Cyrickain13 Posted September 9, 2021 Posted September 9, 2021 Help me come up with some ideas for my next corrupter. I need two more. This chart will show you what I already have so I don't duplicate. Come up with a good power-set and theme (that I like) and I will make it. (see-chart below) Thanks Thanks IE: Brain-Case is a mad scientist. - B-B Gun is a Toy gone rogue. Corrupter 1 50 Physic Poison Brain-Case Archery Radiation Blast Cold SOnic 2 34 Energy Force Field Knocked-up Assault Rifle Sonic Attacks Darkness Storm 3 1 Beam Rifle Radiation B-B Gun Beam Rifle Water blast Electrical Thermal 4 16 Sonic Sonic Cross-Fade Dark Blast Empathy Time 5 16 Radiation Time Time-Stamp Dual Pistols FF Traps 6 1 Elec Blast Cold Frozen in Shock Electrical Blast Kinetics Trick Arrow 7 1 Assault Rifle Traps Clock-Werk Energy Blast Nature affinity 8 1 Fire Blast Pain Dom 9 Ice Blast Poison 10 1 Fire Thermal-Radiation Arcane-Torch Physic Blast Radiation
rockroom Posted September 9, 2021 Posted September 9, 2021 simple one and strong in teams is ice/storm -recharge tanks love you and /storm gives you even more dam. seen a dark/kin just reck everything. but its alot of work to do so. but the -hit helps with the lack of def kin gives past heals. DP/time (same as i said in your fender post) just watch the vid there and pic the one you feel fits you.
Carnifax Posted September 9, 2021 Posted September 9, 2021 I'm not 100% on what you have due to the formatting but Fire/Nature is a nice combo. Buff yourself and your team and just go to town. There's always the "Better as a Corruptor or Defender" argument to have but I went Corruptor and really enjoyed them. DP / Kinetics is my favourite Corruptor. Kin gives you lots of damage (obvs) but also lots of spare slots for a decent build. My DP/Kin/Dark has very good positional defenses, decent s/l resists and a nice amount of of PBAOEs / AOE-that-can-be-fired-point-blank. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Erratic1 Posted September 9, 2021 Posted September 9, 2021 1 hour ago, Carnifax said: I'm not 100% on what you have due to the formatting but Fire/Nature is a nice combo. Buff yourself and your team and just go to town. There's always the "Better as a Corruptor or Defender" argument to have but I went Corruptor and really enjoyed them. Formatting threw me at first two, but think I have it figured out. Columsn from left to right are: (1) Character number (2) Level (guess) (3) Primary (4) Secondary (5) Character name Right right side of the table is simply all of the primary powersets (in two columns) and then all of the secondary powersets (in two columns) with entries highlighted if one it is used on one of the characters.
Erratic1 Posted September 9, 2021 Posted September 9, 2021 I have a Water/Kinetics corruptor which was a lot of fun to run up to 50. Does not look like you've used either of those sets.
roleki Posted September 9, 2021 Posted September 9, 2021 I'm never NOT going to yell Fire/Trick Arrow in one of these threads. With the exception of the nuke out of the primary, it is completely ranged, packs a full day's worth of debuffs, has an emergency mez protection button, and an additional nuke in the secondary that just happens to go off whenever FIRE hits it. Another interesting bird is Ice/Time... ACTUALLY completely ranged, massive ST damage, decent AoE damage, easily capable of hitting caps in nearly all positional defense numbers with better resistance than a lot of scrappers, and packing ST holds out the wazoo... I went Ice/Time/Psychic on mine so I could fart out 4x Mag 3 ST holds in a chain, and it is as ridiculous as it sounds. Ice/Cold is another sneaky-good combo, where the massive ST damage out of the primary intersects with the massive -Res out of the secondary to make you a hard-target melting (freezing?) machine. Add in Scourge and it's not even funny, stuff just falls over in front of you. 1 CEOs come and go, and one just went/The ingredients you got bake the cake you get
Carnifax Posted September 9, 2021 Posted September 9, 2021 16 minutes ago, roleki said: I'm never NOT going to yell Fire/Trick Arrow in one of these threads. With the exception of the nuke out of the primary, it is completely ranged, packs a full day's worth of debuffs, has an emergency mez protection button, and an additional nuke in the secondary that just happens to go off whenever FIRE hits it. +1 for this. Water would also work here, be all ranged and solve your "I haz no heal" issues. Both Geyser and Steam Spray do some Fire damage. Fire Blast is much better single target damage over Water but Water has good AoE and interesting slotting options. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Psylenz0511 Posted September 9, 2021 Posted September 9, 2021 Water/Dark is another good combo. Some of the -def can slot -res procs and increase all the debuff goodness of the combo.
Cyrickain13 Posted September 9, 2021 Author Posted September 9, 2021 Yeah sorry the formatting looks horrible. Columns from left to right are: (1) Character number (2) Level (3) Primary (4) Secondary (5) Character name And then the primaries and secondaries I am using in the AT
Arcadio Posted September 10, 2021 Posted September 10, 2021 Ice/Dark 1) Rains spam scourge. 2) Great ST damage 3) Stacking slows 4) Strong hard and soft control between both sets 5) Spooky ghost and it's Halloween season 1
Elia87 Posted September 11, 2021 Posted September 11, 2021 On 9/9/2021 at 4:00 PM, roleki said: I'm never NOT going to yell Fire/Trick Arrow in one of these threads. With the exception of the nuke out of the primary, it is completely ranged, packs a full day's worth of debuffs, has an emergency mez protection button, and an additional nuke in the secondary that just happens to go off whenever FIRE hits it. Another interesting bird is Ice/Time... ACTUALLY completely ranged, massive ST damage, decent AoE damage, easily capable of hitting caps in nearly all positional defense numbers with better resistance than a lot of scrappers, and packing ST holds out the wazoo... I went Ice/Time/Psychic on mine so I could fart out 4x Mag 3 ST holds in a chain, and it is as ridiculous as it sounds. Ice/Cold is another sneaky-good combo, where the massive ST damage out of the primary intersects with the massive -Res out of the secondary to make you a hard-target melting (freezing?) machine. Add in Scourge and it's not even funny, stuff just falls over in front of you. You got a build for that ice/cold corr?
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