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Posted

Hola fellow COHers.  I am currently leveling a stone armor / ice melee tanker.  I would like build advice for my final destination once I reach 50.  My goal for this tanker is uber survivability, take damage, hold agro and control.  Any and all builds and advice is greatly appreciated.  Thank you.  

Posted

Here's my titular toon (thanks to @Hyperstrike, for much of the non-Granite build).  I kept Granite as an emergency button, but rarely need it.  It's SS, rather than Ice Melee, but you can plug and play the sets.  He's a little end hungry, but only when ex'd down, as Ageless fixes that issue.

 

https://www.midsreborn.com/builds/download.php?uc=1544&c=729&a=1458&f=HEX&dc=78DA65944B4F135114C7EFB453A1D042A1408102A5E5D516185AC0C467A21148146A0810166E9A4687D288D3663A18D98BE2561726C60726BEBF805FC0CFE00B7CAF511357AEC6C39CFF4D256D02BF39E7DE73FEFF7B7AA7996B53BE9595995342F19D59CB95CBD9A59C7159376B33EB56CE2A140D411FDFFCDCF2C2D90B0BD9AB935AAA86129DBC293BA5AFE84659D716ADA2A1674F9B578A66184B197D4DA785F5123D2F5AA66EE4AD556A542CAE69737AAE5430F27E279829E4572D8A9A9D6889AA4A4593A51BE5EE4BBA595E2D9482D3A5C2456DDAD0CDFC4636932B5BBAB9D14E6EE2F4B7E3A57FCABE59617B442B3DA555E16A0167DD0ED53F4C5F80F30D41E6489D90D5547C4BE5CD5BCC4337C11BCCDA4DF03A7397941528AB4A8C9E8654D1DCC36C89805166DB383BF844456E01BBEE0CDB686B2376ABA2EB3CC75D218EA3B31CF71DE65823BB1E69D7B383337D64B67F00DF333BDF816F995F48B90676DD35E85CB704467853140E3ED366AF0225EF633E70CF36F8087CC8EC7D00DE678E91CD7AD814F56597930CD1F5F1E3E08A3FCC72BDBBBCE8A2C54659D1B8C9C9AFE4A1491A6EC27CFB30DF7ECCB71FF34D9366508E2638CC1DFA93CCA104180787988941E637526A8592D28A3B3488BBE2266F216923041B09D848C0461236BE53A70ED9A94376C26D1C278F61BE32B627FC92B5A34F98832F9823CFC167E053AC938D6ECC4F7477F2FC7E905C440E35E26799E45F5C7AAA8849E33178E9C3A9927803D2F03649DE06E4FC064EB2E6E809F03873EC1878143CC26C22A5B83C751C4A69284D50E761745686B7847393473799DB645543A5D0EE51BBA02A5ED13D49E1F229A9BBAC91BE8DEF4CADBCEF76972AE4C7DE8F6D5BCC1D481DE2A27955D65052090B27B95757797F8532CAC99F0792714EFE72926CC8A5ECF1781B96F97C8173FCD5FF3EB009AE0370DD7C87F92659790BEC64B5FB54752A5D9D9AA84E4D56A7BC81CA4F8D5D1B227D19BC8EFD17FC0396B8DCFD

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

Here's an Ice Melee takeoff, built with Granite if you really feel you need it.
But essentially an Un-Granite.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snowcapped: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ShlWal-Def(3), Rct-ResDam%(5)
Level 1: Frozen Fists -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)
Level 2: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17)
Level 4: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(23)
Level 6: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27)
Level 8: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 14: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(34), RctRtc-Pcptn(36)
Level 18: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39)
Level 26: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 28: Freezing Touch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42)
Level 30: Combat Teleport -- WntGif-ResSlow(A), GssSynFr--Build%(43), Wrp-+Special(43)
Level 32: Granite Armor -- UnbGrd-Max HP%(A), ShlWal-Def(43)
Level 35: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(45)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Frozen Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 47: Physical Perfection -- PwrTrns-+Heal(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thank you for the builds.  From what I have read and based on the history of stone armor, granite is no longer the go to correct?  Is it based of its drawbacks or is it just better to build through the other armors?

 

Posted

Here is the most recent iteration for my own Graniteless Stone/Ice Tanker:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mother Lode: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(33)
Level 1: Frozen Fists -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(19)
Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 4: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx(5), IceMisTrmt-+ColdDmg(7), PstBls-Dam%(7), Bmbdmt-+FireDmg(9)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50)
Level 8: Stone Skin -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx(37), ImpArm-ResPsi(37), Rct-Def(42), Rct-Def/EndRdx(43)
Level 10: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/Rchg(23), GldArm-3defTpProc(40), ImpArm-ResPsi(43)
Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(48)
Level 14: Boxing -- Empty(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(27), PrfShf-End%(33), PrfShf-EndMod(42)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-ResDam%(43)
Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), UnbCns-Dam%(31)
Level 30: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(23), RctArm-ResDam/Rchg(25), ImpArm-ResPsi(33)
Level 32: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam(37), ImpArm-ResPsi(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(42)
Level 38: Frozen Aura -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dam%(40), Arm-Dam%(40)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), TchofLadG-%Dam(45), GldJvl-Dam%(45), Apc-Dam%(46)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Teleport -- WntGif-ResSlow(A)
Level 1: Gauntlet 
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(19)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(36)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------

 

Strong resists across the board and very solid defenses even without Granite. Also I get to see my costume!

 

This build is moderately proccy, but mindful of survivability first. Runs a bit hot on end, but actually not bad at all once fully slotted with your end support. None of the Ice attacks are too end hungry, so no big spikes to create an end crisis that the steady recovery can't keep up with. I do not run Ageless, instead enjoying the extra buffer of Barrier when needed. Moderate recharge focus, and near immunity to slows.

 

 

 

Posted

Granite is still the (numerically) best power in terms of Def/Res (excluding psi) since you can cap everything but psi and you can IO out all of the penalties except the jump height.  New stone armor, however, can be "tough enough" that you don't need to run granite all the time.

What this team needs is more Defenders

Posted
23 minutes ago, Psyonico said:

Granite is still the (numerically) best power in terms of Def/Res (excluding psi) since you can cap everything but psi and you can IO out all of the penalties except the jump height.  New stone armor, however, can be "tough enough" that you don't need to run granite all the time.

This is fair to be sure! Granite is still a good and efficient power.

 

Personally I can't stand how slow Rooted in Granite makes you, even with Teleport to keep me moving. I am thankful that Rooted no longer slows you down outside of Granite these days. 

 

The -recharge and -damage can definitely be made up for, but given how tough one can make Graniteless these days without going to crazy lengths, it's a much more balanced trade. 

 

 

Posted

If you want to be silly strong, here is a Granite/Ice/Soul build I crafted a few months back. If you can manage to proc Might of the Tanker every time on Frozen Aura, you can achieve capped Psi Resistance along with all other damage types being capped. Also, your Freezing Touch acts as a double absorb proc. You'll be slow, but Combat Teleport and Teleport are there to help you get you to wherever you want to go, while Taunt, Fold Space, Darkest Night, Dark Obliteration, and Gloom can help draw the action to you.

 

 

Spoiler

 

 

image.thumb.png.26f3da9cd52f54cc78af2e60f1ec9cfa.png

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Posted
6 hours ago, Owenknowone said:

Thank you for the builds.  From what I have read and based on the history of stone armor, granite is no longer the go to correct?  Is it based of its drawbacks or is it just better to build through the other armors?

 


No.  Granite is not automatically the "Go To".  With the advent of unresistable, essentially auto-hit damage, the downsides of Granite simply don't make sense.

If you want to still be the toughest thing out there?  Sure, build a Granite.  But build it AS AN ALT-build.


Here's a Granite-centric build that's aimed towards movement and sealing up the Psi Resists.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Angry Avalanche: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Speed

Hero Profile:
Level 1: Rock Armor -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(3), GifoftheA-Run+(3)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)
Level 2: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), Rct-Def(17), Rct-Def/EndRdx(19), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(21)
Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(25)
Level 6: Earth's Embrace -- ImpArm-ResPsi(A)
Level 8: Mud Pots -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Dam%(31)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 14: Crystal Armor -- GifoftheA-Run+(A), PwrTrns-+Heal(34)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Minerals -- GifoftheA-Run+(A)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), GifoftheA-Run+(40)
Level 26: Brimstone Armor -- Ags-Psi/Status(A), ImpArm-ResPsi(40), UnbGrd-Max HP%(40)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(42)
Level 30: Maneuvers -- GifoftheA-Run+(A)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Rct-Def(42), Rct-Def/EndRdx(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
Level 41: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(50), Apc-Acc/Dmg/Rchg(50)
Level 44: Mystic Flight -- WntGif-ResSlow(A)
Level 47: Rune of Protection -- ImpArm-ResPsi(A)
Level 49: Super Speed -- Thrst-+Special(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A), Run-I(9), Run-I(11)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1: Hurdle -- Jump-I(A), Jump-I(13), Jump-I(15)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Cardiac Core Paragon
Level 41: Arcane Power
Level 49: Speed Phase
------------

 

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		|-------------------------------------------------------------------|

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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