Sovera Posted December 10, 2021 Posted December 10, 2021 2 minutes ago, The_Warpact said: No lightning rod you say, how interesting. Why? I don't consider it a good power. I'm weird, I know. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
The_Warpact Posted December 10, 2021 Author Posted December 10, 2021 Just now, Sovera said: I don't consider it a good power. I'm weird, I know. Not weird, just interesting. I figured that it being a great opener would be an automatic pick and never considered anyone not taking it. To each their own. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Sovera Posted December 10, 2021 Posted December 10, 2021 (edited) On 12/10/2021 at 12:45 AM, The_Warpact said: Not weird, just interesting. I figured that it being a great opener would be an automatic pick and never considered anyone not taking it. To each their own. It has the recharge of a Blaster nuke while doing slightly under twice the damage of a normal PbAoE. We can use a normal PbAoE five times in Lightning Rod's recharge. I just don't feel it merits the slots for a once-per-fight power. But I hardly play Elec in the first place. I've changed my mind since. Edited February 12 by Sovera 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Spaghetti Betty Posted December 13, 2021 Posted December 13, 2021 On 12/9/2021 at 6:57 PM, Sovera said: It has the recharge of a Blaster nuke while doing slightly under twice the damage of a normal PbAoE. We can use a normal PbAoE five times in Lightning Rod's recharge. I just don't feel it merits the slots for a once-per-fight power. But I hardly play Elec in the first place. QFT Also, gonna add a +1 for MA. It's become one of my favorite tanker secondaries. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Rahabina Posted December 14, 2021 Posted December 14, 2021 (edited) On 12/13/2021 at 2:35 AM, Spaghetti Betty said: QFT Also, gonna add a +1 for MA. It's become one of my favorite tanker secondaries. How is endurance management on a stone/MA i am really considering this being my next tanker. My favorite is a D/D so Dark Melee for the secondary on the new tanker came into my mind first but I see no one mentions here, not a good sign lol. Edited December 14, 2021 by Rahabina
Spaghetti Betty Posted December 14, 2021 Posted December 14, 2021 1 hour ago, Rahabina said: How is endurance management on a stone/MA i am really considering this being my next tanker. My favorite is a D/D so Dark Melee for the secondary on the new tanker came into my mind first but I see no one mentions here, not a good sign lol. Not all that bad. MA isn't a very endurance heavy set to use, and Crystal Armor gives a recovery buff as well. Once you start IOing, you'll hardly have to keep an eye on your end bar. On the other hand, Stone/Dark is a classic, if not a little bit of a late bloomer. Once you get Dark Consumption it really starts to take off. Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
PLVRIZR Posted December 15, 2021 Posted December 15, 2021 15 hours ago, Spaghetti Betty said: On the other hand, Stone/Dark is a classic... First, with 1,000 character slots...do them both! Second, Stone/Dark "pales" in comparison, once you see the stone tank animations, in Granite form, doing high/spinning/somersault kicks 😁 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Erratic1 Posted December 15, 2021 Posted December 15, 2021 On 12/9/2021 at 6:45 PM, The_Warpact said: Not weird, just interesting. I figured that it being a great opener would be an automatic pick and never considered anyone not taking it. To each their own. On my Elec/Stone brute I find it to be pretty nice whenever I use it. When it is up I use it. As a fallback opener you can target a foe, queue up Thunderstrike, then simply teleport into the crowd. 1
Erratic1 Posted December 15, 2021 Posted December 15, 2021 On 12/9/2021 at 6:57 PM, Sovera said: It has the recharge of a Blaster nuke while doing slightly under twice the damage of a normal PbAoE. We can use a normal PbAoE five times in Lightning Rod's recharge. I just don't feel it merits the slots for a once-per-fight power. But I hardly play Elec in the first place. Keep in mind Lightning Rod is a radius 20 power, compared to radius 7 for Thunderstrike meaning it hits 8 times the area.
Senbonbanana Posted December 15, 2021 Posted December 15, 2021 (edited) I've been messing around on a stone/psy, and so far I am not impressed. /Psy seems like a very.....underwhelming secondary. The boggle mechanic doesn't seem to make any sort of difference what so ever. Does it get any better, or is /psy at or near the bottom in terms of good secondaries? EDIT: I take, slot, and love Lightning Rod on every Electric Melee toon I play. I don't care what kind of damage it does, it looks friggin' awesome, it's one of my favorite looking powers. The fact it has a bigger radius and is an excellent attention grabber on a tank, I can't think of a reason not to take it. Edited December 15, 2021 by Senbonbanana
Erratic1 Posted December 15, 2021 Posted December 15, 2021 1 hour ago, Senbonbanana said: I've been messing around on a stone/psy, and so far I am not impressed. /Psy seems like a very.....underwhelming secondary. The boggle mechanic doesn't seem to make any sort of difference what so ever. Does it get any better, or is /psy at or near the bottom in terms of good secondaries? EDIT: I take, slot, and love Lightning Rod on every Electric Melee toon I play. I don't care what kind of damage it does, it looks friggin' awesome, it's one of my favorite looking powers. The fact it has a bigger radius and is an excellent attention grabber on a tank, I can't think of a reason not to take it. The Boggle mechanic works but is not a grand mechanic. As for things getting better, Mass Levitate is fun but I am not sure that is going to ice your cake. I do not dislike my original Homecoming character, a Rad/Psi Tanker, but I do not play her very much either.
Rahabina Posted December 18, 2021 Posted December 18, 2021 (edited) On 12/15/2021 at 7:16 AM, PLVRIZR said: First, with 1,000 character slots...do them both! Second, Stone/Dark "pales" in comparison, once you see the stone tank animations, in Granite form, doing high/spinning/somersault kicks 😁 So I made a Stone MA, loved it, modified someone else's build i found in the forums and got my endurance to goddess level. After this i reslotted my old DD brute and get her endurance perfect... So my next will be the Stone Dark i think, stone fairy! This Hero build was built using Mids Reborn 3.1.1.2https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Rominah: Level 50 Magic TankerPrimary Power Set: Stone ArmorSecondary Power Set: Martial ArtsPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: FlightAncillary Pool: Mu Mastery Hero Profile:Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Reactive Defenses - Scaling Resist Damage Level 1: Thunder Kick (A) Hecatomb - Damage/Recharge (5) Hecatomb - Accuracy/Damage/Recharge (7) Hecatomb - Accuracy/Recharge (7) Hecatomb - Damage/Endurance (9) Hecatomb - Chance of Damage(Negative) Level 2: Stone Skin (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Cobra Strike (A) Overwhelming Force - Accuracy/Damage (17) Overwhelming Force - Endurance/Recharge (19) Overwhelming Force - Accuracy/Damage/Endurance (19) Overwhelming Force - Damage/Endurance/Recharge (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Earth's Embrace (A) Aegis - Psionic/Status Resistance Level 8: Mud Pots (A) Superior Might of the Tanker - Accuracy/Damage (23) Superior Might of the Tanker - Damage/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Recharge (25) Superior Might of the Tanker - Damage/Endurance/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (27) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 10: Warrior's Provocation (A) Perfect Zinger - Chance for Psi Damage Level 12: Rooted (A) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Crane Kick (A) Sudden Acceleration - Knockback/Damage/Recharge (33) Sudden Acceleration - Knockback/Damage/Endurance (34) Sudden Acceleration - Knockback/Accuracy/Damage (34) Sudden Acceleration - Knockback/Accuracy (34) Sudden Acceleration - Knockback to Knockdown Level 18: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Performance Shifter - Chance for +End Level 20: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 22: Brimstone Armor (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Tough (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense Level 30: Maneuvers (A) Shield Wall - Defense (42) Shield Wall - Defense/Endurance Level 32: Eagles Claw (A) Superior Gauntleted Fist - Accuracy/Damage (45) Superior Gauntleted Fist - Damage/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (46) Superior Gauntleted Fist - RechargeTime/+Absorb Level 35: Crippling Axe Kick (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (43) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 38: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (39) Superior Frozen Blast - Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Recharge (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (48) Superior Frozen Blast - Recharge/Chance for Immobilize Level 41: Dragon's Tail (A) Superior Avalanche - Accuracy/Damage (47) Superior Avalanche - Damage/Endurance (47) Superior Avalanche - Accuracy/Damage/Endurance (49) Superior Avalanche - Accuracy/Damage/Recharge (50) Superior Avalanche - Recharge/Chance for Knockdown (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 44: Assault (A) Endurance Reduction IO Level 47: Granite Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Fly (A) Winter's Gift - Slow Resistance (20%) Level 1: Gauntlet Level 1: Brawl Edited December 18, 2021 by Rahabina
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