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Posted

With the new absorb stat monitoring, noticed the value changeing quite drasticly each time Particle Shielding is activated.

 

Tested on Tanker only, 6-slotted with Preventative Medicine set, at level 50+1 w/ T4 musculature radial alpha, not in combat. 

Total absorb amount should be at 1110.33 pts. as displayed in the power description.

 

First application was 1075.31 pts

 

Second application was 798.76

 

Continued to monitor it for a few minutes set on auto and it just alternates between these two values each cycle.

 

Overhead fly text showed the +1110, but stat monitor and hover tool tip on the health bar itself showed as the lower values.

Posted (edited)

You are capping your absorb. The max absorb you can have is 100% of your base HP. For a tank that is 1874.069 HP.

 

1075.31 + 798.76 = 1874.07

 

So what you're seeing is the 1st one still active when the second one fires off. It hits the cap, so it's truncated. Then the first one wears off, you apply the 3rd one that replaces the 1st one that worn off, and the cycle just oscillates from then on.

Edited by Bopper

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  • 8 months later
Posted

So the question I have is this:  Would it be better to wait until the first one wears off before applying the 2nd?

 

Thanks!

Server:  Everlasting

 

Notable Toons:  Nux Aukairo (Savage Melee/Dark Armor Brute), Boanerges Aukairo (Electric Melee/Shield Defense Brute) Lux Aukairo (Beam Rifle/Radiation Emission Corruptor), EVENT HORlZON (Fire/Gravity Dominator), CharcoaI (Savage Melee/Fiery Aura Brute), lsotope (Radiation Melee/Dark Armor Brute), CLERlC (Dual Pistols/Time Corruptor), RoidRage (Invulnerability/Super Strength Tank), BasiIisk (Psi/Dark Stalker), Meissner Effect (Electric/Energy Tanker), Burn Card (Dual Pistols/Fiery Aura Sentinel), Nux (Dark Melee/Dark Armor Scrapper), Mecha Nux (Radiation Armor/Energy Melee Tanker), AE0NAUT (Beam Rifle/Temporal Manipulation Blaster)

Posted
On 4/21/2021 at 10:36 PM, Bopper said:

You are capping your absorb. The max absorb you can have is 100% of your base HP. For a tank that is 1874.069 HP.

 

1075.31 + 798.76 = 1874.07

 

So what you're seeing is the 1st one still active when the second one fires off. It hits the cap, so it's truncated. Then the first one wears off, you apply the 3rd one that replaces the 1st one that worn off, and the cycle just oscillates from then on.

It should apply both but cap the total.

I went to Ouroboros all i got was this lousy secret!

 

COH bomp bomp: 

 

 

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