Palehood Posted August 21, 2021 Posted August 21, 2021 I'm trying to create a new character for roleplaying purposes and have chosen Illusion Control as a Primary Power. From what I've seen searching the internet, the best Secondary Power to pair with Illusion Control is Radiation Emission but I don't want to use Radiation Emission because it doesn't fit with the new character's background and storyline that I'm creating. Which other power is good to be used along with Illusion Control?
The_Warpact Posted August 21, 2021 Posted August 21, 2021 I've got an Ill/Trap and Ill/Psn I like /Traps better as its easier to soft cap and with great rech you can stack multiple acid mortars and perma PA. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Doomguide2005 Posted August 21, 2021 Posted August 21, 2021 (edited) Cold or Traps would be my choices. Traps is interesting not only because of the strong debuffs but because they come from pets. You can 'wander' around the battlefield utterly invisibly stealthed dropping those pets 'casually' destroying your foes undetected. Cold is just a really strong set for it's debuffs which like RadEm is good when a chunk of your pets can't be effected by any buffs you do have. Edited August 21, 2021 by Doomguide2005 Clarity
Blood Speaker Posted August 21, 2021 Posted August 21, 2021 1 hour ago, Palehood said: I'm trying to create a new character for roleplaying purposes and have chosen Illusion Control as a Primary Power. From what I've seen searching the internet, the best Secondary Power to pair with Illusion Control is Radiation Emission but I don't want to use Radiation Emission because it doesn't fit with the new character's background and storyline that I'm creating. Which other power is good to be used along with Illusion Control? Would help to know the background/story. That might suggest something.
Palehood Posted August 21, 2021 Author Posted August 21, 2021 (edited) 3 hours ago, Blood Speaker said: Would help to know the background/story. That might suggest something. He is a horned monster who didn't become one by magic or supernatural means but plans to pretend so in order to scam people into thinking that he is some sort of devil. So Radiation Emission is out cause maybe a Fire based power might suit him more since it is more related to Hell and the like. But I prioritize usefullness more than roleplaying so I might change his background a little if I have no choice but to give him a certain power that has no relation to his background story. Edited August 21, 2021 by Palehood
The_Warpact Posted August 21, 2021 Posted August 21, 2021 1 hour ago, Palehood said: He is a horned monster who didn't become one by magic or supernatural means but plans to pretend so in order to scam people into thinking that he is some sort of devil. So Radiation Emission is out cause maybe a Fire based power might suit him more since it is more related to Hell and the like. But I prioritize usefullness more than roleplaying so I might change his background a little if I have no choice but to give him a certain power that has no relation to his background story. Why not Thermal then? https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Blood Speaker Posted August 22, 2021 Posted August 22, 2021 4 hours ago, Palehood said: He is a horned monster who didn't become one by magic or supernatural means but plans to pretend so in order to scam people into thinking that he is some sort of devil. So Radiation Emission is out cause maybe a Fire based power might suit him more since it is more related to Hell and the like. But I prioritize usefullness more than roleplaying so I might change his background a little if I have no choice but to give him a certain power that has no relation to his background story. The question of usefulness raises another question: what do you want the character to be useful FOR? Just about any combination of powersets can be useful, depending on playstyle, but I generally saw ill/rad used for AV/GM soloing. For normal play, virtually anything would work, with a bit of creativity, and with power customization, there's no need for rad to look "atomic green". 3 hours ago, The_Warpact said: Why not Thermal then? This or Dark Miasma would be thematically appropriate for a "demon", though Thermal has more reliable self-healing.
The_Warpact Posted August 22, 2021 Posted August 22, 2021 9 minutes ago, Blood Speaker said: The question of usefulness raises another question: what do you want the character to be useful FOR? Just about any combination of powersets can be useful, depending on playstyle, but I generally saw ill/rad used for AV/GM soloing. For normal play, virtually anything would work, with a bit of creativity, and with power customization, there's no need for rad to look "atomic green". This or Dark Miasma would be thematically appropriate for a "demon", though Thermal has more reliable self-healing. Plus 2 great debuffs. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Omega Force Posted August 22, 2021 Posted August 22, 2021 Thermal is almost all buffs, which can do nothing to improve Phantom Army. Poison, Storm, and Trick Arrow should work. Cold and Dark are about half buffs and half debuffs, plus Ill/Cold gives you an excuse to dress like Loki. 1
oedipus_tex Posted August 22, 2021 Posted August 22, 2021 (edited) IMO Thermal is rarely given the credit it deserves. It's a monster set that only comes together late, but it can deliver. It's probably not strictly the better soloist, but it's still really impressive. The main thing about Thermal is it's a healing set that still gets a Benumb-like power (Heat Exhaustion). Thermal can self heal, but more importantly Thermal can support a Lore pet and potentially a bonus Patron pet probably better than any other Buff set can while still retaining a strong source of -Regen. This is partly why Thermal is a popular set for Masterminds. Cold is still good. It's helped by easy access to defense powers to slot Luck of the Gamblers in. Cold pumps out more -Resist than Thermal does. Cold also effectively has bottomless endurance after securing enough IOs, and that counts for a lot. Dark Affinity is also good and fits the theme you mentioned. Edited August 22, 2021 by oedipus_tex 1
roleki Posted August 22, 2021 Posted August 22, 2021 You can always recolor Rad if it's the color scheme that throws you off. Personally, I'm partial to Ill/Dark (every debuff you'd want and an extra pet) and Ill/Traps (stealth and distractions for you to lay out your crazy bombs), but Ill/TA, Ill/Time, and Ill/Cold are all good in their own right. CEOs come and go, and one just went/The ingredients you got bake the cake you get
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