Greycat Posted April 21, 2021 Posted April 21, 2021 For most NPCs that summon something (Raider Engineers, Comm officers, etc.) if you hit them while they're summoning - or hit them with a DOT before they can - their summons will fail. This doesn't seem to be the case with Death Shamans. Since I'm on a dark/dark Corr while I'm playing this (part of why this is annoying, with dark being resisted,) opening up with Nightfall (cone DOT) on an unaware Shaman will let him turn, start the animation and summon - even while taking DOT that would interrupt another summoning NPC. Can we get their summon added to the "interruptable" list? Their summoned zombies already don't give XP. 6 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Riverdusk Posted April 21, 2021 Posted April 21, 2021 All for this. In my experience they summon so fast even throwing a hold/stun on them right at the start sometimes isn't enough to stop the summoning. 2
Vanden Posted April 22, 2021 Posted April 22, 2021 I dunno, they’re worth like triple? I think? the normal XP of a lieutenant, so if they manage to summon a pair of minions you have to defeat for no rewards it’s still a net gain. If you could interrupt their summon with just damage, they’d be much more rewarding than normal enemies without being notably more dangerous. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Greycat Posted April 22, 2021 Author Posted April 22, 2021 2 hours ago, Vanden said: I dunno, they’re worth like triple? I think? the normal XP of a lieutenant, so if they manage to summon a pair of minions you have to defeat for no rewards it’s still a net gain. If you could interrupt their summon with just damage, they’d be much more rewarding than normal enemies without being notably more dangerous. Except that Comm officers, for instance, are already more rewarding than normal enemies and you *can* interrupt their summon. 2 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Heronator Posted April 22, 2021 Posted April 22, 2021 Please please PLEASE. The combination of no reward for the summons (regardless of how much there is for the shaman) and no badge for them makes them feel like SUCH a slog. It's probably not that big a deal in the grand scheme of things, but it grinds at my brain in the worst way. I literally will not do any sub-Incarnate BP mission whatsoever; dismiss tips, pick different radios/papers, auto-complete contact missions and log out of that character for three days. Please let me just focus fire on the shaman and kill his annoying ass without summoning his damn buddies. 1
Grouchybeast Posted April 25, 2021 Posted April 25, 2021 I always thought it was appropriate that the Death shaman was the one exception who could keep summoning after death. Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
ninja surprise Posted April 25, 2021 Posted April 25, 2021 Same with the Assembler Bots, always summoning two Clocks right as I defeat the Assembler, then have to defeat their summons too.
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