Wavicle Posted December 3, 2020 Share Posted December 3, 2020 (edited) PLEASE make the Shadow Shard and all its content into shared hero and villain content! Add a Rogue Isles portal, throw some Vanguard NPCs into the bases to justify it all and BOOM! Edited December 3, 2020 by Wavicle 2 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Apparition Posted December 3, 2020 Share Posted December 3, 2020 What have we red sider players ever done to you?! 1 Link to comment Share on other sites More sharing options...
Wavicle Posted December 3, 2020 Author Share Posted December 3, 2020 7 minutes ago, Apparition said: What have we red sider players ever done to you?! I play both! Think of all those new people to kill, rob, and exploit! Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
RobotLove Posted December 3, 2020 Share Posted December 3, 2020 A little white bird sitting on the top of a truck told me it already is a co-op zone. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted December 3, 2020 Author Share Posted December 3, 2020 Just now, RobotLove said: A little white bird sitting on the top of a truck told me it already is a co-op zone. A fair point, but you know what I mean 😞 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Shadowsleuth Posted December 3, 2020 Share Posted December 3, 2020 3 Suggestions saved from the old live forums Fleeting_Whisper's suggestion Quote Actually, we're still missing 4 zones that ought to be in the Shard: - Factory Cubes (Chularn the Slave Lord / Wisps) - Repository (Kuularth the Scavenger / Natterlings) - Palace (Aloore the Watcher / Sentries) - Garden of Memories (Uuralur the Mirror / Reflections) In comparison, we have: - Cascade Archipelago (Ruladak the Strong / Brutes) - Storm Palace (Lanaru the Mad / Storm Elementals) - Chantry (Faathim the Kind) - Firebase Zulu - Pocket D (sort of...) Edit: Suggestion: 1. Leave Cascade Archipelago/Storm Palace/Chantry/Firebase Zulu to the Heroes 2. Create Firebase Alpha for the Villains 3. Add Factory Cubes/Repository/Garden of Memories to the Villains 4. Add the Palace as co-op Then each side has a Firebase SS zone not associated with a Rularuu aspect, 3 SS zones associated with one of the aspects, and 1 co-op SS zone for super awesome raid-the-palace something or other. Redlynne's suggestion Quote NOW ... with the new Phasing Tech that Issue 21 has made possible ... it ought to be quite feasible to at long last implement something akin to a "campaign" scenario of expanding the Mole Points in the Shadow Shard to give players greater access to those zones, which can then be used as a foundational springboard for creating ALL KINDS OF Shadow Shard Story Arcs, which can better explain all kinds of things that have simply gone unexplained. What's the deal with the Reflections, for example? How did the Shard Native Human get here? How have they managed to survive the Madness and Rularuu? NovaFang's suggestion Quote 2 New Costume Pieces Request Thread New Weapon & Shield Models Request Thread Link to comment Share on other sites More sharing options...
Wavicle Posted December 3, 2020 Author Share Posted December 3, 2020 24 minutes ago, Shadowsleuth said: 3 Suggestions saved from the old live forums Fleeting_Whisper's suggestion Redlynne's suggestion NovaFang's suggestion WOW! YES! LET’S HAVE THAT!! 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Purrfekshawn Posted December 3, 2020 Share Posted December 3, 2020 (edited) 17 hours ago, Shadowsleuth said: 3 Suggestions saved from the old live forums Fleeting_Whisper's suggestion Redlynne's suggestion NovaFang's suggestion Yep, generally Shadow Shard looks like unfinished zone, with practical inability to move through it w/out Flight/TP, and presence of only 4 areas, while it's intended to have 8 or so (each for one piece of Rularuu consciousness). Not to mention that Task Forces there require a Reilly hellish lot of movement (the most infamous is Quatrexin TF), between SS & Paragon & back. As of right now l believe Homecoming players could get more Shadow Shard-related maps to AE (not just Nemesis base, but also with floating spiked ball-like building, with redwater falls etc), so they could make their own content for it. Edited December 3, 2020 by Purrfekshawn 1 To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/ Link to comment Share on other sites More sharing options...
golstat2003 Posted December 4, 2020 Share Posted December 4, 2020 Yes please for all these suggestions! 🙂 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now