Luminara Posted November 16, 2022 Share Posted November 16, 2022 I was just thinking about my Ice/Willpower sentinel and Ghost Widow. Both spirits, but when they're defeated, they slump to the ground like corporeal beings. It occurred to me that the code for costume changes could be modified and repurposed to tie into defeats. Someone playing a robot character could have a power down or collapse into a heap animation when defeated. Someone playing a magic character could disappear in a puff of smoke when defeated. Ghost characters could do the Spectral Daemon wail and disappear animation. Et cetera. We have bunches of appropriate animations already, waiting to be tied into a customizable defeat system. 4 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
TheZag Posted November 16, 2022 Share Posted November 16, 2022 I never die so i couldnt use it, but if its feasible to do, sure. 1 Link to comment Share on other sites More sharing options...
Rudra Posted November 16, 2022 Share Posted November 16, 2022 20 minutes ago, Luminara said: Ghost characters could do the Spectral Daemon wail and disappear animation. That despawns them. How would you rez the character? Link to comment Share on other sites More sharing options...
Alchemystic Posted November 16, 2022 Share Posted November 16, 2022 19 minutes ago, Rudra said: That despawns them. How would you rez the character? Technically the Self Destruct power does the same thing, but I know it's awkward trying to target the player's hitbox once it's been used. Link to comment Share on other sites More sharing options...
Akisan Posted November 16, 2022 Share Posted November 16, 2022 25 minutes ago, Rudra said: That despawns them. How would you rez the character? Little glowing pool of ectoplasm under where they were standing/floating? 5 minutes ago, Tyrannical said: Technically the Self Destruct power does the same thing, but I know it's awkward trying to target the player's hitbox once it's been used. I remember hating that power on my Empath. I ended up getting in the habit of targeting them through shift+# targeting, which was *super* awkward to get used to. And even then, the targeting box would "flicker" and de-target them half the time. Link to comment Share on other sites More sharing options...
Rudra Posted November 16, 2022 Share Posted November 16, 2022 11 minutes ago, Tyrannical said: Technically the Self Destruct power does the same thing, but I know it's awkward trying to target the player's hitbox once it's been used. As long as they can be rezzed by their teammates if/when needed. Fine with me. 2 minutes ago, Akisan said: Little glowing pool of ectoplasm under where they were standing/floating? That would work. Link to comment Share on other sites More sharing options...
Luminara Posted November 16, 2022 Author Share Posted November 16, 2022 17 minutes ago, Rudra said: That despawns them. How would you rez the character? The animation doesn't despawn the critter, it's played in sync with the despawn. They're separate aspects of the engine. The animation system has no control over what spawns or despawns, nor can it. The engine handles that. Critter is registered as defeated by the engine, defeat animation plays, timer counts down until the animation time is reached, then the engine despawns it. If the animation were appended to character defeat and absolutely nothing else were done, the character would reappear a second or two later, exactly like what happens when you use LRTP and don't immediately select a destination. But if it bothered people, translucency could be added at the end of the defeat animation. Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Sakura Tenshi Posted November 17, 2022 Share Posted November 17, 2022 I wouldn’t mind this. I actually think I suggested a similar thing back on live. Some of the other alt defeat animations I suggested were: character turns into a cartoon gravestone character runs away in a cowardly manner leaving a dusty after image behind. character just rag dolls because some of us like the hilarious contortionist positions. Link to comment Share on other sites More sharing options...
Rudra Posted November 17, 2022 Share Posted November 17, 2022 Add in Nightstar's defeat animation for defeated robotic players. Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted November 17, 2022 Share Posted November 17, 2022 Gonna need to stack on the Praetorian ghoul defeat tantrum too. Frankly this should be the default defeat anim for Blasters. 2 Link to comment Share on other sites More sharing options...
MTeague Posted November 18, 2022 Share Posted November 18, 2022 Bonus points if any animation does justice to the EverQuest Iksar Flop (lizard monk feign death) Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Player2 Posted November 19, 2022 Share Posted November 19, 2022 On 11/16/2022 at 1:50 PM, Rudra said: That despawns them. How would you rez the character? What about that suicide prestige power, Self Destruction, available at the P2W Vendor? You blow up and there's no body left behind even though it shows your character name as being in the spot where you died. When I use a wakie inspiration to self rez, body reappears as I stand up from nothing. How would you rez the character? Same way as always. You target the player (even if their corpse has been rendered essentially non-existent, there's still something there) and either hit them with a rez power or give them an inspiration. Link to comment Share on other sites More sharing options...
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