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Slotting Invulnerability


00Troy00

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I haven't played an Invuln tank since live but on my stalker all of the resists I 4 slot each one with Unbreakable Guards for that melee defense bonus.  Dull Pain can go a couple ways but I have a full set of Numina.  I low slot the defense powers with a LotG but you will probably want to be a bit creative with Invincibility since it's such a good power.  

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Let's see what I have in the Invuln/MA I had planned. Yep, Unbreakable Guards all over the place here, too. Tanker sets, cold sets, Eradication, Hecatomb. Impervium psionic protection all over the place. A great many of the uniques. I sacrificed some resistance for more defense, which I considered a better balance for incarnate content, but perhaps mostly because Storm Kick could get me there. I might not do the same with Mace, might be more traditional.

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

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Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5), ImpArm-ResPsi(7)
Level 1: Thunder Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 2: Storm Kick -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Acc/Dmg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(13)
Level 4: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), ImpArm-ResPsi(23), ImpSki-Status(23)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(27)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(40), Rct-ResDam%(42)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34)
Level 14: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), GssSynFr--Build%(36), RctRtc-Pcptn(50)
Level 20: Dragon's Tail -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 30: Focus Chi -- RechRdx-I(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 35: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), AchHee-ResDeb%(45)
Level 38: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50), Apc-Dam%(50)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(17), Prv-Absorb%(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-Dam/EndMod(19), PwrTrns-EndMod(19), PwrTrns-+Heal(21)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ageless Radial Epiphany 
------------

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31 minutes ago, Werner said:

Let's see what I have in the Invuln/MA I had planned. Yep, Unbreakable Guards all over the place here, too. Tanker sets, cold sets, Eradication, Hecatomb. Impervium psionic protection all over the place. A great many of the uniques. I sacrificed some resistance for more defense, which I considered a better balance for incarnate content, but perhaps mostly because Storm Kick could get me there. I might not do the same with Mace, might be more traditional.

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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5), ImpArm-ResPsi(7)
Level 1: Thunder Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 2: Storm Kick -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Acc/Dmg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(13)
Level 4: Resist Physical Damage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), ImpArm-ResPsi(23), ImpSki-Status(23)
Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(27)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(40), Rct-ResDam%(42)
Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34)
Level 14: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), GssSynFr--Build%(36), RctRtc-Pcptn(50)
Level 20: Dragon's Tail -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-%Dam(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(40)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 30: Focus Chi -- RechRdx-I(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 35: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), AchHee-ResDeb%(45)
Level 38: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50), Apc-Dam%(50)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(17), Prv-Absorb%(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-Dam/EndMod(19), PwrTrns-EndMod(19), PwrTrns-+Heal(21)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Mighty Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ageless Radial Epiphany 
------------

 



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Yeah what Werner said, I'd look to slot for psi resist all over too.  I do that on my shield tank but on my stalker I just leave it with that psi hole.  

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I go for a lot of Energy/Neg. Energy and Psi resistance because S/L and Fire/Cold are really easy to come by from offensive sets. So Unbreakable Guard, Impervium Armor in the resists, Shield Wall in the defense powers. Not slotting Dull Pain might seem weird but honestly I barely use it.

 

(One IO missing here is the Reactive Defenses: Scaling Resists, because I have it in Combat Jumping.)

 

50.thumb.jpg.405fea6fa51ba139868baaefb62f4c89.jpg

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GAH! Boost those Shield Wall pieces to 50+5! (except for the global)

 

My Inv uses Resist Physical Damage as a mule for for Steadfast Protection and Impervium Armor. If I has a third slot it would probably just be Endurance reduction. Inv goes way past the S/L cap without extra slotting. (Edit: I forgot this was an auto power! LOL!) I suppose you could worry about debuffs, but Inv has other tools like Dull Pain and the Scaling Damage Resistance piece from Reactive Defenses.

 

I've been experimenting with the Kismet +Accuracy (really to Hit) in Invincibility, but per my testing it appears to be doing nothing without an enemy nearby.

 

I have Dull Pain 6-slotted with Preventive Medicine. I keep the Gaussian's %Build Up piece in Build Up (6-slotted)  specifically so that I have the boost when I want it... often I find myself 1-on-1 against something like a MoG PP and I would rather have it on demand... YMMV of course, I realize why others keep it in auras.

 

I used to take Unstoppable as a mule (as shown above) but I found it easier to re-jigger my build to not have to burn a power. I used to mule Gladiator's Armor in Resist Physical Damage (see rationale above) but 3-slotted it in Resist Energies instead.

Edited by tidge
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Check out Hyperstrike's and Infinitum's builds, for the ultimate Inv tanker builds.  I have heavily copied their stuff, but with personal tweaks, but have a pretty much unkillable build from ITF to Big Mobs fire farm and PI teams against Carnies and Arachnos (psi) at +4/8.  

 

Here's the NUTCRCKR:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

NUTCRCKR v3.0: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Impervium Armor - Psionic Resistance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (5) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Jab

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage

Level 2: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Endurance/RechargeTime
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Unbreakable Guard - +Max HP

Level 4: Dull Pain

  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge

Level 6: Resist Elements

  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Endurance/Recharge
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Resistance/Endurance

Level 8: Unyielding

  • (A) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Unbreakable Guard - Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 14: Resist Energies

  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Haymaker

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (25) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (46) Superior Might of the Tanker - Damage/Recharge
  • (48) Superior Might of the Tanker - Accuracy/Damage

Level 18: Invincibility

  • (A) Reactive Defenses - Scaling Resist Damage
  • (19) Shield Wall - Defense/Endurance
  • (19) Shield Wall - Defense
  • (34) Shield Wall - Defense/Endurance/Recharge
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
  • (25) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Damage

Level 22: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (27) Shield Wall - Defense/Endurance/Recharge
  • (34) Shield Wall - Defense
  • (36) Shield Wall - Defense/Recharge

Level 24: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 26: Tough Hide

  • (A) Serendipity - Defense/Endurance
  • (27) Serendipity - Defense/Recharge
  • (29) Serendipity - Endurance/Recharge
  • (34) Serendipity - Defense/Endurance/Recharge
  • (48) Serendipity - Defense
  • (48) Serendipity - Endurance

Level 28: Rage

  • (A) Recharge Reduction IO

Level 30: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (31) Impervium Armor - Resistance/Endurance/Recharge

Level 32: Unstoppable

  • (A) Impervium Armor - Psionic Resistance
  • (33) Impervium Armor - Resistance/Recharge
  • (33) Impervium Armor - Resistance/Endurance/Recharge
  • (33) Impervium Armor - Resistance/Endurance

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge

Level 38: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Damage/Endurance

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Hurl

  • (A) Far Strike - Damage/Range
  • (45) Far Strike - Damage/Recharge
  • (46) Far Strike - Accuracy/Endurance

Level 47: Char

  • (A) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (50) Superior Entomb - Recharge/Chance for +Absorb

Level 49: Melt Armor

  • (A) Exploited Vulnerability - Defense Debuff
  • (50) Exploited Vulnerability - Defense Debuff/Recharge
  • (50) Exploited Vulnerability - Defense Debuff/Recharge/Endurance

Level 1: Gauntlet 


Level 1: Brawl

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Here is the slotting and the numbers, without Incarnates, Tanker ATOs or power buffs.  Add those and that's what makes him "unkillable"...

 

 

 

image.thumb.png.d34fc43235419c8557efa4011469764d.pngimage.thumb.png.2a29cf881006b7b2cd8b2ca2b30b7212.png

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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With incarnates, etc.:

 

image.thumb.png.adc307a1859570d6192bc0efe17ffd73.png

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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8 hours ago, Supertanker said:

Not slotting Dull Pain might seem weird but honestly I barely use it.

 

 

I three slotted it with cheapo Doctored Wounds, since I help the SG fire farm and it gets me another 1.5% Fire/Cold resist...  It also gives a total of 5% status resist for a whole host of Mez.  Finally, it makes the HP bump "perma" as the cooldown is 115 seconds, with an effect time of 120 sec.

 

I use Dull Pain as a buff, rather than an "oh $hit" heal (since I rarely need healing), because it increases your max HP...so free damage mitigation 🙂

Edited by PLVRIZR
reworded
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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I think this is how I would do it.  I'm not thrilled about missing out on a Miracle +Recover and Numina's +Regen/Recovery, but I don't know where else I would get slots without sacrificing set bonuses.

 

image.png.fe89ea054c85d9d0bf814929cabf3889.png

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), ImpArm-ResPsi(37)
Level 1: Bash -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(42), Hct-Dam%(46)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 4: Jawbreaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(42)
Level 6: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(7), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(46)
Level 8: Unyielding -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam(50), UnbGrd-Rchg/ResDam(50), ImpArm-ResPsi(50)
Level 10: Taunt -- Empty(A)
Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(48)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(45)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(19), ShlWal-ResDam/Re TP(23), GssSynFr--Build%(34)
Level 20: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(45)
Level 22: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(43)
Level 24: Tough -- ImpArm-ResPsi(A)
Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(33), Rct-ResDam%(43)
Level 28: Clobber -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(42)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def/Rchg(31)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 35: Shatter -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(48)
Level 38: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Conserve Power -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 14: Afterburner 
Level 50: Agility Radial Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

What this team needs is more Defenders

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Here's a rough mockup of an Inv/WM

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

MC Warhammer: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 1: Bash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17)
Level 4: Jawbreaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21)
Level 6: Dull Pain -- Prv-Absorb%(A)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33)
Level 20: Whirling Mace -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), ClvBlo-Acc/Dmg(34), ClvBlo-Dmg/EndRdx(34), ClvBlo-Dmg/Rchg(34)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 28: Clobber -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 35: Shatter -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)
Level 38: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(48)
Level 47: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon
Level 49: Double Jump
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I like to 6 slot all my attacks, and dull pain, and look for the set bonuses from those. That way I max out their ACC, RECH, END REDUX, and DMG while improving my defense. 

 

Toggles really only need 4 slots (Def, Def/End, Def/Rech, and Def/End/Rech) to hit the 60% max enhancement for Def/Resist.  Sub in Res for Def for Resist Toggles.  You can add more later if you have extra slots.  If I don't have the Influence for Resist, or Defense IOs, I just go with 1 END Redux, and 3 RES/DEF SOs until I can afford them.

 

You can get by with 2 lvl 50 common IOs in passives if you are really running low on slots after slotting all of the above.

 

Any slots left can be used to squeeze in the 2 resist, and 2 def procs, and then try to squueze out more set bonuses by adding to toggles, and passives.

 

In the end, I did end up with 6 slots in a couple toggles to get some more set bonuses, but not until my attacks were fully slotted.

 

This is what I went with for Pep's final build(my favorite part is the 100% slow resists):

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

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Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(13), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx(33)
Level 2: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal(5), DctWnd-Rchg(7)
Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(43)
Level 6: Combat Jumping -- Rct-ResDam%(A)
Level 8: Unyielding -- ImpArm-ResPsi(A), UnbGrd-ResDam(13), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-EndRdx/Rchg(46)
Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(48)
Level 12: Jump Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(31), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(50)
Level 14: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Rchg/KDProc(15), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Rchg(23)
Level 16: Hand Clap -- SuddAcc--KB/+KD(A), PrfZng-Dam%(17), Stp-Acc/Stun/Rchg(17), Stp-Acc/EndRdx(19), PrfZng-Acc/Rchg(45)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def(29), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(45)
Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(29)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Resist Physical Damage -- ImpArm-ResPsi(A), GldArm-3defTpProc(50)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A)
Level 28: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34)
Level 30: Resist Elements -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(46)
Level 32: Resist Energies -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam(37), UnbGrd-Rchg/ResDam(43)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Dmg/Rchg(46)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(40)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit(50)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Unstoppable -- Ags-Psi/Status(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Melee Core Embodiment
Level 50: Agility Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Double Jump
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10 hours ago, Hyperstrike said:

Also, don't forget the scaling of Invincibility.

With no enemies in range, Defenses can look okay.  But step into a group and you become MC Hammer.

 

^---this...preach the truth, brother!  Also why I slot the Gaussian proc in Invincibility...always...virtually an auto-proc of build up.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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