Arbegla Posted September 13, 2021 Share Posted September 13, 2021 On 9/10/2021 at 11:33 PM, Vanden said: A power like Triage Beacon would use the proc formula for toggles, which doesn't factor in recharge. But why though? Because its a 'aura' power? I have the proc in my Triage Beacon now, and when I first drop it, it usually procs on 3 - 5 targets (I play a bot/traps MM, so minimal 8 targets at all times around.. me, 6 bots, and a FFG) It then procs again after about 10 seconds on another 3-5 targets... sometimes more, if I have Acid Mortar out. Who is the proc master person again? Maybe we can get some deep dives into what actually happens here. 1 Link to comment Share on other sites More sharing options...
Doomguide2005 Posted September 13, 2021 Share Posted September 13, 2021 (edited) 8 hours ago, Arbegla said: But why though? Because its a 'aura' power? I have the proc in my Triage Beacon now, and when I first drop it, it usually procs on 3 - 5 targets (I play a bot/traps MM, so minimal 8 targets at all times around.. me, 6 bots, and a FFG) It then procs again after about 10 seconds on another 3-5 targets... sometimes more, if I have Acid Mortar out. Who is the proc master person again? Maybe we can get some deep dives into what actually happens here. @Sir Myshkin @Bopper Two names I associate strongly with procs. Edit: And since you didn't say otherwise that's one Triage Beacon in play. Not uncommon to be able to drop two. Edited September 13, 2021 by Doomguide2005 Afterthought Link to comment Share on other sites More sharing options...
DreadShinobi Posted September 14, 2021 Share Posted September 14, 2021 The one thing missing from this conversation is that the game has since introduced electrical affinity and Faraday Cage. Imo triage beacon (and spirit tree) could easily be fixed by replicating faraday cage functioning. The animation time needs some love though - Faraday - 1.3sec Triage - 2.9sec Spirit tree - 3.4sec. 2 Currently on fire. Link to comment Share on other sites More sharing options...
arcane Posted September 14, 2021 Share Posted September 14, 2021 5 hours ago, DreadShinobi said: The one thing missing from this conversation is that the game has since introduced electrical affinity and Faraday Cage. Imo triage beacon (and spirit tree) could easily be fixed by replicating faraday cage functioning. The animation time needs some love though - Faraday - 1.3sec Triage - 2.9sec Spirit tree - 3.4sec. Was there a point at which Faraday was stackable? Link to comment Share on other sites More sharing options...
AgentForest Posted February 16, 2022 Share Posted February 16, 2022 The only change I'd make to Triage Beacon is making it follow you hovering like some of the other pets. As a toggle, or a regularly summoned pet, but not a stationary tool. In that case, I'd lower the regen bonus it grants to make Spirit Tree still have a use. For being a much higher-tier power that doesn't make sense being able to move, Spirit Tree needs a buff far more than Triage Beacon does. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now