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Anyone Have an Uber Bots/X Build?


00Troy00

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  • 2 weeks later

@00Troy00 - sorry, i seem to have missed your post. But I have EA and Time robots, both are quite strong.

 

But it really depends what you want to do, there are lots of good options. Electric is my favorite, but Forcefield, Time, and Traps are popular choices. I have heard good things about thermal, nature, and dark as well, but I have never played those.

 

My favorite setup is 3 boxing 3 robot MMs - 1 Electric, 1 Time, and 1 Kinetic.

Sins Robot-Electric MM (fold space).mxd Sins Robot-Time MM (mace).mxd

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22 hours ago, Neiska said:

@00Troy00 - sorry, i seem to have missed your post. But I have EA and Time robots, both are quite strong.

 

But it really depends what you want to do, there are lots of good options. Electric is my favorite, but Forcefield, Time, and Traps are popular choices. I have heard good things about thermal, nature, and dark as well, but I have never played those.

 

My favorite setup is 3 boxing 3 robot MMs - 1 Electric, 1 Time, and 1 Kinetic.

Sins Robot-Electric MM (fold space).mxd 4.85 kB · 3 downloads Sins Robot-Time MM (mace).mxd 5.03 kB · 3 downloads

I’ve been trying to find a reason to play /electric. The bot pairing seems great. Are you able to post the bots/elec build with text? I don’t have mids. 😕 I’m a Mac player 

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20 minutes ago, Garymathers said:

I’ve been trying to find a reason to play /electric. The bot pairing seems great. Are you able to post the bots/elec build with text? I don’t have mids. 😕 I’m a Mac player 

 

Sure thing hon, here you go - 

 

PS - added pics to help with slotting and such.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (45) Call to Arms - Accuracy/Recharge
  • (45) Call to Arms - Accuracy/Damage
  • (45) Call to Arms - Accuracy/Damage/Recharge
  • (46) Call to Arms - Defense Bonus Aura for Pets
  • (46) Sovereign Right - Resistance Bonus

Level 1: Shock

  • (A) Recharge Reduction IO

Level 2: Rejuvenating Circuit

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Chance for +Absorb

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - Defense/Endurance
  • (5) Shield Wall - Defense/Recharge
  • (7) Shield Wall - Defense/Endurance/Recharge
  • (7) Shield Wall - Defense
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Equip Robot

  • (A) Endurance Reduction IO

Level 8: Assault

  • (A) Endurance Reduction IO

Level 10: Energizing Circuit

  • (A) Preemptive Optimization - EndMod/Endurance
  • (11) Preemptive Optimization - EndMod/Recharge
  • (11) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (40) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (40) Preemptive Optimization - EndMod/Endurance/Recharge

Level 12: Protector Bots

  • (A) Edict of the Master - Defense Bonus
  • (13) Sudden Acceleration - Knockback to Knockdown
  • (13) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Shield Wall - Defense
  • (39) Superior Command of the Mastermind - Accuracy/Damage
  • (39) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 16: Faraday Cage

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP

Level 18: Kick

  • (A) Empty

Level 20: Empowering Circuit

  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance
  • (33) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Reactive Defenses - Defense
  • (25) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (33) Reactive Defenses - Scaling Resist Damage

Level 26: Assault Bot

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (27) Soulbound Allegiance - Chance for Build Up
  • (27) Superior Mark of Supremacy - Damage
  • (29) Superior Mark of Supremacy - Accuracy/Damage
  • (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (31) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 28: Teleport Target

  • (A) Interrupt Reduction IO

Level 30: Combat Teleport

  • (A) Range IO

Level 32: Upgrade Robot

  • (A) Endurance Reduction IO

Level 35: Insulating Circuit

  • (A) Panacea - Heal/Endurance
  • (36) Panacea - Endurance/Recharge
  • (36) Panacea - Heal/Recharge
  • (36) Panacea - Heal/Endurance/Recharge
  • (37) Panacea - Heal
  • (37) Panacea - +Hit Points/Endurance

Level 38: Fold Space

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 41: Bonfire

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (42) Explosive Strike - Chance for Smashing Damage
  • (42) Range IO
  • (42) Annihilation - Chance for Res Debuff
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Javelin Volley - Chance of Damage(Lethal)

Level 44: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 47: Fly

  • (A) Flight Speed IO

Level 49: Group Fly

  • (A) Soaring - Endurance
  • (50) Soaring - Endurance/FlySpeed

Level 1: Supremacy 


Level 1: Brawl

image.thumb.png.4f7f31e6c39d5bf16e361bdab091060d.png

 

image.thumb.png.28baad2a3acadad56850e47d7c315314.png

Edited by Neiska
Added pics
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MM personal attacks are considered some of the worst in the game - they have damage and endurance penalties. Honestly? It isn't really worth it. The demon whip attacks are okay but even they are nothing to write home about. 

 

My chain is mostly dropping cage, applying absorb, dropping a bonfire, healing if necessary, using fold space to move things into my assault bots fire, etc. You will still have plenty to do. You will get more mileage out of trying to control the fight and support your pets than trying to pewpew alongside them. But if that's what you want to do, don't let anyone stop you!

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“Uber” is very situational for a Bots MM in this game.  It really depends on what outcomes make you feel “Uber.”

 

If you want to solo AV’s, a Bots/Traps is pretty Uber.

 

If you want to dominate PVE, solo or in teams, hard to beat a Bots/Time.  Bots/Elec is a good team build, but I find /Elec in general to be lacking the tools to buff up Bots damage.  

 

If you want to -BE- the team, try Bots/Storm.  In fact, almost any /Storm MasterMind, properly slotted for +Recharge (inclusive of taking and using a handful of MM attacks that can be procc’d out) is a force to behold.  You don’t even bother with Hurricane on that build.  You just spawn out 2-3 Tornado’s and Lightning Storms and let all that provide significant cover for your Bots to do their thing.  It’s glorious battlefield chaos and carnage, and make sure you slot for KB2KD unless you prefer extra chaos with your carnage.

 

I think it was likely /Storm’s performance in the Pylon tests over in the Scrapper forums that got people to understand how pairing /Storm up with Bots/, Thugs/, Demons/ could make for a 4-figure DPS machine.  A bit situational and works best against hard targets, but it’s pretty much the best Pew Pew Pew you can get out of Bots/.

 

 

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2 hours ago, Crysis said:

 Bots/Elec is a good team build, but I find /Elec in general to be lacking the tools to buff up Bots damage.  

 

 

Well this doesn't work with all pet sets, but its a mixed blessing that most of your damage as a robot mastermind comes from the t3 bot. While it can feel slow to level up a robot MM, the silver lining is that its easier to increase your total net damage. That's why I prefer to slot buildup in my t3, instead of my t1's, as well as only having 1 target to pop reds on to boost his damage if I need to, on top of being able to pop Support hybrid. 

 

So the base toolkit lacks big +damage buffs to be sure, but I never had issues dropping red inspirations on my big boy either. Plus there are other things such as leadership damage toggle and energizing circuit. It's no Thermal's Forge numbers, but it's not a "zero" either.

 

But each to their own! I found storm too fragile and and too indirectly supporting for my taste. I am not saying it is bad or anything, far from it. It's still a solid power pick, just wonky gameplay for my personal preferences. 

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I have a Robot EA I have shelved atm. Might look to work on it a bit more seeing this thread.

 

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