DougGraves Posted November 9, 2022 Share Posted November 9, 2022 In KR the Skulls arc has the mission where you infiltrate and can't use your own powers. Everyone knows that MM's keep their pets, so they are an easy mode for the mission. But I just learned the trick that anyone can do that makes it easy to beat the mission. Are there other secret solutions being passed around as tribal knowledge? Link to comment Share on other sites More sharing options...
MistressOhm Posted November 9, 2022 Share Posted November 9, 2022 I've yet to have a problem with that mission - it has ONE fight with ONE mob, and unless you stand there and soak what he's dishing out, it's pretty hard to actually lose. AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose! Link to comment Share on other sites More sharing options...
ZekeStenzland Posted November 9, 2022 Share Posted November 9, 2022 So, do tell. What is the easy way? I always just do the one fight, then run away out the back. Is there another way to do the mission? 1 Link to comment Share on other sites More sharing options...
Major_Decoy Posted November 9, 2022 Share Posted November 9, 2022 I know that if you get defeated in the fight, you just have to run back and join the fight again. If you get defeated after the fight, when it's "find a way out of the mission" going to the hospital works fine, but it really feels like you have to try to lose fights in that mission. 1 Link to comment Share on other sites More sharing options...
Spaghetti Betty Posted November 9, 2022 Share Posted November 9, 2022 I find the easiest way to complete that mission is to open up the contact window and select Complete Current Mission from contact. 2 7 2 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets! Link to comment Share on other sites More sharing options...
ZorkNemesis Posted November 9, 2022 Share Posted November 9, 2022 Anti-Matter's Personal Story at the end of Number Six's arc, there's an interesting caveat with the fact that for whatever reason the Coyote/Panther transformations aren't disabled. Even better, they don't lock you out of Anti-Matter's powers while enabled giving you a major speed boost to reach the end quicker. Additionally if you auto-fire a power there's a brief window where detoggling Coyote/Panther lets you activate a normal power, like Hasten or Siphon Speed or something. Sadly Coyote/Panther doesn't work in Tyrant's story, it's not necessary for Deadlock's story, and is no real help elsewhere (though I think it speeds up Heather Nash and Praetor Duncan's stories a bit since they have to do some legwork). I haven't tested to see if this works during Infiltrate the Skulls. Everyone hates the mission from Roy Cooling where you rescue Lucas Zanella from a burning building within five minutes. I've had a couple instances where sometimes leading Zanella to one of the upper level on-fire elevators will clear the mission without having to go all the way back to the entrance. It's inconsistent but a nice time save when it happens. If you're soloing Manticore's TF, it's a good trick to lure Countess Crey away from Hopkins. If you're far enough away he won't aggro when he stands back up allowing you to focus on Crey without having to fight a second AV at the same time. Good for squishy builds. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
DougGraves Posted November 9, 2022 Author Share Posted November 9, 2022 13 hours ago, ZekeStenzland said: So, do tell. What is the easy way? I always just do the one fight, then run away out the back. Is there another way to do the mission? The mission is easy solo. It is hard with a team of 8. Because you are infiltrating you are aligned with the Skulls in the mission - they are neutral to you. The ones that attack you are hostile to the Skulls outside of the fight room. So if you trigger the fight and then run into the hallway, the Skulls in the hallway help you with the fight. Link to comment Share on other sites More sharing options...
ZekeStenzland Posted November 10, 2022 Share Posted November 10, 2022 Huh. I did not know that. I’ll have to try that out some time. I don’t think I’ve ever tried fighting the PPD when they attack, either. Link to comment Share on other sites More sharing options...
DougGraves Posted November 10, 2022 Author Share Posted November 10, 2022 1 hour ago, ZekeStenzland said: I don’t think I’ve ever tried fighting the PPD when they attack, either. I haven't tried that either. I wonder how that goes Link to comment Share on other sites More sharing options...
Major_Decoy Posted November 11, 2022 Share Posted November 11, 2022 It's just like fighting the PPD in any other mission, except, as I recall, you're still limited to your skull powers. Link to comment Share on other sites More sharing options...
huang3721 Posted November 11, 2022 Share Posted November 11, 2022 1 hour ago, DougGraves said: I wonder how that goes Tried once. Didn't end well. There were too many of them. 1 Link to comment Share on other sites More sharing options...
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