shouldn't be punished for your spenders missing. Edited November 29, 2020 by Bopper 2 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Movement Speed: Guide Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas RubyRed's API Tool Mids' Reborn Link to comment Share on other sites More sharing options...
JayboH Posted December 6, 2020 Share Posted December 6, 2020 On 11/28/2020 at 11:50 PM, Wavicle said: That’s exactly it. It feels like I’m being punished for ET and PC both missing. That's kind of supposed to be how it works. If you whiff, there's going to be a downside on top of the missing damage. I know we can't control the RNG completely but this sounds like it's working perfectly to me. Flint Eastwood Link to comment Share on other sites More sharing options...
Wavicle Posted December 6, 2020 Author Share Posted December 6, 2020 Just now, JayboH said: That's kind of supposed to be how it works. If you whiff, there's going to be a downside on top of the missing damage. Who says? Why? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
JayboH Posted December 6, 2020 Share Posted December 6, 2020 4 minutes ago, Wavicle said: Who says? Why? Pretty much most games' rules where you can whiff. Why should a person be rewarded for missing attacks or not penalized for missing attacks? Who says you shouldn't? Why? Flint Eastwood Link to comment Share on other sites More sharing options...
Wavicle Posted December 6, 2020 Author Share Posted December 6, 2020 30 minutes ago, JayboH said: Pretty much most games' rules where you can whiff. Why should a person be rewarded for missing attacks or not penalized for missing attacks? Who says you shouldn't? Why? If that’s what it is then it should be explicit. Water Blast rules are explicit, Dual Blades rules are explicit. If gaining Energy Focus prevents you from regaining it until it is spent or runs out, it should say so. Personally it feels too harsh to me. I should be able to use Total Focus while Energy Focus is up to perpetuate the Energy Focus state (which has no passive buff). Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
JayboH Posted December 8, 2020 Share Posted December 8, 2020 On 12/6/2020 at 5:27 PM, Wavicle said: If that’s what it is then it should be explicit. Water Blast rules are explicit, Dual Blades rules are explicit. If gaining Energy Focus prevents you from regaining it until it is spent or runs out, it should say so. Personally it feels too harsh to me. I should be able to use Total Focus while Energy Focus is up to perpetuate the Energy Focus state (which has no passive buff). Oh ok, a text update should suffice then? Flint Eastwood Link to comment Share on other sites More sharing options...
Wavicle Posted December 8, 2020 Author Share Posted December 8, 2020 13 minutes ago, JayboH said: Oh ok, a text update should suffice then? If it's intentional, sure, I guess so. Frankly, though, I think it's just an oversight. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
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