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Dark/Dark Tanker Help


Wravis

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I need one of you galaxy brain builders to look at this and see what needs improving!
Caveats: I need Cloak of Fear for the character concept.

I'm concerned about the low accuracy on Cloak of Fear. Should I be, or should I not care?

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Looks solid, just a couple of suggestions:

 

-Move one of the three slots in Hasten to Health (diminishing returns on recharge), and drop the Preventative Medicine +absorb proc there.  Up the level of the two remaining recharges in Hasten, to get some of that back.

-Replace the Efficacy Adapter in Stamina with a third piece of Performance Shifter (will net 35 HP).

-Toxic is one of the only holes, so I would move the Armageddon damage proc from Soul Drain to Siphon Life, for the six-piece bonus...but I totally get why you'd want it in an AOE.

 

Minor/personal preference tweaks to a great build.  Well played.

  • Like 1

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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1: There is NO NEED to put +Acc in Taunt.  It's an auto-hit power.
2: Giving up Death Shroud deprives you of a major source of DoT.

Here's a modified build for considerations, or at least to give you some ideas.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 1: Shadow Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(17), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(19)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 8: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-%Dam(33)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 18: Cloak of Fear -- Ngh-Acc/EndRdx(A), Ngh-Acc/Fear/Rchg(37), Ngh-Acc/Fear(39)
Level 20: Touch of Fear -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 28: Soul Drain -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(43), FuroftheG-Acc/Dmg/End/Rech(43), FuroftheG-ResDeb%(43), FuroftheG-Dam/End/Rech(45)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(45), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(46), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(48)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Super Jump -- Lnch-+Special(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 44: Double Jump
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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34 minutes ago, Hyperstrike said:

1: There is NO NEED to put +Acc in Taunt.  It's an auto-hit power.
2: Giving up Death Shroud deprives you of a major source of DoT.

Here's a modified build for considerations, or at least to give you some ideas.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 1: Shadow Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(17), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(19)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 8: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-%Dam(33)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 18: Cloak of Fear -- Ngh-Acc/EndRdx(A), Ngh-Acc/Fear/Rchg(37), Ngh-Acc/Fear(39)
Level 20: Touch of Fear -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 28: Soul Drain -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(43), FuroftheG-Acc/Dmg/End/Rech(43), FuroftheG-ResDeb%(43), FuroftheG-Dam/End/Rech(45)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(45), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(46), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(48)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Super Jump -- Lnch-+Special(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 44: Double Jump
Level 50: Agility Core Paragon
------------

 

 

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Ooh!

you're not concerned about stacking tohit debuffs making you miss everything?

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1 hour ago, Wravis said:

Ooh!

you're not concerned about stacking tohit debuffs making you miss everything?

No, not for Taunt.  As Hyper noted, it's auto-hit.  I missed that one and would have recommended a Perfect Zinger +psi damage proc, instead.  I use that on almost all my tankers.

 

Finally, you can put a Force Feedback +recharge proc in Kick.  Even if you don't have Kick in your attack rotation, it's fun to use in long AV fights, just to see if it fires.  I also use Kick on Rage crash on SS toons, because it doesn't do much damage anyway, but if the proc fires, free bonus!  Finally, I just hate empty slots on my Enhancement screen or in Mid's.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I meant for all attacks, not taunt. But I didn't know taunt was auto-hit, so that's useful.

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1 hour ago, Wravis said:

Ooh!

you're not concerned about stacking tohit debuffs making you miss everything?

 

 

All the attacks are at around 200 to 220% chance to hit +3 in the build they posted. But you need only to take Focused Accuracy to avoid accuracy debuffs.

 

 

That said everyone is right and taking your damage aura is good and no need for the Kismet either. If you go to your Mid's options, then 'Exemplar&Math' you can switch the ToHit to 48 which is hitting +3 enemies which is where you will be after slotting at least a T3 in Alpha.

 

With your build and without the Kismet or Soul Drain toggled on you're already at 110% for most attacks (cap is 95%). With one target in Soul Drain range this shoots up to 233% chance for most attacks.

 

Consider that the Tanker proc in Shadow Maul gives 6.7% to all resistances and stacks three times of which Mids only shows one. That means your build is already past 90% and there are another 6.7% to come (consider that two stacks is reliable and three stacks is a bit more rare between misses and proc chances).

 

So I would lover resistances a bit to account for an incoming 6.7% (ergo put your resistances at 83-84%). If you intend to take Barrier as a panic button you can account for another 5% on top of that, but Dark being endurance heavy you will want Ageless and/or Cardiac instead.

 

 

 

Something like this I guess. A nice row of 85% waiting for a second ATO proc, better Hasten, bit more energy resistance, more S/L defense (though it is meant for Barrier which you will probably not be taking, though Cardiac alone might suffice). I did ditch Taunt because you can go and punch what you need to taunt but if you want it back drop Combat Jumping even if it means 7.5% less recharge. Also more damage with better slotting for your attacks.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The Swarm: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResKB(7)
Level 1: Shadow Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(25)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(37)
Level 4: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(21), Erd-%Dam(23)
Level 6: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Rchg/+Absorb(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(50)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(23)
Level 14: Dark Regeneration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31), ThfofEss-+End%(31)
Level 16: Siphon Life -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), TchofDth-Dmg/EndRdx(34), TchofDth-Dam%(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), Erd-%Dam(46)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def/EndRdx(49), Rct-Def(49)
Level 26: Oppressive Gloom -- EndRdx-I(A)
Level 28: Soul Drain -- RctRtc-Pcptn(A), AdjTrg-Rchg(37), RctRtc-ToHit/Rchg(39), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), GssSynFr--Build%(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Kick -- Empty(A)
Level 35: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(43)
Level 38: Midnight Grasp -- Hct-Dam%(A), TchofDth-Dam%(40), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(47)
Level 44: Tough -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(47)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 10: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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1 hour ago, Sovera said:

 

 

All the attacks are at around 200 to 220% chance to hit +3 in the build they posted. But you need only to take Focused Accuracy to avoid accuracy debuffs.

 

 

That said everyone is right and taking your damage aura is good and no need for the Kismet either. If you go to your Mid's options, then 'Exemplar&Math' you can switch the ToHit to 48 which is hitting +3 enemies which is where you will be after slotting at least a T3 in Alpha.

 

With your build and without the Kismet or Soul Drain toggled on you're already at 110% for most attacks (cap is 95%). With one target in Soul Drain range this shoots up to 233% chance for most attacks.

 

Consider that the Tanker proc in Shadow Maul gives 6.7% to all resistances and stacks three times of which Mids only shows one. That means your build is already past 90% and there are another 6.7% to come (consider that two stacks is reliable and three stacks is a bit more rare between misses and proc chances).

 

So I would lover resistances a bit to account for an incoming 6.7% (ergo put your resistances at 83-84%). If you intend to take Barrier as a panic button you can account for another 5% on top of that, but Dark being endurance heavy you will want Ageless and/or Cardiac instead.

 

 

 

Something like this I guess. A nice row of 85% waiting for a second ATO proc, better Hasten, bit more energy resistance, more S/L defense (though it is meant for Barrier which you will probably not be taking, though Cardiac alone might suffice). I did ditch Taunt because you can go and punch what you need to taunt but if you want it back drop Combat Jumping even if it means 7.5% less recharge. Also more damage with better slotting for your attacks.

 

  Hide contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The Swarm: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResKB(7)
Level 1: Shadow Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(25)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(37)
Level 4: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(21), Erd-%Dam(23)
Level 6: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Rchg/+Absorb(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(50)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(23)
Level 14: Dark Regeneration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31), ThfofEss-+End%(31)
Level 16: Siphon Life -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), TchofDth-Dmg/EndRdx(34), TchofDth-Dam%(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), Erd-%Dam(46)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def/EndRdx(49), Rct-Def(49)
Level 26: Oppressive Gloom -- EndRdx-I(A)
Level 28: Soul Drain -- RctRtc-Pcptn(A), AdjTrg-Rchg(37), RctRtc-ToHit/Rchg(39), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), GssSynFr--Build%(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Kick -- Empty(A)
Level 35: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(43)
Level 38: Midnight Grasp -- Hct-Dam%(A), TchofDth-Dam%(40), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(47)
Level 44: Tough -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(47)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 10: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

Can you post the data chunk importy thing? For some reason I can't download the file by clicking the link to download it.

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3 minutes ago, Wravis said:

Can you post the data chunk importy thing? For some reason I can't download the file by clicking the link to download it.

 

Be sure to have the latest Mids, just in case.

 

 

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For some reason I can't access the Mids website, so I can't open that link to download. Either I'm stupid or Mids is down. Or both!

But thank you.

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Highly recommend slotting Touch of Fear with procs. Here's my build for reference.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uundead: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(5)
Level 1: Shadow Punch -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(5), MghoftheT-Acc/Dmg/Rchg(7), MghoftheT-Dmg/EndRdx/Rchg(7), MghoftheT-Acc/Dmg/EndRdx/Rchg(9), MghoftheT-Rchg/Res%(9)
Level 2: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13)
Level 4: Death Shroud -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17), ScrDrv-Dam%(17)
Level 6: Obsidian Shield -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(19), StdPrt-ResKB(19), GldArm-3defTpProc(46)
Level 8: Shadow Maul -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(21), GntFis-Acc/Dmg/Rchg(21), GntFis-Dmg/EndRdx/Rchg(23), GntFis-Acc/Dmg/EndRdx/Rchg(23), GntFis-Rchg/+Absorb(25)
Level 10: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27), Ags-Psi/Status(27)
Level 12: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), TchoftheN-%Dam(31)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Cloak of Darkness -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33), Rct-EndRdx/Rchg(46)
Level 20: Siphon Life -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(33), ThfofEss-+End%(34), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Dmg/EndRdx/Rchg(34), CrsImp-Dmg/Rchg(36)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36)
Level 26: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(37), GifoftheA-Run+(37), ShlWal-ResDam/Re TP(46), GifoftheA-Def/EndRdx/Rchg(50), GifoftheA-EndRdx/Rchg(50)
Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40)
Level 30: Touch of Fear -- Acc-I(A), PrfZng-Dam%(40), Obl-%Dam(40), Erd-%Dam(42), ScrDrv-Dam%(42)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Dark Consumption -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(42), PrfShf-Acc/Rchg(43)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), Hct-Dam%(45)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(45)
Level 47: Fire Ball -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-ResDeb%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Cardiac Radial Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Radial Embodiment 
Level 50: Reactive Radial Flawless Interface 
Level 50: Void Radial Final Judgement 
Level 50: Talons of Vengeance Core Superior Ally 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|EB6BB0055BDDB6205D650BCEDA03CD1E8CDA837FE5B5E40E|
		|-------------------------------------------------------------------|

 

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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8 hours ago, Wravis said:

Ooh!

you're not concerned about stacking tohit debuffs making you miss everything?


See: Auto-Hit.

Yes, I'm following up after this is pointed out.

But this is a conversation, so I figure I should answer so it doesn't seem like I drop a bomb on you and run....

ENJOY THE THERMAL DETONATORRRR!!!!!

*KABLOOIE!*

1293979393_Simulators1.jpg.d13424cb4a14e62e0c00cd91f3c7b3bb.jpg
 

7 hours ago, PLVRIZR said:

Finally, I just hate empty slots on my Enhancement screen or in Mid's.


ME BRUDDER!

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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27 minutes ago, Hyperstrike said:


See: Auto-Hit.

Yes, I'm following up after this is pointed out.

But this is a conversation, so I figure I should answer so it doesn't seem like I drop a bomb on you and run....

ENJOY THE THERMAL DETONATORRRR!!!!!

*KABLOOIE!*


ME BRUDDER!

There are 10 other abilities in the build that are not taunt that are not auto hit though.

The build I was responding to did not have focused accuracy, that's what I was addressing 😛

Edited by Wravis

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10 hours ago, Hyperstrike said:


ME BRUDDER!

 

Fo sho.

  • Haha 1

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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