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SR/Claws


Mezegis

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Since my previous SR thread indicated that SR is not a bad set, and I could still "tank" in groups without loosing aggro... CC on this build?  
I HATE the eviscerate animation, and look to have a decent attack chain without it.  Rune gets me to minimum 60% resistance to everything with ATO

Thanks!

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Claws
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(5), LucoftheG-EndRdx/Rchg(7), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(45)
Level 1: Swipe -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/EndRdx(9), LucoftheG-EndRdx/Rchg(42)
Level 6: Practiced Brawler -- RechRdx-I(A)
Level 8: Dodge -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40)
Level 10: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Acc/Rchg(25), Hct-Acc/Dmg/Rchg(25), Hct-Dmg(27), TchofDth-Dam%(29)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39)
Level 14: Kick -- Empty(A)
Level 16: Spin -- Arm-Dmg/Rchg(A), Arm-Dam%(29), Arm-Dmg/EndRdx(31), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg(33)
Level 18: Lucky -- ShlWal-Def(A), ShlWal-Def/EndRdx(19), ShlWal-Def/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 20: Tough -- TtnCtn-ResDam(A), TtnCtn-EndRdx(21), TtnCtn-ResDam/EndRdx(46), TtnCtn-ResDam/EndRdx/Rchg(46)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def/Rchg(39), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46)
Level 24: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34)
Level 26: Quickness -- Run-I(A)
Level 28: Focus -- Apc-Dam%(A), Apc-Dmg/EndRdx(36), Apc-Dmg(36), Apc-Acc/Rchg(36), Apc-Acc/Dmg/Rchg(37), PrfZng-Dam%(37)
Level 30: Mystic Flight -- WntGif-ResSlow(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Arcane Bolt -- Empty(A)
Level 41: Rune of Protection -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(50)
Level 47: Super Speed -- Clr-Stlth(A), Clr-RunSpd(48)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(13), PrfShf-EndMod(15)
Level 50: Agility Partial Radial Revamp 
------------

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SR/Claws is one of my favorite tank builds.  I find that arch mage accolade is especially useful with SR tanks just like you are using RoP.  That extra baseline of resist makes scaling resist cap you without needing to get so low.

 

  I don't like eviscerate either so on mine I run soul mastery with an attack chain of Follow up>Gloom>Focus>Slash.  Might be worth considering.  Most people go for high recharge and do Follow up>Focus>Slash.

 

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You're chasing too much recharge considering you have zero cooldowns. I would break apart more stuff (toxic damage and fire/cold is not that prevalent to spends slots on) and add more damage procs.

 

Despite this I would replace the psi proc in Focus for the Force Feedback or at least a Gladiator's Javelin proc. Toxic isn't great but psi gets slapped hard too. Again the FF proc would be the usual thing but with zero cooldowns I don't see the point.

 

I would replace Agility. It only adds a bit of defense but you're already at 57% for Melee and 52% for the rest (both +3% uniques in RoP). Take Alpha 33% if you want damage and some endurance recovery. Resilient for more resistances could be a given but it doesn't add much since SR has no resistance powers and the autos don't seem to count according to Mids. Consider maybe Cardiac to ease your endurance.

 

Which cues into not taking Shockwave being bold. Spin is great, true, but Shockwave adds more AoE and soft CC. It will eat your endurance though hence maybe Cardiac.

 

I'd keep the ST rotation to FU, Slash and Focus even with a gap. With all the recharge chasing you've done the gap is a measly 0.3 seconds so worth it.

 

For Incarnates you can either go for Rebirth as a big heal and lots of regen which plays well with all the defense, or Barrier, which seems stupid since there is so much defense to begin with, but it will also pump up your resistances. You can probably ease up on the resistance chasing and shuffle things around, then consider alternating Barrier and Rune of Protection, and when I mean 'alternate' what I mean is 'when you're in trouble these two are your panic buttons. If there is no panic then let them be'.

 

 

Overall I think your build is already solid and it's just some min maxing. Just consider you don't need a ton of recharge because you have no cooldowns, that your attacks might welcome damage procs to help your Tanker damage, that Shockwave is a worthwhile addition,

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Hey there,

 

You'd asked to see my build in the other thread, and here she is.  Not super-optimized, but she does well enough for my liking.

 

Later on,

Generator

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Steel Sparrowhank Tank: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Claws
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(3), RedFrt-Def/EndRdx/Rchg(3), RedFrt-Def(5), RedFrt-EndRdx(5)
Level 1: Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11)
Level 2: Focused Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(13), RedFrt-EndRdx(15)
Level 4: Slash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23)
Level 6: Super Jump -- Jump-I(A)
Level 8: Practiced Brawler -- RechRdx-I(A), RechRdx-I(25)
Level 10: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 12: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(29), LucoftheG-Def/Rchg+(29)
Level 14: Combat Jumping -- Ksm-ToHit+(A), Rct-ResDam%(31)
Level 16: Spin -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(31), Mlt-Dmg/Rchg(31), Mlt-Acc/EndRdx(33), Mlt-Acc/Dmg/EndRdx(33), Mlt-Dmg/EndRdx/Rchg(33)
Level 18: Dodge -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Follow Up -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Rchg/+Absorb(36)
Level 22: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
Level 24: Boxing -- Empty(A)
Level 26: Quickness -- Run-I(A)
Level 28: Focus -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39)
Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/Rchg+(42)
Level 35: Eviscerate -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(43)
Level 38: Shockwave -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-End/Rech/Rng(46), SuddAcc--KB/+KD(46)
Level 41: Taunt -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(46), PrfZng-Acc/Rchg(48), PrfZng-Taunt/Rng(48), PrfZng-Dam%(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Prv-Heal(A), Prv-Absorb%(48), PwrTrns-EndMod(50), PwrTrns-+Heal(50)
Level 49: Elude -- ShlWal-ResDam/Re TP(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod/Acc(17), PrfShf-End%(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 6: Double Jump
------------

 

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That's a nice build, @Mezegis

 

You could dump that third slot in hasten and just +5 the 2 remaining basic rec-red IOs. I didn't go the Rune route with mine as I was more concerned with cranking up his HP and Regen. And as @Soverapoints out, Shockwave with a KB->KD proc is your friend. Without it, your AoE output, regardless of the glory that is Spin, will be hurting. Here's mine for comparison/ideas.

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So I dropped Super Speed, since I can always just tanker "stealth" through the mission with 50%+ defenses and added Shockwave in its place.  Managed to drop a few slots I had for global end red and get it 6 slotted.

 

ST chain can still be FU, Slash and Focus, and now I have both nice AoEs, and if I jump straight up, shockwave looks to be an interesting PBAoE 😄

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