JAMMan0000 Posted June 17, 2021 Share Posted June 17, 2021 (edited) I have been attempting without luck to create a single keystroke bind that will make my MM pets come to me and stay with me while they keep fighting. What I have been trying to do is use /bind p "powexeclocation me petcomall goto" But, it doesnt work. Also tried /bind p "powexeclocation me "petcomall goto"" /bind lbutton "petcomall goto" works with mouse button, but I have to manually target at my feet. I want to be able to hit 1 button, and the pets immediately scurry to my location and stay there and fight from that location. Any other ideas? Edited June 17, 2021 by JAMMan0000 Link to comment Share on other sites More sharing options...
WanderingAries Posted June 17, 2021 Share Posted June 17, 2021 Try the extensive bind guide from here: http://www.shenanigunner.com/ OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
SmalltalkJava Posted June 18, 2021 Share Posted June 18, 2021 (edited) Nope, i hoped for this functionality for a long time. I could never get it to work. From what I can tell the "goto" is a pet action and it requires a click to tell them where to go via the LBUTTON. Anything else and you will get the swirly location marker on your cursor. I haven't been able to get goto to do anything like how you can cast spells right at your feet like /bind e powexec_location me:3 Lifegiving Spores and using the new "cursor" location keyword doesn't work either 😞 I have tried /bind shift+lbutton petcomall goto$$petcomall attack when i have a mob target and it just does the "goto" part. I use /bind SHIFT+LBUTTON petcomall goto I did mess around and make some bindfiles that cycle through petcomall goto, then petcomall Stay, and petcomall attack. but it still has to use the LBUTTON or you get the circle prompt. petcomall goto:hell doesn't seem to work either. ewww.. this was my 666th post. Edited June 18, 2021 by SmalltalkJava 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Avernal Posted June 18, 2021 Share Posted June 18, 2021 6 hours ago, SmalltalkJava said: I have tried /bind shift+lbutton petcomall goto$$petcomall attack when i have a mob target and it just does the "goto" part. I use /bind SHIFT+LBUTTON petcomall goto Try doing that as two files and using the push-toggle trick, see if that works: goto1.txt SHIFT+LBUTTON "+ $$- $$petcomall goto$$say Alright!$$bindloadfilesilent goto2.txt" goto2.txt SHIFT+LBUTTON "+ $$- $$petcomall attack$$say Get this clown!$$bindloadfilesilent goto1.txt" It'll run step 1 as you hold the buttons down and step 2 as you release, might be a way to get it working but let me know how it goes. Link to comment Share on other sites More sharing options...
JAMMan0000 Posted June 19, 2021 Author Share Posted June 19, 2021 Thanks Avernal. That still gives me the targeting reticle to select the goto location. My goal was to not use the mouse at all. Just press a single key and they come/stay to my location. But, similar to SmalltalkJava, I have not found a way to avoid the targeting reticle that forces me to click the mouse set the location. I mean /bind shift+lbutton "petcomall goto" works pretty well. It executes the goto and targeting reticle in one click. But, it still forces to take my focus off the fight for a second to shift+click the mouse to set the location at my feet. You can kind of get this effect by binding a key to "petcomall Follow", but when you execute the Follow command, the pets pause attacking. Its like the AI is resetting or something and they just stand around for a couple seconds before they start fighting again. And in Follow mode they tend to scatter quite a bit. But, that 'AI reset' doesnt seem as severe if you use the GoTo command and target your feet. They run to the location and immediately start attacking, and they stay much closer to you. So, if you are a MM with a healing aura and/or to-hit debuff aura (e.g. Time), using the GoTo command to make your pets come/stay at your location will keep them fighting more, and greatly improve their survivability. (Just remember to put them back in Follow mode before you move to the next mob. Otherwise you will find yourself soloing the mob while your pets are back at your prior location taking a 'smoke break' 🙂 Link to comment Share on other sites More sharing options...
SmalltalkJava Posted June 19, 2021 Share Posted June 19, 2021 (edited) Yes unfortunately, Follow, GOTO, and Attack My Target are both on the same pet action side of the commands list. So they replace each other. no way to get around that Edited June 19, 2021 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 23, 2021 Share Posted July 23, 2021 (edited) petsComeHere2.txtpetsComeHere1.txt These binds may do what you want. It's not actually "goto" /bindloadfile petscomehere1.txt It will bind to the "o" key . So change it to your liking. When you press the key it will put the pets on follow, which should make them run to you. then when you release the key it will tell them to stay. Important to note, they will stop running back to you when you release the key. You can also see how good your pets are at playing the old Red Light, Green Light kids game with it. petsComeHere1.txt o "+ $$- $$petcomall follow$$bindloadfile petsComeHere2.txt" petsComeHere2.txt o "+ $$- $$petcomall stay$$bindloadfile petsComeHere1.txt" Edited July 23, 2021 by SmalltalkJava 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
JAMMan0000 Posted July 23, 2021 Author Share Posted July 23, 2021 Hmmm interesting SmalltalkJava. I will have to try that out. Thank you 🙂 Link to comment Share on other sites More sharing options...
SmalltalkJava Posted July 23, 2021 Share Posted July 23, 2021 oh I forgot. you may want to change them to use bindloadfileSilent instead of just bindloadfile. I always start with just bindloadfile when i'm testing that way I can tell if the files are loading correctly. 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Koopak Posted July 25, 2021 Share Posted July 25, 2021 Stuff like this is why I proposed this earlier but it didnt get alot of traction, i assume because everyone looked and went "yeah thatd be nice" and move on. But yeah to get pets ontop of you you gotta manually click the ground with goto or spam the follow key Regeneration CalculatorClear Speed Leaderboard Link to comment Share on other sites More sharing options...
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