Xandyr Posted October 10, 2021 Posted October 10, 2021 Thanks for taking time to read and hopefully offer some advice/input. As the title says, I'm not used to playing Blasters....I mainly play Tanks. I have, however, played Dual Pistols on a Defender and a Sent, and really like the concept, animations, etc. It seems to me that DP/Martial would be a nice little pairing. Use Speed of Sound to rush in, fire off Hail of Bullets, Dragon's Tail, Eagle's Claw, Speed of Sound, then hop out and mop up with Bullet Rain, Piercing, etc. I'm also used to shooting for soft capped defenses. Am I off base here? How does this look? Thank you for any and all feedback/advice/input! This Hero build was built using Mids Reborn 3.0.5.9https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Martial CombatPower Pool: LeadershipPower Pool: FightingPower Pool: SpeedPower Pool: LeapingAncillary Pool: Mace Mastery Hero Profile:Level 1: Dual Wield -- SprBlsWrt-Dmg/Rchg:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(3), SprBlsWrt-Acc/Dmg:50(5), SprBlsWrt-Acc/Dmg/Rchg:50(7), SprBlsWrt-Rchg/Dmg%:50(37), SprBlsWrt-Acc/Dmg/EndRdx:50(37)Level 1: Ki Push -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/Rchg:30(36), PndSlg-Dmg/EndRdx:30(50)Level 2: Empty Clips -- ShlBrk-Acc/DefDeb:30(A), ShlBrk-DefDeb/EndRdx/Rchg:30(5), ShlBrk-%Dam:30(7), ShlBrk-Acc/Rchg:30(15), ShlBrk-Acc/EndRdx/Rchg:30(37), ShlBrk-DefDeb:30(42)Level 4: Reach for the Limit Level 6: Swap Ammo Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg/EndRdx:50(A), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg:50(45), SprDfnBrr-Rchg/+Status Protect:50(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(46)Level 10: Burst of Speed -- Erd-Acc/Rchg:30(A), Erd-Dmg:30(11), Erd-Acc/Dmg/Rchg:30(11), Erd-%Dam:30(46), Erd-Acc/Dmg/EndRdx/Rchg:30(50), Erd-Dmg/Rchg:30(50)Level 12: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(13), ShlWal-Def:50(13), ShlWal-Def/EndRdx:50(15)Level 14: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(17), GssSynFr--ToHit/Rchg:50(17), GssSynFr--ToHit:50(19), GssSynFr--ToHit/EndRdx:50(19), GssSynFr--Build%:50(21)Level 16: Dragon's Tail -- SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(21), SprAvl-Dmg/EndRdx:50(23), SprAvl-Rchg/KDProc:50(23), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(25)Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Acc/Dmg/EndRdx:50(27), SprWntBit-Acc/Dmg/Rchg:50(31), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(34)Level 20: Reaction Time -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(36), PrfShf-End%:50(36)Level 22: Kick -- Empty(A)Level 24: Tough -- UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(40), StdPrt-ResDam/Def+:30(48), ImpSki-Status:30(48)Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/Rchg:50(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), SprFrzBls-Rchg/ImmobProc:50(45)Level 28: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(29), LucoftheG-Def/EndRdx:50(29), LucoftheG-Def/Rchg:50(31)Level 30: Hasten -- RechRdx-I:50(A)Level 32: Hail of Bullets -- Erd-Dmg:30(A), Erd-Acc/Rchg:30(33), Erd-Dmg/Rchg:30(33), Erd-Acc/Dmg/Rchg:30(33), Erd-Acc/Dmg/EndRdx/Rchg:30(34), Erd-%Dam:30(34)Level 35: Inner Will -- Mrc-Heal/EndRdx/Rchg:40(A)Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), SprBlsCol-Rchg/HoldProc:50(40)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)Level 44: Assault -- EndRdx-I:50(A)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48)Level 49: Super Jump -- BlsoftheZ-ResKB:50(A)Level 1: Defiance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Pnc-Heal/+End:50(A)Level 1: Stamina -- PrfShf-End%:50(A), PwrTrns-+Heal:50(3)Level 49: Double Jump Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;674;1348;HEX;| |78DA65935B4F135110C7CF5E5A045ADA054A29A5D042919B2CE017305144A8D4104| |97C6D3674533669B69B769BE8A3DFC06B4CB86AE205BC3D797DF763F805BC803E99| |181FEA74FFB385844D767F67E79C33F39F9973F23717426FAFDCBE20A4F0A5B251A| |B152ED2D735AB6DD70CB75E35CAA2F9B4D19BE489C275C32E99457DA16E940BAB56| |CDAD946B597F6EADEE3895AAABE78DAA6BD17CDEB02DA75E365CAB626BCBF686593| 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|F272D1974FEF7B14D12FED9F983ECBF4CB594363635BAD73CDE3A31DED68EEFFB7F| |5749DF27| |-------------------------------------------------------------------| What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Nemu Posted October 11, 2021 Posted October 11, 2021 (edited) That's how I built my first blaster on HC, focusing on typed defenses. The accessibility of winter sets made it easier to do so compared to live. I've since changed my approach. For Melee blasting S/L/R def is enough, most melee range attacks have an S/L component and the rest is essentially ranged. Ranged defense also covers any pure elemental range attacks that mobs throw at you, and those are more common than pure elemental melee attacks. As long as you move you can swing the odds in your favor by minimizing melee retaliation exposure and letting range defense do most of the work. Remember range defense works whether you are 10ft away from a mob or 80ft, as long as they can't swing at you. It's also OK to have less than softcapped S/L defense. Range defense is more important. Next slot attacks as attacks, and take combat jumping way earlier. You are already at a disadvantage when it comes to mezzes, so why delay the ONE immunity you can have for 49 levels, especially as a melee blaster? You are also missing some FF +rech and -rez proc opportunities. Here's an alternate version for you to reference. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Martial CombatPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(47), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(49)Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(17)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(47)Level 6: Reach for the Limit Level 8: Bullet Rain -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(9), Ann-ResDeb%(9), SprFrzBls-Acc/Dmg(11), SprFrzBls-Acc/Dmg/EndRdx(11)Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13), WntGif-ResSlow(43)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 14: Burst of Speed -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(33)Level 16: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37)Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34), AchHee-ResDeb%(40)Level 20: Reaction Time -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)Level 22: Swap Ammo Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(48)Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(33)Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/Rchg(43)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)Level 41: Inner Will -- RechRdx-I(A)Level 44: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)Level 47: Tactics -- HO:Cyto(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 22: Chemical Ammunition Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;708;1416;HEX;| |78DA6593CB4F135114C6EF3C4AA1B4D2A1E5514BA52D20D0CA80262E5C912862546| |A2AAC0D19616C479B76D24E232C5DB857A331E1E9D2F85A19F7FE1BEAC6950B054C| |5CF840339ECE770A354E32F33B731EF79CFBDD99DCCA4CF0D5853BD3420A9D2B19B| |5DAE2597A3A66D57FC570EA55A3241A979FEE380716E78D72C15CD667EA4669316F| |D59C4AA936DC8C2DD46DBB5275F49C51752C8AE78CB265D74B866355CADAC572D1A| |C9A65476F1AC17CA552D2E74CC3B6CA8580F7B2609BE672C83367AD42D1A1405733| |6BD9ACD68A961D3B6F5B4B7AB363CE5832E9D1B057FB69CC0CDDB1303DA4C6E0AE4| |F08558893AA9025A60CAA0A5305DB7C607858F0E52A224F48AB42BF0A4ECE83530B| |A046B912F7916E08AC53008F14991618BEC9BC05F692A60A6A15A547F27C993FF49| |A50C5C43BD9A3FE41F6FCDDD4C7875C3711C67190ADFAEF22DEFE51013F8181D7D8| |4BE00D3844051DA8913BDEA326C86B67E2A849534E277A489DD9C68C1D22C88C52F| |F10EF33B486FCEE75E606D8BF091EDD0293DB600FD576F1BC5D4F789E0D707893B9| |C5DC0607698F1AF7D39EC2977C06A69E335F305F82A36F693F11D295FA45B836F21| |DB1E80FE64FB0F717731FECFF0D0E50DF1ED659263DFA60CB7DB7B1F6E40A731554| |2827C69AC54EF1FE1B4574762AC5E27CBE713EDF8159C5D373E01278EC326A34CA4| |D706E82738FED72CE1E98FC86DC14CD38083D7D837CFEA3D3888D7FC67733FE85B9| |0366CEC8DE1AFB549BE63DA5B9CF5058F26243513046FA8D20471DB9075D8EDF673| |E603E64CD1F817D54338699C45816DF77927A6579CEACE2F37C2754A68FD9064EF8| |99ED6084F4D03183D04F13544544C937C53DA69A7AAA07FF6AE3C85C57A4D4833FD| |F9D6B8D2A502AAF72987C9257B11338F887D9B3D7EA4941D9DDFFB2BEB67A1E6375| |F7DF6B4DA3CF09CDDCF5167B433BFCCCE62254C9763E70685F6BB18D16FB7A8BFD1| |76A69F1C1| |-------------------------------------------------------------------| Edited October 11, 2021 by Nemu 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
plainguy Posted October 13, 2021 Posted October 13, 2021 (edited) Figured I would edit this. Your build is much better than mine and I am running 8/3 setting.. I am going to switch to your build, honestly.. Smash/Lethal/Range/Energy Defense cap. It is a fun build. I love the Ki Push then shooting them in the air, when they go in the air. Sometimes they just fly back. But still fun. This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Martial CombatPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27)Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3)Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9)Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19)Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13)Level 10: Kick -- Empty(A)Level 12: Reach for the Limit Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Dmg/EndRdx(34)Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45)Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23)Level 20: Reaction Time -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/EndRdx(36), PrfShf-End%(37)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)Level 28: Inner Will -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39)Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48)Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: Defiance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Prv-Heal(A), Prv-Absorb%(3)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 24: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;691;1382;HEX;| |78DA65944B4F13611486BFB994DA4AA52DBD520A520A62C181AA7B13458D092515D| |46D3381099DA44E27ED34D1A57B5DB8328172335E37FE097F867849BCA10674EFA2| |9ECE790B8D9D64E63973CEF77E9773CE4CE1DE7CFF9BEB0F2E092970A5A2D7EBA5C| |BF4748C9A7751771A35BD22DA9797EE1402A525DD5A3356B5F9865E2915CDBA53AD| |D4B39DD872C3B6AB35472BE835C7A47841B74CBB51D11DB36A856E5865A366588ED| |63102C56AB5A25D33D7CA8E69ADF9DDB765DB3056FB5D73C1D06DF20F745E568D5A| |BD6CDAC9ABB6B9A275562CE82B063DDAF6FD046D334777322870B53C6293905785B| |A056E33FB7698434FC15D66307BA455C42D424615E78AE04DA6BCC41CA27524AC23| |AD2BAEFEC406D3DF0437997D5B886F3353A455A05584EAFA4E49A0CC0C2AA0CA0C7| |B98C3A4F5B80BB75AE92097876CD5BBC77387DF33231F98FD1FC14F4C99043ED608| |5F8B2E11A6539FC48C11B203D859E0501622AD8AEC2FF02773D2E26C4D569963779| |951D20EB0561E8076E60708ED28ED3884F943C87A0C554AA04A095425826AC550AD| |18CD3FC8FB54061FCAAE6FFC11F898997DC2CCD029A33C568A4EB37E041CA7581CB| |1F81EF4EF98318A25114BB627C8FBC4708419A7F55388A5EE485C8DDBCC10E9D21C| |93D351F68D44C020738CCE3E8AB38F36B99AA737C12D709B39B603EE3213B47606D| |ACC67CEE5992FE057F01B33F71D75DA6726493B81AE9E4057CF74BA1ADD3C8BEE1E| |A4734CF1393C53CF3827679F832FC097CCDC2BF0355321ED34F2337D9EBB6DB69D6| |8DA834A310DF9D1909F3CF2338BFCFCA5FCCC61CCDC7F63F29D1C523A047A75583D| |FA5ADBAFD4C90BC7516A72DE55513DFA4E85E48E3AF09347EAF61CF6787E1F7B246| |91F5FCE01F34FF768F45B5BD4CAF56C68AEC793EFF15CE8F15CECF1F88E7F18AD75| |FA7E3CB037BAEC6697FD96FE8471D8FF00FA8300BB| |-------------------------------------------------------------------| Edited October 13, 2021 by plainguy Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
plainguy Posted October 13, 2021 Posted October 13, 2021 (edited) Just respeced into your build.. Much, much better.. I think I can do 4/8 with it.. Edited October 13, 2021 by plainguy Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Xandyr Posted October 15, 2021 Author Posted October 15, 2021 On 10/12/2021 at 9:03 PM, plainguy said: Just respeced into your build.. Much, much better.. I think I can do 4/8 with it.. My build, or Nemu's? What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
plainguy Posted October 15, 2021 Posted October 15, 2021 53 minutes ago, Xandyr said: My build, or Nemu's? No yours.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Xandyr Posted October 21, 2021 Author Posted October 21, 2021 Finally respecced into this. I did make a small change. All I can say is ....wow! So much fun. I can see myself getting into trouble with this toon haha What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
FUBARczar Posted November 5, 2021 Posted November 5, 2021 None of the above. Those build have lots of pointless powers. https://tinyurl.com/4ded8brz
Frozen Burn Posted November 11, 2021 Posted November 11, 2021 Sometimes, you need those pointless powers to be carriers for set bonuses. Sometimes, you take those pointless powers for concept reasons. And Sometimes, you take those pointless powers just because they are plainly fun as hell.
brasilgringo Posted November 12, 2021 Posted November 12, 2021 Don't forget that Suppressive Fire procs really well and is a fast attack. Also theory-crafters say that you can get a better single-target dps rotation w/o EC. This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Atirador: Level 50 Mutation BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Martial CombatPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Dual Wield -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7)Level 1: Ki Push -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Dmg/Rchg(9), KntCmb-Acc/Dmg(9)Level 2: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), AchHee-ResDeb%(15)Level 4: Storm Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(15), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(17), Hct-Dam%(19), FrcFdb-Rechg%(19)Level 6: Reach for the LimitLevel 8: Bullet Rain -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(21), Bmbdmt-Dam(21), PstBls-Dam%(23), FrcFdb-Rechg%(23), Ann-ResDeb%(25)Level 10: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(25), Erd-%Dam(27), Erd-Dmg(27), Erd-Dmg/Rchg(29), FuroftheG-ResDeb%(29)Level 12: Swap AmmoLevel 14: Suppressive Fire -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(31), GldJvl-Dam%(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(33), GldNet-Dam%(33)Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(33), Erd-%Dam(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Dmg(34), FrcFdb-Rechg%(36)Level 18: Executioner's Shot -- Apc-Dmg/EndRdx(A), Apc-Dmg(36), Apc-Dam%(36), ShlBrk-%Dam(37), GldJvl-Dam%(37), TchofLadG-%Dam(37)Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx(40), UnbGrd-Max HP%(40)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-Def(42), Rct-ResDam%(42)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42)Level 28: Inner Will -- Prv-Absorb%(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(43)Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45), Erd-%Dam(46)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46)Level 38: Reaction Time -- PrfShf-End%(A), PwrTrns-+Heal(48), PwrTrns-EndMod(50)Level 41: Web Envelope -- HO:Endo(A)Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 47: Super Speed -- BlsoftheZ-ResKB(A)Level 49: Super Jump -- WntGif-ResSlow(A)Level 1: DefianceLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- EndMod-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A)Level 12: Chemical AmmunitionLevel 12: Cryo AmmunitionLevel 12: Incendiary AmmunitionLevel 49: Double JumpLevel 47: Speed Phase------------
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