Guest JackRooks Posted June 3, 2019 Posted June 3, 2019 Scrappers and Brutes are grossly overpowered and trivialize all content. Protip: You can't
jack_nomind Posted June 3, 2019 Posted June 3, 2019 Wouldn't dream of it. I'd easily put Scrappers and Brutes in the top 13 of ATs for trivializing content. No-Set Builds: Tanker Scrapper Brute Stalker
LorannaPyrel Posted June 3, 2019 Posted June 3, 2019 Scrappers and Brutes are grossly overpowered and trivialize all content. Protip: You can't Tanker: Hold my insp tray *knucklecrack emote* - Loranna
Without_Pause Posted June 3, 2019 Posted June 3, 2019 Since Incarnates can happen, I think it is simply more than just those two ATs. Certainly controllers can be made to be rather strong, see Ill/rad. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Adeon Hawkwood Posted June 3, 2019 Posted June 3, 2019 Scrappers and Brutes are great. Right up until you start stacking Defenders, Corruptors and Controllers and realize that those melee ATs were just holding you back from true greatness. Defender Smash!
marcussmythe Posted June 3, 2019 Posted June 3, 2019 Melee ATs in general look really good on paper, and solo, they can be super impressive. Their overall impact is probalby less than that of anything with a buff/debuff set, and a well designed weilder of a buff/debuff set, with a cunning plan, and IOs/Incarnates, can do anything solo any melee AT could. Often this is done by leveraging recharge to 'perma' powers that were never meant to be (I'm looking at -you- powerbuildup perma foresight). Ultimately, pretty much anything in CoH can invalidate content, the buff/debuff sets just do it harder and easier, at the end of the day. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
MunkiLord Posted June 3, 2019 Posted June 3, 2019 Being a Scrapper is a mindset, and in that regard, I agree we are way OP'd. The Trevor Project
Murcielago Posted June 4, 2019 Posted June 4, 2019 Play content without IOs and come back and say the same thing but you can't. It takes a lot of INF, IOs, and time to make any AT trivialize content. A brute or scrapper cannot solo +4 x8 without IOs, they would absolutely get demolished.
Hopeling Posted June 4, 2019 Posted June 4, 2019 Everything in this game is grossly overpowered. That's why we love it.
marcussmythe Posted June 4, 2019 Posted June 4, 2019 Play content without IOs and come back and say the same thing but you can't. It takes a lot of INF, IOs, and time to make any AT trivialize content. A brute or scrapper cannot solo +4 x8 without IOs, they would absolutely get demolished. As much as I love the madness unleashed by IOs and Incarnates, I may start doing a series of ‘no sets, no incarnates’ characters. -Maybe- SOs only, though lvl 50 IOs and HammiOs do open up possibilities. Not that Im -against- Game-Shattering Power, but I feel the ATs and powersets start to lose some of their distinction under the weight of incarnates and set bonuses, so it might be cool? Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
jack_nomind Posted June 4, 2019 Posted June 4, 2019 As much as I love the madness unleashed by IOs and Incarnates, I may start doing a series of ‘no sets, no incarnates’ characters. -Maybe- SOs only, though lvl 50 IOs and HammiOs do open up possibilities. You mean like the ones in my signature? No-Set Builds: Tanker Scrapper Brute Stalker
Chaos String Posted June 4, 2019 Posted June 4, 2019 Lusca is easily soloable on a couple ATs. Hint: scrappers aren't one of them. Can't kill me, I'm zeroes and ones.
marcussmythe Posted June 4, 2019 Posted June 4, 2019 As much as I love the madness unleashed by IOs and Incarnates, I may start doing a series of ‘no sets, no incarnates’ characters. -Maybe- SOs only, though lvl 50 IOs and HammiOs do open up possibilities. You mean like the ones in my signature? Yes, exactly like that. I think you may be part of what got me thinking about it. Once IO Set Bonuses and Incarnates come into it, everyone is a buffing/debuffing/tank/nuker, with IO set bonuses and Incarnate Abilities kinda 'overwhelming' the underlying character, till it feels like AT/Powerset is just a matter of choosing a good 'framework' to support Set Boni and Incarnate stuff. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Murcielago Posted June 4, 2019 Posted June 4, 2019 As much as I love the madness unleashed by IOs and Incarnates, I may start doing a series of ‘no sets, no incarnates’ characters. -Maybe- SOs only, though lvl 50 IOs and HammiOs do open up possibilities. You mean like the ones in my signature? Yes, exactly like that. I think you may be part of what got me thinking about it. Once IO Set Bonuses and Incarnates come into it, everyone is a buffing/debuffing/tank/nuker, with IO set bonuses and Incarnate Abilities kinda 'overwhelming' the underlying character, till it feels like AT/Powerset is just a matter of choosing a good 'framework' to support Set Boni and Incarnate stuff. That's the appeal of this game, prior to IOs and after ED, the game really took on the you have to team to advance flavor and it didn't sit well with me. IOs freed me up to solo more content that I would have otherwise been squashed by.
StarseedWarrior Posted June 5, 2019 Posted June 5, 2019 Mmos get ruined when its not team encouraged, part of the reason why cox is so good is the importance and diversity of team roles, I hear you on being able to solo but lets not want that in sacrifice of team things to.
Murcielago Posted June 5, 2019 Posted June 5, 2019 Mmos get ruined when its not team encouraged, part of the reason why cox is so good is the importance and diversity of team roles, I hear you on being able to solo but lets not want that in sacrifice of team things to. I agree, CoH does a good job of balancing solo'ing and teaming. There's no way to solo most endgame trials/tfs.
marcussmythe Posted June 5, 2019 Posted June 5, 2019 As much as I love the madness unleashed by IOs and Incarnates, I may start doing a series of ‘no sets, no incarnates’ characters. -Maybe- SOs only, though lvl 50 IOs and HammiOs do open up possibilities. You mean like the ones in my signature? Yes, exactly like that. I think you may be part of what got me thinking about it. Once IO Set Bonuses and Incarnates come into it, everyone is a buffing/debuffing/tank/nuker, with IO set bonuses and Incarnate Abilities kinda 'overwhelming' the underlying character, till it feels like AT/Powerset is just a matter of choosing a good 'framework' to support Set Boni and Incarnate stuff. That's the appeal of this game, prior to IOs and after ED, the game really took on the you have to team to advance flavor and it didn't sit well with me. IOs freed me up to solo more content that I would have otherwise been squashed by. I guess my gripe (inasmuch as I have one) is that IOs and Incarnates and some later powers/sets are so much better at raising practical survivabity on a soft character than they are on raising practical offense on a tough character. This is largely because Tanks were already so tough it was kinda silly, the fact that IOs and their ilk are soo good at DEF and RCHG and soo bad at damage, but mostly due to the ‘increasing return on further investment’ that you hit when slathering on defense and resist as they approach the cap. Its also waaaay too late to fix it, in terms of game design- and its not like a Tanker cant be radically tougher than the higher damage ATs. Its just that unless your job is annoying Lord Recluse with lots of towers up, the tank is wasting that survivability advantage, and once you reach ‘baddies cant kill me’ anything extra is fluff and yould be better served to flatten those baddies faster. *shower thoughts* Bruising was a step in the right direction - 20% Res Debuff is handy, and in theory allows the Tanker to 'make up' a little of what they are missing. The big problem is that it doesnt stack, doesnt last all that long, is only on the first (often worst) attack in the set, and the targets that it would be most valuable against (AVs) are basically immune to it. If the Bruising debuff was propagated to the rest of the Tanker Secondary attacks, was unresistable, and could stack some - and/or had a -regen component, equally unresisted - Id feel like the tank brought something of value in late game to make up for for what it loses in damage. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
jack_nomind Posted June 5, 2019 Posted June 5, 2019 *shower thoughts* Bruising was a step in the right direction - 20% Res Debuff is handy, and in theory allows the Tanker to 'make up' a little of what they are missing. The big problem is that it doesnt stack, doesnt last all that long, is only on the first (often worst) attack in the set, and the targets that it would be most valuable against (AVs) are basically immune to it. If the Bruising debuff was propagated to the rest of the Tanker Secondary attacks, was unresistable, and could stack some - and/or had a -regen component, equally unresisted - Id feel like the tank brought something of value in late game to make up for for what it loses in damage. sign on! No-Set Builds: Tanker Scrapper Brute Stalker
Chaos String Posted June 5, 2019 Posted June 5, 2019 *shower thoughts* Bruising was a step in the right direction - 20% Res Debuff is handy, and in theory allows the Tanker to 'make up' a little of what they are missing. The big problem is that it doesnt stack, doesnt last all that long, is only on the first (often worst) attack in the set, and the targets that it would be most valuable against (AVs) are basically immune to it. If the Bruising debuff was propagated to the rest of the Tanker Secondary attacks, was unresistable, and could stack some - and/or had a -regen component, equally unresisted - Id feel like the tank brought something of value in late game to make up for for what it loses in damage. Just to point out: AVs don't resist -res debuffs. https://cityofheroes.fandom.com/wiki/Archvillain_Resistance Can't kill me, I'm zeroes and ones.
jack_nomind Posted June 5, 2019 Posted June 5, 2019 Just to point out: AVs don't resist -res debuffs. https://cityofheroes.fandom.com/wiki/Archvillain_Resistance Everything resists -res debuffs, although exactly what that means might be different than you think. https://paragonwiki.com/wiki/Resistance_(Mechanics)#Resistance_to_Resistance_Debuffs No-Set Builds: Tanker Scrapper Brute Stalker
Chaos String Posted June 5, 2019 Posted June 5, 2019 I understand that mechanic. I should clarify: AV Resistances offer no special resistance to -res. Hence Bruising is as useful against AVs as it is against anything. Can't kill me, I'm zeroes and ones.
marcussmythe Posted June 5, 2019 Posted June 5, 2019 *shower thoughts* Bruising was a step in the right direction - 20% Res Debuff is handy, and in theory allows the Tanker to 'make up' a little of what they are missing. The big problem is that it doesnt stack, doesnt last all that long, is only on the first (often worst) attack in the set, and the targets that it would be most valuable against (AVs) are basically immune to it. If the Bruising debuff was propagated to the rest of the Tanker Secondary attacks, was unresistable, and could stack some - and/or had a -regen component, equally unresisted - Id feel like the tank brought something of value in late game to make up for for what it loses in damage. Just to point out: AVs don't resist -res debuffs. https://cityofheroes.fandom.com/wiki/Archvillain_Resistance Well, Hunh. Could have sworn they didnt. Good to know. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
Sarrate Posted June 6, 2019 Posted June 6, 2019 Something else to consider: Bruising is implemented as a temporary power that reduces resistance, not as a debuff from the power itself. What this means is that it always operates at full strength and isn't reduced against higher level mobs (the mob is debuffing itself). How useful that is depends on what kind of content you're facing, of course. (A +4 would normally reduce its effectiveness to 48% (source).)
HoundsTooth Posted June 6, 2019 Posted June 6, 2019 Play content without IOs and come back and say the same thing but you can't. It takes a lot of INF, IOs, and time to make any AT trivialize content. A brute or scrapper cannot solo +4 x8 without IOs, they would absolutely get demolished. As much as I love the madness unleashed by IOs and Incarnates, I may start doing a series of ‘no sets, no incarnates’ characters. -Maybe- SOs only, though lvl 50 IOs and HammiOs do open up possibilities. Not that Im -against- Game-Shattering Power, but I feel the ATs and powersets start to lose some of their distinction under the weight of incarnates and set bonuses, so it might be cool? You could try having two builds? One OP build with lots of sets and other build with just SO's. You can switch between the two. I change my mindset as I play. Levels 1-45 are when I can have a regular build. Once I get closer to 50 and get veteran levels, I like the challenge of getting the most OP build I can afford.
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