SmalltalkJava Posted August 4, 2021 Posted August 4, 2021 I was running some story line missions in Dark Astoria, and the mobs were hitting my SR Sentinel with like 38% chance to hit and he has defense at 45%. Do the mobs there count as "incarnate" where the actual cap is higher? - what is incarnate defense cap? is it 58.75? I have a new Beam/Sr sentinel at 50 and he isn't level shifted. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Psyonico Posted August 4, 2021 Posted August 4, 2021 Yes, Dark Astoria is an Incarnate Zone, so enemies have incarnate level to-hit. As for what the cap you should be going for... I believe (though someone please correct me) that it is 59% defense 1 1 What this team needs is more Defenders
Doomguide2005 Posted August 4, 2021 Posted August 4, 2021 Or put another way they have a 64% (rounded) base chance to hit in the 'Attack Mechanics' formula: Final hit chance = Acc mods × (base to hit of 64% - def mods + to hit mods) with both inside and outside parenthetical portions of the equation clamped between 5 and 95. 1
SmalltalkJava Posted August 5, 2021 Author Posted August 5, 2021 Nice thanks. I have never spent much time in Dark Astoria. . Now I know that I need to change up a few things for there. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
srmalloy Posted August 5, 2021 Posted August 5, 2021 If you have your tier-3 Lore and/or Destiny abilities, opening your Combat Attributes window, then in the General section select 'Monitor' for 'Level Shift' (stick the window in a convenient corner or something), you will be able to see when you are in 'incarnate content' -- level shift is capped at +1 for normal content, so if you see '2' or '3' in the window, you know that you are doing incarnate content. 1
arcane Posted August 5, 2021 Posted August 5, 2021 I never knew about this. I just figured these baddies were a tad tougher solely due to debuffs.
Brutal Justice Posted August 5, 2021 Posted August 5, 2021 1 hour ago, arcane said: I never knew about this. I just figured these baddies were a tad tougher solely due to debuffs. It’s clearly a counter for the lack of a defense hard cap and a perfect example of the live devs acknowledging and recognizing the problems caused by the missing cap. Guardian survivor
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now