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Posted

Objects thrown by propel persist for quite awhile.  The enemy you defeated with it despawns faster along with the enemies for the next several groups.  This isnt a problem most of the time, but for when it is, it would be nice if there was a slider in options somewhere for how long propel objects persist - all the way down to 0 seconds.  I even know some grav controllers that skip the power because of all the junk left behind.  If has to be where players choose their own time and the client either shows or hides while the server keeps the items for their original duration would be fine too i think.

 

From a coding standpoint, I have no idea how easy or worth it this is.  Its just my $0.02 on the topic since I play my gravity controller a fair amount.

Posted
14 minutes ago, Player2 said:

I enjoy cluttering the battlefield with my Gravity/Martial dominator, Litter Lass.

I have a gravity/energy dominator and I don't see it as a problem.

Posted

I personally don't see this as a problem I think it's cool that the object that is being propelled actually functions like and object adding a realistic aspect to the power set. 

Posted (edited)

To paraphrase Texas, don't mess with Grav Control.

 

I say that jokingly.  I know once or twice that empty cardboard box of a dumpster has blocked my view in a cave map or something, but it's a small price to pay, really, and doesn't happen too often.  If it does bother you, you can choose to not take the power as you mentioned some players doing.

Edited by Clave Dark 5

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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