TygerDarkstorm Posted January 17, 2021 Posted January 17, 2021 2 hours ago, Cripple X said: I wanted to thank everyone for the wonderful responses. I ended up settling on a Robots/Traps MM as it fit my character concept a little better than Robots/Time. It feels a little slow next to some other ATs I tried up to level 5, but I'm hoping it picks up speed as I go. I am using the numpad hotkeys posted by @TygerDarkstorm. I'm happy to play along with any of you on the Everlasting shard. My global name is @Cripple X and my MM is named Dr. Deviceful. I couldn't resist the pun. 😜 It'll get better, but yes, it is a bit slow to start. I have a mercs/traps that I stalled on for a bit until I took her into a MSR and got her into the 20's and got more of the traps powers. She's now 31 and lots of fun. Since you're on Everlasting, Chaos United hosts 2 MSR's a night (usually around 4:30pm and 7:30pm PST). I like to use MSR's for quick levels (since CU hosts them for everyone of all levels) because it's powerleveling where you get to participate, and bots work decently once in the bowl because you can put them on aggressive and go-to. Unless gaining quick levels like that isn't your thing, which I totally respect and understand. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
Psylenz0511 Posted January 17, 2021 Posted January 17, 2021 Robots/Traps is a proven epic combo, you will do fine. Your friends would do well to fight with you from within the forcefield generator shield. Don't be shy, share the coverage with the melee folks you should not mind especially setting up the various traps melee range
TheSpiritFox Posted January 17, 2021 Posted January 17, 2021 (edited) Here's my Bots/Traps build. Its a spare no expense build, fair warning. But bots/traps honestly needs it. If you want to invest, this is a good starting point for you to look at. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science MastermindPrimary Power Set: RoboticsSecondary Power Set: TrapsPower Pool: SpeedPower Pool: MedicinePower Pool: LeadershipPower Pool: LeapingAncillary Pool: Mu Mastery Villain Profile:Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), EdcoftheM-PetDef(5), CaltoArm-+Def(Pets)(7)Level 1: Web Grenade -- Acc-I(A), Immob-I(50), Immob-I(50)Level 2: Caltrops -- Bmbdmt-+FireDmg(A), PstBls-Dam%(7), Ann-ResDeb%(9), ImpSwf-Dam%(9), JvlVll-Dam%(11), EndRdx-I(11)Level 4: Triage Beacon -- Pnc-Heal(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Prv-Absorb%(17)Level 6: Equip Robot -- EndRdx-I(A)Level 8: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(17), Clr-Stlth(19)Level 10: Acid Mortar -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(23), Bmbdmt-+FireDmg(23)Level 12: Protector Bots -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(25), HO:Nucle(25), HO:Nucle(27), DefBuff-I(27), LucoftheG-Def/Rchg+(29)Level 14: Aid Other -- Pnc-Heal(A), Pnc-Heal/EndRedux(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), DefBuff-I(34), DefBuff-I(36), ShlWal-ResDam/Re TP(36), Rct-ResDam%(43)Level 18: Aid Self -- Heal-I(A), Heal-I(48)Level 20: Poison Trap -- UnbCns-Dam%(A), UnbCns-Hold(36), UnbCns-Hold/Rchg(37), UnbCns-Acc/Hold/Rchg(37), UnbCns-EndRdx/Hold(37), GhsWdwEmb-Dam%(39)Level 22: Field Medic -- RechRdx-I(A)Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-Acc/EndRdx(31), SlbAll-Build%(31), SuddAcc--KB/+KD(31), HO:Nucle(33)Level 28: Seeker Drones -- CldSns-%Dam(A), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/Rchg(46), CldSns-Acc/EndRdx/Rchg(46)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39)Level 32: Upgrade Robot -- EndRdx-I(A)Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40)Level 38: Tactics -- EndRdx-I(A), EndRdx-I(40)Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43)Level 44: Assault -- EndRdx-I(A), EndRdx-I(48)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(43)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(45)Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------ Edited January 17, 2021 by TheSpiritFox
tidge Posted January 17, 2021 Posted January 17, 2021 I have a radically different approach for my Bots/Traps. It should not be as expensive as the build above, unless factoring in HOs (which can be swapped for uncommon pieces). As I have written, my strategy relies on Keep the enemies in one area Debuff enemies I should note that the enemies can only have one specific source of debuff on them at a time, but that multiple applications of the same debuff will extend the duration of the debuff. I am sacrificing Absolute recharge (although I have more than enough to cycle), because of the heavy Endurance cost to MM powers Damage from the MM himself. %Damage procs are a great benefit to the MM AT, but it is the pets/henchmen that do the heavy lifting. Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bots/Traps retool: Level 50 Technology MastermindPrimary Power Set: RoboticsSecondary Power Set: TrapsPower Pool: FlightPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Villain Profile:Level 1: Battle Drones (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (3) Soulbound Allegiance - Chance for Build Up: Level 50 (3) Sovereign Right - Accuracy: Level 50 (5) Sovereign Right - Accuracy/Damage: Level 50 (5) Sovereign Right - Resistance Bonus: Level 50 (7) Edict of the Master - Defense Bonus: Level 40 Level 1: Web Grenade (A) HamiO:Endoplasm ExposureLevel 2: Caltrops (A) Annihilation - Damage/RechargeTime: Level 50 (7) Annihilation - Chance for Res Debuff: Level 50 (9) Impeded Swiftness - Damage/Slow: Level 30 (9) Impeded Swiftness - Range/Slow: Level 30 (11) Impeded Swiftness - Endurance/Recharge/Slow: Level 30 (11) Impeded Swiftness - Chance of Damage(Smashing): Level 30 Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50Level 6: Equip Robot (A) Endurance Reduction IO: Level 50Level 8: Grant Invisibility (A) Luck of the Gambler - Recharge Speed: Level 50Level 10: Triage Beacon (A) Preventive Medicine - Heal: Level 50 (17) Preventive Medicine - Heal/Endurance: Level 50 (19) Preventive Medicine - Endurance/RechargeTime: Level 50 (19) Preventive Medicine - Heal/RechargeTime: Level 50 (21) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (21) Preventive Medicine - Chance for +Absorb: Level 50 Level 12: Protector Bots (A) Superior Mark of Supremacy - Damage: Level 50 (13) Superior Mark of Supremacy - Accuracy/Damage: Level 50 (13) Superior Mark of Supremacy - Accuracy/Endurance: Level 50 (15) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 50 (15) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 (17) Call to Arms - Defense Bonus Aura for Pets: Level 30 Level 14: Acid Mortar (A) Annihilation - Chance for Res Debuff: Level 50 (34) Achilles' Heel - Chance for Res Debuff: Level 20 (34) Undermined Defenses - Defense Debuff: Level 50 (36) Undermined Defenses - Defense Debuff/Recharge: Level 50 (36) Undermined Defenses - Recharge/Endurance: Level 50 (36) Undermined Defenses - Recharge: Level 50 Level 16: Force Field Generator (A) Luck of the Gambler - Recharge Speed: Level 50 (46) Luck of the Gambler - Defense: Level 50 (46) Defense Buff IO: Level 50 Level 18: Kick (A) Force Feedback - Chance for +Recharge: Level 50Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (37) Aegis - Psionic/Status Resistance: Level 50 (37) Unbreakable Guard - +Max HP: Level 50 (37) Unbreakable Guard - Resistance: Level 50 (40) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 22: Poison Trap (A) Gladiator's Net - Accuracy/Hold: Level 50 (23) Gladiator's Net - Chance of Damage(Lethal): Level 50 (23) Ghost Widow's Embrace - Accuracy/Recharge: Level 50 (25) Ghost Widow's Embrace - Endurance/Hold: Level 50 (25) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50 (34) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 Level 24: Maneuvers (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (42) Shield Wall - Defense/Endurance: Level 50 (48) Shield Wall - Defense: Level 50 Level 26: Assault Bot (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (27) Superior Command of the Mastermind - Accuracy/Damage: Level 50 (27) Superior Command of the Mastermind - Damage/Endurance: Level 50 (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge: Level 50 (29) Superior Command of the Mastermind - Damage/Endurance/Recharge: Level 50 (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50 Level 28: Weave (A) Luck of the Gambler - Recharge Speed: Level 50Level 30: Photon Grenade (A) Annihilation - Accuracy/Damage: Level 50 (31) Annihilation - Damage/RechargeTime: Level 50 (31) Annihilation - Accuracy/Damage/Endurance: Level 50 (31) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50 (33) Annihilation - Chance for Res Debuff: Level 50 (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 32: Upgrade Robot (A) Endurance Reduction IO: Level 50Level 35: Scorpion Shield (A) Reactive Defenses - Defense: Level 50 (42) Reactive Defenses - Defense/Endurance: Level 50 (42) Reactive Defenses - Endurance/RechargeTime: Level 50 (43) Reactive Defenses - Defense/RechargeTime: Level 50 (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (43) Reactive Defenses - Scaling Resist Damage: Level 50 Level 38: Pulse Rifle Burst (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (39) Sudden Acceleration - Knockback/Accuracy/Damage: Level 50 (39) Sudden Acceleration - Knockback/Accuracy: Level 50 (39) Sudden Acceleration - Knockback/Damage/Endurance: Level 50 (40) Sudden Acceleration - Knockback/Damage/Recharge: Level 50 (40) Force Feedback - Chance for +Recharge: Level 50 Level 41: Mace Beam Volley (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (48) Annihilation - Accuracy/Damage: Level 50 (48) Annihilation - Damage/RechargeTime: Level 50 (50) Annihilation - Accuracy/Damage/Endurance: Level 50 (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50 (50) Annihilation - Chance for Res Debuff: Level 50 Level 44: Tactics (A) HamiO:Cytoskeleton ExposureLevel 47: Invisibility (A) Luck of the Gambler - Recharge Speed: Level 50Level 49: Hover (A) Luck of the Gambler - Recharge Speed: Level 50Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Unbounded Leap - +Stealth: Level 50Level 1: Supremacy Level 2: Rest
TheSpiritFox Posted January 17, 2021 Posted January 17, 2021 (edited) 8 hours ago, tidge said: I have a radically different approach for my Bots/Traps. It should not be as expensive as the build above, unless factoring in HOs (which can be swapped for uncommon pieces). As I have written, my strategy relies on Keep the enemies in one area Debuff enemies I should note that the enemies can only have one specific source of debuff on them at a time, but that multiple applications of the same debuff will extend the duration of the debuff. I am sacrificing Absolute recharge (although I have more than enough to cycle), because of the heavy Endurance cost to MM powers Damage from the MM himself. %Damage procs are a great benefit to the MM AT, but it is the pets/henchmen that do the heavy lifting. Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bots/Traps retool: Level 50 Technology MastermindPrimary Power Set: RoboticsSecondary Power Set: TrapsPower Pool: FlightPower Pool: ConcealmentPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Villain Profile:Level 1: Battle Drones (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (3) Soulbound Allegiance - Chance for Build Up: Level 50 (3) Sovereign Right - Accuracy: Level 50 (5) Sovereign Right - Accuracy/Damage: Level 50 (5) Sovereign Right - Resistance Bonus: Level 50 (7) Edict of the Master - Defense Bonus: Level 40 Level 1: Web Grenade (A) HamiO:Endoplasm Exposure Level 2: Caltrops (A) Annihilation - Damage/RechargeTime: Level 50 (7) Annihilation - Chance for Res Debuff: Level 50 (9) Impeded Swiftness - Damage/Slow: Level 30 (9) Impeded Swiftness - Range/Slow: Level 30 (11) Impeded Swiftness - Endurance/Recharge/Slow: Level 30 (11) Impeded Swiftness - Chance of Damage(Smashing): Level 30 Level 4: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 6: Equip Robot (A) Endurance Reduction IO: Level 50 Level 8: Grant Invisibility (A) Luck of the Gambler - Recharge Speed: Level 50 Level 10: Triage Beacon (A) Preventive Medicine - Heal: Level 50 (17) Preventive Medicine - Heal/Endurance: Level 50 (19) Preventive Medicine - Endurance/RechargeTime: Level 50 (19) Preventive Medicine - Heal/RechargeTime: Level 50 (21) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (21) Preventive Medicine - Chance for +Absorb: Level 50 Level 12: Protector Bots (A) Superior Mark of Supremacy - Damage: Level 50 (13) Superior Mark of Supremacy - Accuracy/Damage: Level 50 (13) Superior Mark of Supremacy - Accuracy/Endurance: Level 50 (15) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 50 (15) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 (17) Call to Arms - Defense Bonus Aura for Pets: Level 30 Level 14: Acid Mortar (A) Annihilation - Chance for Res Debuff: Level 50 (34) Achilles' Heel - Chance for Res Debuff: Level 20 (34) Undermined Defenses - Defense Debuff: Level 50 (36) Undermined Defenses - Defense Debuff/Recharge: Level 50 (36) Undermined Defenses - Recharge/Endurance: Level 50 (36) Undermined Defenses - Recharge: Level 50 Level 16: Force Field Generator (A) Luck of the Gambler - Recharge Speed: Level 50 (46) Luck of the Gambler - Defense: Level 50 (46) Defense Buff IO: Level 50 Level 18: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (37) Aegis - Psionic/Status Resistance: Level 50 (37) Unbreakable Guard - +Max HP: Level 50 (37) Unbreakable Guard - Resistance: Level 50 (40) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 22: Poison Trap (A) Gladiator's Net - Accuracy/Hold: Level 50 (23) Gladiator's Net - Chance of Damage(Lethal): Level 50 (23) Ghost Widow's Embrace - Accuracy/Recharge: Level 50 (25) Ghost Widow's Embrace - Endurance/Hold: Level 50 (25) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50 (34) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 Level 24: Maneuvers (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (42) Shield Wall - Defense/Endurance: Level 50 (48) Shield Wall - Defense: Level 50 Level 26: Assault Bot (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (27) Superior Command of the Mastermind - Accuracy/Damage: Level 50 (27) Superior Command of the Mastermind - Damage/Endurance: Level 50 (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge: Level 50 (29) Superior Command of the Mastermind - Damage/Endurance/Recharge: Level 50 (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50 Level 28: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 Level 30: Photon Grenade (A) Annihilation - Accuracy/Damage: Level 50 (31) Annihilation - Damage/RechargeTime: Level 50 (31) Annihilation - Accuracy/Damage/Endurance: Level 50 (31) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50 (33) Annihilation - Chance for Res Debuff: Level 50 (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 32: Upgrade Robot (A) Endurance Reduction IO: Level 50 Level 35: Scorpion Shield (A) Reactive Defenses - Defense: Level 50 (42) Reactive Defenses - Defense/Endurance: Level 50 (42) Reactive Defenses - Endurance/RechargeTime: Level 50 (43) Reactive Defenses - Defense/RechargeTime: Level 50 (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (43) Reactive Defenses - Scaling Resist Damage: Level 50 Level 38: Pulse Rifle Burst (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (39) Sudden Acceleration - Knockback/Accuracy/Damage: Level 50 (39) Sudden Acceleration - Knockback/Accuracy: Level 50 (39) Sudden Acceleration - Knockback/Damage/Endurance: Level 50 (40) Sudden Acceleration - Knockback/Damage/Recharge: Level 50 (40) Force Feedback - Chance for +Recharge: Level 50 Level 41: Mace Beam Volley (A) Sudden Acceleration - Knockback to Knockdown: Level 50 (48) Annihilation - Accuracy/Damage: Level 50 (48) Annihilation - Damage/RechargeTime: Level 50 (50) Annihilation - Accuracy/Damage/Endurance: Level 50 (50) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50 (50) Annihilation - Chance for Res Debuff: Level 50 Level 44: Tactics (A) HamiO:Cytoskeleton Exposure Level 47: Invisibility (A) Luck of the Gambler - Recharge Speed: Level 50 Level 49: Hover (A) Luck of the Gambler - Recharge Speed: Level 50 Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth: Level 50 Level 1: Supremacy Level 2: Rest I've been told that debuffs can stack from different sources. Like, if two people have acid mortars out, double the debuff. And the same way, if YOU have two acid mortars out, the debuffs stack. That a single acid mortar refreshes the debuff, but if you have the recharge to have two mortars out each one counts as it's own source of debuff and so you can stack acid mortar debuffs from yourself if you can stack acid mortars. Same way that if both your seekers detonate on a target, they get a double debuff because each seeker counts as it's own source. Incarnates are an exception, where you can only have a certain amount of incarnate debuffs from say interface on a target no matter how many sources, but that like the entire reason AVs have massive debuff resistance is to account for a team debuffing them. :Edit: Yep. Went and tested it on PI DE monsters. Two acid mortars down and power analyzer shows 2x -26% resistance debuffs on it. So recharge with traps is SUUUUUPER worth it because there is literally nothing else in the game that can stack -resistance like a /traps properly built can. It not only enhances all your pet damage, it's a force multiplier for anyone on the team. Besides poison trap, this is one of the reasons /traps absolutely melts AVs, if you get lucky with both your achilles and annihilation procs (both of which you can fit into a traps build) you can stack more than -80% resistance on a single target, which is insane. The max debuffs you can stack on a single target with traps should be something like -90% resistance -50% defense -10% tohit -40% damage -1000% regen With the right build all of those debuffs would be close to perma on like an AV. Recharge benefits traps insanely. Edited January 17, 2021 by TheSpiritFox
tidge Posted January 18, 2021 Posted January 18, 2021 My build can still have multiple Acid Mortars; it is my opinion that I just don't need more recharge. I will occasionally run up to another group to drop an Acid Mortar while the Bots clear up a first group, but generally I move too fast to leverage more than two Acid Mortars at a time. My comment about stacking was meant to apply to %-Res procs. General Advice follows: If I'm curious about the effect a certain set bonus or enhancement piece is having on my build, I will unslot certain pieces and play for a while. Unless I was micromanaging my attack chains and toggles, I'm not the sort of player who would figure out what the right level of recharge and endurance costs would 'work' for me. On my Bots/Traps Mastermind, I found that more Recharge is ultimately not helping my build clear maps any faster. I suspect that if more players would do this with certain +Regeneration and/or +Recovery pieces, we'd see the bottom fall out on the market for such things. I have found them useful while leveling, but once a character has enough slots there are almost always better choices from set bonuses.
StrikerFox Posted January 18, 2021 Posted January 18, 2021 I'm kind of surprised nobody takes Detonator. Back during live, slotting for acc and dam on Detonator didn't matter as it used the acc/dam slotting from the pet being destroyed. It was pretty decent with a single end redux IO slotted. More of an "oh crap" power, if a pet is being pummelled. An Assault Bot with Sudden Acceleration equipped, the targets will likely just be knocked up (Not back). A few months ago we discovered Hell on Earth could be activated on any target under the MM's pet list. Including Dark Servant, Vanguard Heavy, Lore pets etc. I wonder if powers like Detonator, Serum, Soul Extraction, Smoke Flash, Repair etc could do the same. I would detonate Lore pets every time near the 5 min mark and then Soul Extract them. Can Recall Friend be used on Acid Mortar and Triage Beacon? Can't remember if it worked on them or if it was Gun Drone on devices (When it was stationary).
tidge Posted January 18, 2021 Posted January 18, 2021 Re: Detonator. I played with it a bit during the start of Homecoming (while leveling my Robotics/Traps). I have (bad) memories: It is one more thing to micromanage "Choosing a henchmen that is taking damage" doesn't necessarily imply that it the henchmen taking damageis a good choice to Detonate If it doesn't buy you time to (a) survive and (b) rebuild your force, you are down both DPS and Survivability The recharge (plus the forced respawn of pets) makes this a poor damage choice in terms of time, effort, endurance. Just my opinion: A Mastermind can always find a different power pick that offers more utility than Detonator. I will write this: The henchmen AI rework of Homecoming should have improved one (nearly trivial) aspect of Detonator. One of the issues with the earlier AI is that henchmen with primarily ranged attacks (such as Robots) used to run into melee to Brawl if they had no other attack ready... so it was slightly harder to keep track of (potentially) why a single hench might be taking more damage then the rest. In my experience, RNG would only be part of the issue of why a single henchmen would take damage. More often I can attribute such a circumstance to the position of the henchmen (or Mastermind, especially if only a single hench is in Bodyguard range when an alpha-strike comes in). The improved AI ought to be helping a little bit on this front, but not enough for me to change my opinion,
dangeraaron10 Posted January 19, 2021 Posted January 19, 2021 On 1/14/2021 at 1:56 PM, Neiska said: @Cripple X Hello OP! Welcome to Masterminding. Robots are my favorite pet set too, so here are a few things I can offer as advice. 1. Don't forget to pick up the Pet Damage and Recharge pet defensive IOs, these give you auras that make your pets tougher. You only need one of each for the defensive auras. 2. An IO of special mention later on after you get the big robot, is Soulbound Allegiance :chance to power up. What this will do is give your assualt bot a chance to do more damage with its attacks. 3. I didn't see it mentioned anywhere yet, but you can use Inspirations on your pets. Its as easy as drag and dropping it on their hitbox. You have to be semi close to the pet, but it will work just fine. So you can use reds, yellows, and whatnot on your pets, even green ones to heal. 4. (much) later on, there are a few key incarnate powers to keep in mind. For Alpha, I believe nearly every MM picks muscleature, becuase its one of the few ways to boost pet damage. For Hyrbrid, you cant go wrong with Support, there is even a path that gives double +hit/damage bonuses for pets. Only MM pets benifit from this, making it more or less a MM only feature. Specific to Robot pets - 1. You will want some sudden acceleration Knockback to Knockdown IOs, as your pets will push things around quite often. Which is bad, because of #2 - 2. As a robot Mastermind, the majority of your damage will come from your Assualt Bot, so stick to him like glue. His main damage is his missles leaving a big patch of fire. If you can force the fights where your robot leaves them, you will do much better. You can stand in it and /provoke, or immobilize. The easiest way for me was using group fly, and shooting straight down, because enemies naturally want to run right under you, which is the perfect place for the fire patches. 3. Your robots are all "ranged", which is one of two sets that are. They will never run into melee, only your assualt bot may move closer to spray the flamethrower attack. This means you can use abilities like Web Grenade or Electric Fences to immobilize them, or you can also take group fly from flight pool, and have a whole team of ranged combatants. (the robots even get little rocketboots.) 4. Robots are a "Defensive" set as well, as your protector bots will "bubble" everything, even you. But don't think this forces you to play a defensive based secondary, I have had quite a bit of results with others. As far as specific paring, well, there are several options. I would ask what you want your "strengths" to be, because thats what you are more or less asking - Forcefield - Ease of play, but can be boring. Time - Overall balanced, but doesn't have anything it does exceptionally well either. Traps - King of solo, but is slow to get there, as well as move your traps in combat And Electric Affinity - Top teir survieability set, for you, your pets, and your team. Downside, not much offense to offer aside from -damage and -regen debuffs. 1. Forcefield - Forcefield is very defensive, but is also very hands off. Some people enjoy that gameplay, others hate it. If you are fine just turning on a few toggles and buffs, and watching your pets do everything, you may enjoy it. So if you like simple, this might suit you. Others find it so simple they are bored by it. 2. Time - Time is a top teir set, with just about everything. Its mobile, offers buffs, healing, a few debuffs. Its just an all around good balanced set. But this also means it doesn't really stand out at doing anything either. The only thing I would say with a robo/time is, its fairly easy to defense cap you and the pets with it. As a set, it is consistant and relialable, but no real "oh wow" features. 3. Traps - Robots/Traps MM is one of the most potient solo builds possible. It can kill GMs/AVs solo, and is very strong. However, it is also not the quickest or moble. Think of it as a "plant the flag" style of play. You drop all your traps in your "kill zone" and make enemies come to you, getting hit by multiple persistant effects, where you stand there and use caltrops or provoke, trying to keep things within your zone of death. Robots/Traps can be an issue on some fast moving teams though, as everyone keeps moving out of your "kill box", and the powers are on long cooldowns. But for solo, it can be quite fun and powerful. 4. Electric Affinity - Personally, I rate this one as the king of MM defensive sets, and despite it being resistance, it pairs very well with robots. You can put down a zone of status immunity which affects your pets, this stops them from being knocked out of range of your buffs. You also have limitless END later, with a very nice heal and +absorb power. It also has -10% and -20% damage debuff which stacks, which makes your already durable setup even more durable. EA has a few downsides though, a few buggy powers such as the T9 power not really affecting pets, and is almost dead last for damage, offering only a group +damage buff. I have also heard of people having good results with Storm, Radiation, and oddly, Nature. I have done many MMs, and my personal favorite is Robot/EA, just because of a few reasons - Different ways to play on one character - Footslog it as normal, Fly and enjoy some aireal combat, or immobilize things and just pewpew it out. My Robot/EA is also my best MM for farming, even on the highest content. But this is all just personal taste. Hope this helps a bit. I am a pet class lover in video games too. Robots are a fantastic choice and go with quite a number of secondaries. Happy Masterminding! This post inspired me to revisit my electrical robot overlord. Bots/Elec/Mu. All I have to do is struggle until I get an upgraded Assault Bot with Electric Fences! :'D 1
Neiska Posted January 20, 2021 Posted January 20, 2021 20 hours ago, dangeraaron10 said: This post inspired me to revisit my electrical robot overlord. Bots/Elec/Mu. All I have to do is struggle until I get an upgraded Assault Bot with Electric Fences! :'D Persoanlly I go Mace Mastery, because I take it for Web Grenade. It has a longer range, as well as a wider area of coverage. Plus with 1 or 2 Range IOs, it can go suprisingly far! I am tempted to test Heat Mastery, because I just found out about Bonfire shinagins, which might be even better - Laying Bonfire with KB -> KD IO right in the Assualt Bots fire patches. So things go in, and end up being trapped. It might be more effective at locking things down in the fire patches. And it lasts longer as well, which is a better match for /Electric Affinities fast paced play.
TheSpiritFox Posted January 20, 2021 Posted January 20, 2021 8 hours ago, Neiska said: Persoanlly I go Mace Mastery, because I take it for Web Grenade. It has a longer range, as well as a wider area of coverage. Plus with 1 or 2 Range IOs, it can go suprisingly far! I am tempted to test Heat Mastery, because I just found out about Bonfire shinagins, which might be even better - Laying Bonfire with KB -> KD IO right in the Assualt Bots fire patches. So things go in, and end up being trapped. It might be more effective at locking things down in the fire patches. And it lasts longer as well, which is a better match for /Electric Affinities fast paced play. My demons/elec took heat mastery because without demons doing KB its godly as hell. I would really like bots to not do KB at all. Like I get that KB is a thing and thats the intended design, but needing to use a sudden acceleration in at least your minions and your assault bot, or needing to take mu for -kb in the immob honestly sucks. But with bots/elec unless you slot sudden accelerations bonfire is going to be a sub optimal choice and so will scorp, as you genuinely need the immob and mus got the only one that keeps things from being knocked around. 2
Neiska Posted January 21, 2021 Posted January 21, 2021 @TheSpiritFox - Well, I put KB->KD's in my pets and dont have an issue, also I dont think bonfire is really sub optimal, at least in practice. On paper it may look so, but I have used mace, mu, and now blaze on my EA, and its still a toss up between mace and blaze for me. Mace mostly for another LotG mule (not that I need one), but the main grab is Web grenade. It ties things up nicely and is pretty good at doing that, but the redraw sucks. Blaze for Bonfire, I like it because its fire and forget. You can drop it and not have to worry about it for 45 seconds, and can keep with your EA rotation without much issue. Plus taking only 1 epic power frees up another power slot, which I took pulse rifle. Mostly to help with single target DPS which is sort of the weak area of Robots/EA. Its still a work in progress, still experimenting with Blaze Mastery currently. Mu is strong, but I dont like how close you have to be, and it also seems to fail quite a lot on bosses or above, which is what I really care about locking down. While I can drop a single Bonfire and see an entire spawn of things bounce like ragdolls, and just melt, including bosses. Each to their own though! But so far I've had best results with Blaze. Not just for the help in tieing things up in the fire patches, but a bit of added DPS as well.
tidge Posted January 21, 2021 Posted January 21, 2021 (edited) 12 hours ago, Neiska said: Mace mostly for another LotG mule (not that I need one), but the main grab is Web grenade. It ties things up nicely and is pretty good at doing that, but the redraw sucks. Blaze for Bonfire, I like it because its fire and forget. You can drop it and not have to worry about it for 45 seconds, and can keep with your EA rotation without much issue. Plus taking only 1 epic power frees up another power slot, which I took pulse rifle. Mostly to help with single target DPS which is sort of the weak area of Robots/EA. My opinion is that chasing Single-Target DPS from any Mastermind attack is a losing game. For Robots especially: this strikes me as a bad use of attacks/endurance/power choices/slots. I feel that more debuffs or a (soft) controls against hard single targets will go further. I feel that if it is raw damage you are looking for, then the Photon Grenade can be slotted with three %damage procs, a %-Res proc and a Overwhelming Force KB->KD before considering the Stun component. The longer recharge time and AoE effect of the Photon Grenade should give each %proc a roughly 50% chance of firing on each target (assuming no slotted +Recharge). The %damage procs are the best way to add more damage to the Mastermind attacks IMO. [EDIT: IMO, the greater number of %damage procs (and greater likelihood of hitting at least one enemy with a chance to %proc) for the AoE Photon Grenade is more valuable than the Single Target Pulse Rifle's two possible %damage procs.... because of the Mastermind's poor damage scale. YMMV] If Mace Mastery is in the equation, Mace Beam Volley (targeted AoE arc attack) can use similar slotting options (3 %damage, %-Res) as Photon Grenade (but it can take Knockback enhancements, including Sudden Acceleration KB->KD and Force Feedback +Recharge instead of Stuns). Because of the attributes of Mace Beam Volley, I estimate that you could slot something like 30% recharge in Mace Beam Volley and still have a roughly 90% proc chance on each target. This is a somewhat slower attack, but I feel that with %procs for added damage it wouldn't be a bad tradeoff for a Mastermind who wants to do damage herself. My own (Robotics) build does not leverage that sort of franken-slotting, because I prefer the set bonuses I can get from those powers (primarily Endurance-related bonuses, but the recharge form sets hurts %proc chances) I use the AoE attacks as a combination of soft controls/debuffs I attack non-engaged enemies to draw aggro towards me and drag enemies to the henchmen Edited January 21, 2021 by tidge
Neiska Posted January 21, 2021 Posted January 21, 2021 2 hours ago, tidge said: My opinion is that chasing Single-Target DPS from any Mastermind attack is a losing game. For Robots especially: this strikes me as a bad use of attacks/endurance/power choices/slots. I feel that more debuffs or a (soft) controls against hard single targets will go further. I feel that if it is raw damage you are looking for, then the Photon Grenade can be slotted with three %damage procs, a %-Res proc and a Overwhelming Force KB->KD before considering the Stun component. The longer recharge time and AoE effect of the Photon Grenade should give each %proc a roughly 50% chance of firing on each target (assuming no slotted +Recharge). The %damage procs are the best way to add more damage to the Mastermind attacks IMO. [EDIT: IMO, the greater number of %damage procs (and greater likelihood of hitting at least one enemy with a chance to %proc) for the AoE Photon Grenade is more valuable than the Single Target Pulse Rifle's two possible %damage procs.... because of the Mastermind's poor damage scale. YMMV] If Mace Mastery is in the equation, Mace Beam Volley (targeted AoE arc attack) can use similar slotting options (3 %damage, %-Res) as Photon Grenade (but it can take Knockback enhancements, including Sudden Acceleration KB->KD and Force Feedback +Recharge instead of Stuns). Because of the attributes of Mace Beam Volley, I estimate that you could slot something like 30% recharge in Mace Beam Volley and still have a roughly 90% proc chance on each target. This is a somewhat slower attack, but I feel that with %procs for added damage it wouldn't be a bad tradeoff for a Mastermind who wants to do damage herself. My own (Robotics) build does not leverage that sort of franken-slotting, because I prefer the set bonuses I can get from those powers (primarily Endurance-related bonuses, but the recharge form sets hurts %proc chances) I use the AoE attacks as a combination of soft controls/debuffs I attack non-engaged enemies to draw aggro towards me and drag enemies to the henchmen Great feedback! As I said it is still a work in progress. I am really loving Bonfire as an Epic pool pick, because it really is fantastic with Assualt Robots fire patches. Plus, its fire and forget which works wonderfully with /EA's active playstyle. The problem with that is, that leaves me with a power left over. Between that and Bonfire, that leaves me 6 slots to play with. (not including the free single slot, 8 in total if you count those.) I already have all the leadership toggles, I don't feel defiblerate or the T9 from /EA is worth getting. So that left me with whats left over from Robotics. I saw pulse rifle and more or less wanted to just check it out. It seem "okay", but nothing worth writing home about. I havent tried Photon Grenade yet, but thats a thought too. If it was possible, id take another buff for my pets, but I don't see anything, and I would rather stick with Blaze Mastery. It's just odd, having a power pick left over, with the 6 slots to play with. Like I said, its a work in progress. Still fiddling with things. And I didn't mean to derail the topic either, was just making mentions to the OP about other things that can be done, particularly with Robotics.
Cripple X Posted January 23, 2021 Author Posted January 23, 2021 On 1/16/2021 at 7:47 PM, TygerDarkstorm said: Since you're on Everlasting, Chaos United hosts 2 MSR's a night (usually around 4:30pm and 7:30pm PST). I like to use MSR's for quick levels (since CU hosts them for everyone of all levels) because it's powerleveling where you get to participate, and bots work decently once in the bowl because you can put them on aggressive and go-to. Unless gaining quick levels like that isn't your thing, which I totally respect and understand. Honestly, it might be fun just to get a better idea of how the game works long-term. What are the requirements to participate? I'm still not very far on any of my characters.
TygerDarkstorm Posted January 23, 2021 Posted January 23, 2021 5 minutes ago, Cripple X said: Honestly, it might be fun just to get a better idea of how the game works long-term. What are the requirements to participate? I'm still not very far on any of my characters. None whatsoever, lol. Keep an eye on LFG chat around those time frames (sometimes they start recruiting sooner than the times I gave; those are rough estimates). When you see the message about Chaos United hosting an MSR, that's when you head to the Rikti War Zone, and then use the broadcast chat to request an invite. Everything else needed to know gets explained in the league. 🙂 There's an NPC in the vanguard base in RWZ who explains the process as well, and I think there may even be a guide floating around these forums, but it's a pretty simple process and just requires showing up and participating. 🙂 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
Cripple X Posted January 23, 2021 Author Posted January 23, 2021 Thank you. I will definitely try to check it out.
Sakai Posted January 24, 2021 Posted January 24, 2021 On 1/13/2021 at 6:17 AM, tidge said: Check out this recent thread: I would NOT go /Empathy. Empathy is not just healing though. 5 of the 9 powers are Buffs adding to those from the primary set to make your little bots that much tougher. Fortitude is a wonder. If things go south there is a heal to toss around. Just a thought.
Arbegla Posted January 25, 2021 Posted January 25, 2021 Little late to the party, but here is my bot/traps/mu build. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Arbegla Respec: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Battle Drones MarofSpr-Dmg(A), SvrRgh-Acc(3), MarofSpr-Acc/Dmg/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5) Level 1: Web Grenade EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(7), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Acc/Immob(9), EnfOpr-Immob/Rng(25) Level 2: Pulse Rifle Burst Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13) Level 4: Triage Beacon Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15), Pnc-Heal/+End(17) Level 6: Equip Robot EndRdx-I(A) Level 8: Hasten RechRdx-I(A) Level 10: Acid Mortar TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(23), TchofLadG-Rchg/EndRdx(25), AchHee-ResDeb%(27) Level 12: Protector Bots SprCmmoft-Acc/Dmg(A), ExpRnf-+Res(Pets)(23), LucoftheG-Def/Rchg+(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Rchg/PetAoEDef(39) Level 14: Super Speed Clr-Stlth(A), BlsoftheZ-ResKB(21) Level 16: Force Field Generator LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(45) Level 18: Combat Jumping LucoftheG-Def/Rchg+(A) Level 20: Poison Trap UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50), UnbCns-Dam%(50) Level 22: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 24: Caltrops PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(33), Ann-ResDeb%(40) Level 26: Assault Bot SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34), CaltoArm-+Def(Pets)(34), SprMarofS-EndRdx/+Resist/+Regen(46) Level 28: Seeker Drones CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/Rchg(43), AbsAmz-ToHitDeb%(46) Level 30: Provoke PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(31), PrfZng-Acc/Rchg(31), PrfZng-Dam%(31) Level 32: Upgrade Robot EndRdx-I(A) Level 35: Charged Armor GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(37) Level 38: Tactics AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit(40), AdjTrg-ToHit/Rchg(45) Level 41: Electrifying Fences GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Assault EndRdx-I(A) Level 47: Electric Shackles BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Prestige Power Dash EndRdx-I(A) Level 1: Prestige Power Slide EndRdx-I(A) Level 1: Prestige Power Quick EndRdx-I(A) Level 1: Prestige Power Rush EndRdx-I(A) Level 1: Prestige Power Surge EndRdx-I(A) Level 1: Sprint EndRdx-I(A) Level 1: Supremacy Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Heal(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19) Level 2: Hurdle Jump-I(A) Level 2: Stamina PwrTrns-+Heal(A), PwrTrns-EndMod(19), PrfShf-End%(21) Level 50: Reactive Core Flawless Interface Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Rebirth Core Epiphany Level 50: Agility Radial Paragon Level 50: Support Core Embodiment Level 50: Banished Pantheon Core Superior Ally Level 50: Ion Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1635;776;1552;HEX;| |78DA6D944B4F135114C767DAA9B505A42D6D2985022DE561A1A545F746E5214A157| |91917860CA5E024A5AD2D4DC467FC08BEE2CED70770E1231A45225113D1B5E2C295| |5189262A0B74E3A21EE67FEC8C499B34BF73CFBDE79CFF3DF7DE899FECADBC33706| |19720DAF6A6E47C7E322EE7E793B939253D6D8ACBB34A42A0DFB6DDB9A9E46C4A6E| |1E49E6B3C984995C5E6DDDE468616E2E938E8C64A632F34A22EFD24DED29CCCC44C| |67272362F588733995464349B4C4E57AAE65052CE2AE9D9EA7F83E9642E7F5CC9DA| |D5715C4E2BD9424A9E5732696F5F5649447459E30596B9E021293DF47F6C12F8579| |484839220C424C1B0218023184B5F69EC23FE2206246141D2C55C14D5355B2E31AF| |805BAF829ECBE013AA23728C1836604D04B47633A360650C3C4D758C1C63F41931D| |7086E6B623683363FB84875B0A5A260F26FEEC32C04A8EF66113E7327F67686725B| |B0CE6859413DF76BD0F306F42E131D92B044092B106FAA78813AEE0DAC6970896A8| |DE02BF8832FC1B615B0856A57A18E5865418CF3037896345423AFA1DA893E795D60| |D701A39AD74DF176D66EE7B9731457C37DA9E943AE703F181B60EE630E8276CAE34| |21ED1C59ABB6CE029CA578B7CA6DA7BE84FC37DB0F901F321F311D8BE067DCFA837| |75ACA56E1CF7C53FC13CC2FC481A7C66217C545263CE13EAA145AAFF6450EF56FB1| |A18FAC2FC0C860FF159907E1F9F972F6750F33466992798797099343571CF9AFCD0| |BB4872035C3310E3B389620F2DDD3CEEE133AC15D5DA3554B395635A6F2277DB2DE| |66DB0FD3AD875037C4A293AB81F1D87E1DB3EC21C658E81A171D041753A596F27DF| |D925CA13E1FD46DEA27FDDEF98ABCCF7A093E2A37CE7A37CB60DDA1BA56F0E7A10D| |2FBB82FD132BE5819DF8E32BE9D657C439B3EF17F5F5CF31587A5D2774010F92D5A| |6CA5775EFC6EA5798E17C398FFA9F90CE22019417AEFFB891E49704CE04DFCD0C77| |5206E5D1FF71B77D1B10E3AAFE15EADD2438AB1B6DE50693FC53EB22BD8EE0F95EE| |78F19855DD996ACB3A7B4A670FEBECBB9BF9D9FEE3D66A3D0F68FE6F41CD5FE7D4E| |CBFCA55F0BF| |-------------------------------------------------------------------| I went a max recharge build, with softcapped, and the mu shield for additional resistance. I have 3 acid mortars up, 2 triage beacons, and can quad-stack the seeker drones (because they recharge before the debuff wears off) Using the seekers to take an alpha, jumping in with a poison trap, and a provoke keeps the pets alive, and then its just a matter of setting whatever traps I have, and immobilizing the big nasty mobs so they stay in the fire patches. 1
JnEricsonx Posted February 7, 2021 Posted February 7, 2021 On 1/12/2021 at 7:25 PM, JJDrakken said: As a new Player: Most forgiving combo will be Robots/FF. Simple, lets you get use to using your Pets. Allows you to use the MM attacks(Since FF doesn't require a lot of slots/powers to take) /macro BG "petcom_all Follow Defensive" Will be a Macro you'll love to use. See also boring AF. Was my original on live. Can you imagine the chore back then having to upgrade each pet manually and shield them manually? I swear it probably took 3 minutes or more.
TheSpiritFox Posted February 7, 2021 Posted February 7, 2021 (edited) 11 hours ago, JnEricsonx said: See also boring AF. Was my original on live. Can you imagine the chore back then having to upgrade each pet manually and shield them manually? I swear it probably took 3 minutes or more. Oh yeah bots/forcefields were an absolute nightmare at lauch. It was one of the sets motivating them to change how buffing worked, because bot/ff was supposed to be a flagship like these sets were made for each other power combo and it was functionally one of the most nightmarish masterminds to play. Endless bubble spam. Just permanent never sure whats wearing off of who too many buff targets to track with no indicators for anything so you just spam bubbles all day every day and bots FF had major end problems because of it. You had to summon your bots upon entering every mission. Bots/ff could not get fully set up without a solid minute and at least one blue inspiration. Stamina was not inherent. Edited February 7, 2021 by TheSpiritFox
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now