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Emp/Dark - am I doing this right?


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I have an Empathy Defender that I remade from when I was playing on live, but I am having a hard time trying to decide if I should spend time to buff his defense to Cap for Ranged or if I should stick with what I have with the focus on Recharge so I have my auras up more often.


I tend to play mostly on teams and I really have no desire to solo this character and so I don't need something that is overly offensive, but I do like to contribute to the damage with my attacks.


Here is my tentative build. I would appreciate any feedback or help with adjustments to improve his overall performance/usefulness on a team.


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Mech Salvation: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Healing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 1: Dark Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 2: Heal Other -- Heal-I(A), Heal-I(11)
Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(17)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Clear Mind -- RechRdx-I(A)
Level 10: Dark Pit -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(23)
Level 12: Fortitude -- LucoftheG-Def/Rchg+(A), HO:Membr(19), HO:Membr(19)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), Krm-ResKB(50)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(42), SprDfnBst-Dmg/EndRdx/Rchg(45), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(50)
Level 18: Recovery Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(27), PwrTrns-Dam/EndMod(27), PwrTrns-Dam/Acc/End(29), PwrTrns-Dam/Acc/Rech/End(29), PwrTrns-+Heal(31)
Level 20: Night Fall -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(46), SprVglAss-Rchg/+Absorb(50)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(34)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36), GssSynFr--Build%(36)
Level 26: Regeneration Aura -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(37), DctWnd-Rchg(43)
Level 28: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Adrenalin Boost -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End/Rech(40), Mrc-Heal/Rchg(40), Mrc-Heal/EndRdx/Rchg(40)
Level 35: Stealth -- LucoftheG-Def/Rchg+(A)
Level 38: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 44: Soul Drain -- Acc-I(A)
Level 47: Summon Mistress -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23), Pnc-Heal/+End(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |

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Based on what you are saying I think it is fine. 
Recharge is good.. 

Defenses and Resistances could be better, but again your not looking to solo.. 


Maybe would have tried to squeeze out some Range defense at least.. But again as per your wording not an issue..



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Expedient Reinforcements has the same recharge bonus for the same number of enhancements if you want to eke the most of those slots.


Global Handle: @Future Force Warrior

Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul)

All on Everlasting

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I kind of played around with a build. I made this with team play in mind with a focus on dmg. But here's some ideas on what you can do to fit some more dmg into your build. With teams being so powerful these days it's nice to fight and tag along. Hasten has a 6 second cool down without any incarnate buffs. I didn't build for DEF though. It'll be nice to carry a handful of purples when you dive into big mobs orrr you can take Barrier. Pop that off and than you can dps for a little bit with out worring about healing yourself or others for a fun attack chain combo and or to get a good soul drain off 

*No Power Boost*

*With Power Boost**

Edited by Hops

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

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I'm not a big fan of Empathy, but I'd probably go with something like:


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heal Other

  • (A) Preventive Medicine - Chance for +Absorb
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Heal/RechargeTime
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (5) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance

Level 1: Dark Blast

  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (7) Superior Defender's Bastion - Damage/Recharge
  • (9) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (11) Superior Defender's Bastion - Accuracy/Damage
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

Level 2: Gloom

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (13) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (13) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (15) Gladiator's Javelin - Chance of Damage(Toxic)
  • (15) Apocalypse - Chance of Damage(Negative)
  • (17) Cloud Senses - Chance for Negative Energy Damage

Level 4: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage
  • (17) Sting of the Manticore - Damage/Endurance
  • (19) Sting of the Manticore - Chance of Damage(Toxic)
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (21) Sting of the Manticore - Damage/Endurance/Recharge
  • (21) Cloud Senses - Chance for Negative Energy Damage

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Super Speed

  • (A) Celerity - +Stealth

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Fortitude

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Kick

  • (A) Empty

Level 18: Recovery Aura

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (23) Preemptive Optimization - EndMod/Endurance
  • (25) Preemptive Optimization - EndMod/Recharge
  • (25) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (27) Preemptive Optimization - Accuracy/Recharge
  • (27) Preemptive Optimization - EndMod/Accuracy/Recharge

Level 20: Night Fall

  • (A) Cloud Senses - Accuracy/Endurance/Recharge
  • (29) Cloud Senses - Accuracy/ToHitDebuff
  • (29) Cloud Senses - Accuracy/Recharge
  • (31) Cloud Senses - ToHit Debuff
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (31) Cloud Senses - Chance for Negative Energy Damage

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Reactive Defenses - Scaling Resist Damage
  • (33) Reactive Defenses - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Regeneration Aura

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Numina's Convalesence - Heal
  • (34) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (36) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Heal/Endurance/Recharge

Level 28: Torrent

  • (A) Bombardment - Chance for Fire Damage
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (36) Annihilation - Chance for Res Debuff
  • (37) Cloud Senses - Chance for Negative Energy Damage
  • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (37) Force Feedback - Chance for +Recharge

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Adrenalin Boost

  • (A) Panacea - +Hit Points/Endurance
  • (39) Panacea - Endurance/Recharge
  • (39) Panacea - Heal/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (40) Panacea - Heal/Endurance
  • (40) Panacea - Heal

Level 35: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Unbreakable Guard - +Max HP
  • (42) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance

Level 38: Blackstar

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (43) Superior Vigilant Assault - Damage/RechargeTime
  • (43) Obliteration - Damage
  • (43) Obliteration - Chance for Smashing Damage
  • (45) Eradication - Chance for Energy Damage

Level 41: Power Boost

  • (A) Recharge Reduction IO

Level 44: Summon Mistress

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (46) Expedient Reinforcement - Accuracy/Recharge
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 47: Life Drain

  • (A) Cloud Senses - ToHit Debuff
  • (48) Cloud Senses - Accuracy/Endurance/Recharge
  • (48) Cloud Senses - Accuracy/ToHitDebuff
  • (48) Cloud Senses - Chance for Negative Energy Damage
  • (50) Cloud Senses - Accuracy/Recharge
  • (50) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 50: Musculature Radial Paragon 


The build doesn't include any purple sets, so it's reasonably new-player-friendly (inasmuch as any IO set build can be). Soft-capped Ranged Def, hard-capped S/L Resist. Hasten isn't quite perma- (no purples, remember) but it's close enough that against large spawns the Force Feedback in Torrent will easily put it over.


On the Empathy side, I took what I viewed as useful (albeit mostly from the standpoint of self-buffing and which powers could accept useful sets). It should well exceed any reasonable healing/recovery demands.


On the Dark Blast side:

Single Target Rotation: Dark Blast, Gloom, Dark Blast, Moonbeam

AE: Torrent, Blackstar


The rest of the offense:

  • Power Boost'd Nightfall will drop your opponent's hit by ~25%, which just so happens to be the difference between your worst defense and soft-cap.
  • Life Drain is almost purely a mule. It's doubtful you'll ever need it with 66% uptime on ~1000% Regen.
  • Summon Mistress is about as impressive as epic pool summons get... which isn't very good. Still, nice set bonuses.

For travel powers, it's a combination of Super Speed and Combat Jumping. If you run across tall buildings, buy a jetpack.

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Overall looks good.


I tend to skip Resurrect.  So many ways to not need.  But go with an Endred in the base slot.  Even with massive recharge it'll never really be a multiple rez power (or folks are dying waaay too often).  And Murphy says they'll die when your blue bar is running low, 26 end even with Vigilance might be steep to pay.


I like Assault.  Between that and Fort it's a +50% damage boost.


I try to keep Auras on similar cool downs.  One less thing to watch - just hit one then the other.


Likewise I'd try to keep the range on Nighfall and Tenebrous Tentacles similar for less moving around.



Edited by Doomguide2005
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