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Posted (edited)

I came up with a possible way to buff Energy Blast (for Blasters, Defenders, Corruptors, and Sentinels).

 

Two special effects to help with single target and aoe damage:

 

1. Knockback procs from Power Bolt, Power Blast, Power Push, Sniper Blast, and Focused Power Bolt all make your next Power Burst cast in less than a second and cost no endurance. This effect can occur once every 8 seconds.

 

2. Knockback procs from Energy Torrent make your next Explosive Blast cast in less than a second and cost no endurance. This effect can occur once every 8 seconds.

Edited by Wavicle
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  • Wavicle changed the title to An idea for Energy Blast
Posted

Does energy blast need a damage buff or does it just need some tweaks to how knockback work? I may be mistaken but didn't someone run some tests and found energy blast to be rather good clear-time wise?

Posted (edited)

I disagree. My current primary character is an Energy Blast/Energy Manipulation Blaster, and is chewing up the opposition. I'm slotting for damage, but still outperforming my other ranged characters. (Edit: I just wish my KB triggered more often. It's not really triggering in most fights.) (Edit again: I'm trying to see if I can pump up the character's damage through enhancements and set bonuses to drop white con minions in a single hit with my fast snipe. I've already managed it a couple of times, but it is inconsistent at best.)

Edited by Rudra
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Posted (edited)

The only change I'd make to Energy Blast is to add the Impact proc like we see with Gravity Control.  Any time something gets slammed back or knocked down, throw a chance for Impact, which would be X% of power damage added as Smashing damage.  Double the chances of the proc occurring if the mob in question hits a wall or an object. 

 

Hitting another mob with a ragdolled mob would proc a KD on the mob so struck (the famed Marvel "Fastball Special").

Edited by MistressOhm
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Posted
11 minutes ago, MistressOhm said:

The only change I'd make to Energy Blast is to add the Impact proc like we see with Gravity Control.  Any time something gets slammed back or knocked down, throw a chance for Impact, which would be X% of power damage added as Smashing damage.  Double the chances of the proc occurring if the mob in question hits a wall or an object. 

 

Hitting another mob with a ragdolled mob would proc a KD on the mob so struck (the famed Marvel "Fastball Special").

 

I would totally take that.

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