Arnabas Posted November 20, 2021 Posted November 20, 2021 I don't know if it's just me, but when using super jump, I won't change direction mid-air unless I have a concept to explain it. For example, I have a character who (in my mind) has a device that launches him into the air and then he uses his cape to glide/ direct himself. Other characters can only go in a straight line and will only change direction once they land.
Yomo Kimyata Posted November 20, 2021 Posted November 20, 2021 Super Jump is probably the power I most wish I had in real life. Instead I’m just running around with Combat Jumping like some sort of idiot. Who run Bartertown?
Oubliette_Red Posted November 20, 2021 Posted November 20, 2021 For me it wasn't necessarily Super Jump, but Inertial Reduction on my main back on Legacy. I always got a kick out of popping off IR, leaping straight up and seeing the warning "You are our of range of your Sidekick!". 😁 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Doomguide2005 Posted November 22, 2021 Posted November 22, 2021 Super Jump was the first travel power I recall seeing up close ... and the tell I sent asking the user "was that fly?" as they had soared up and away over Grendel's Gulch. Maybe it wasn't Fly but it did become my travel power all the way to 50 as a result.
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