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Gravity Control: Propel adjustable object despawn time


TheZag
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Objects thrown by propel persist for quite awhile.  The enemy you defeated with it despawns faster along with the enemies for the next several groups.  This isnt a problem most of the time, but for when it is, it would be nice if there was a slider in options somewhere for how long propel objects persist - all the way down to 0 seconds.  I even know some grav controllers that skip the power because of all the junk left behind.  If has to be where players choose their own time and the client either shows or hides while the server keeps the items for their original duration would be fine too i think.

 

From a coding standpoint, I have no idea how easy or worth it this is.  Its just my $0.02 on the topic since I play my gravity controller a fair amount.

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I don’t believe the client “knows” what the source of any given physics-enabled object is. And I don’t think there’s any despawn timer on such objects at all; they’re permanent until you zone or the client needs to delete some to make room for more.

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To paraphrase Texas, don't mess with Grav Control.

 

I say that jokingly.  I know once or twice that empty cardboard box of a dumpster has blocked my view in a cave map or something, but it's a small price to pay, really, and doesn't happen too often.  If it does bother you, you can choose to not take the power as you mentioned some players doing.

Edited by Clave Dark 5

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Hi, I'm Clave Dark 5!  You may remember me from such characters as King Pumpkin Spice, Stupid Like A Fox, Capt Sam's Space Zoo, The Pink Bamfer, Trash Ghost, Maid Of Metal... as well as a few really stupid AE arcs!

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