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Kinetic Melee Tanker


StriderIV

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Hi Heroes!  
 

So I ran a Kinetic Melee/Ice Armor Stalker and loved it. Burst crits from hide are wonderful.

 

It got me thinking though: I could see Kinetic Melee being great for a team tanker. Yes, I know it’s damage is low, BUT KM does -dmg to foes, which can directly increase you and your teammates surviability (great point brought up by @Yomo Kimyata). Plus, Repulsing Torrent takes Taunt sets and can function as a really cool taunt!

 

Theoretically, what are some primaries you think that would go well with if? Electric Armor, Radiation Armor and Shield Defense stand out to me (maybe Invuln as well), but I’d love to see if anyone else sees other synergies!

Edited by StriderIV
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11 minutes ago, Yomo Kimyata said:

I would think a Dark Armor/Kinetic/Soul(for Dark Obliteration) tanker would be ridiculous, but you'd need to manage that endurance veeeeeery carefully.

I have a Dark/Staff, I could see Dark/Kin being just a beastly. Probably have to go Cardiac for Alpha…. Which is fine, since it’ll be fully teaming. And I could color the KM powers Black/Grey to go along with the Dark theme… almost like Shadow control. Ohhhhhh now the wheels are spinning lol

Edited by StriderIV
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3 hours ago, StriderIV said:

And I could color the KM powers Black/Grey to go along with the Dark theme… almost like Shadow control. Ohhhhhh now the wheels are spinning lol

 

People complain about KM's animations being silly, with the character waving their hands all over the place and everything, but you know what I've always seen?

 

tumblr_inline_ohfnkhckII1tb9n6l_500.gif.7eca3e78a51d2bd354cd77d542f11e57.gif

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I am NOT a tanker builder, but this seems doable.  I think the damage is probably lower than I would like, and I'm sure I'm not taking advantage of the tanker ATOs properly, but this seems to look interesting (and pricy!).  I'm just exporting the datalink since it seems to screw up the HOs and DSOs:

 

 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1618&c=746&a=1492&f=HEX&dc=78DA7594CB4F137110C767BB5BA1A5808050A0BC0AF2288F054CD4C48BA2E8015A25C1E871B3A90B6E5ABA75BB18BDFB8837C5182F8AF126EAD118DF8977BD19356A62FC037C246AD48359A73B3BEDAF1836D9F6B333BF99EFCCEF37BBA953D391972F927B408AECCBEA85827658CF650CBB3AB5ECE88E69E5A07855E1DD460E6DDA58307205439DD6ED8C36652F5976CCF7A48CAC61A8B366CE70CCB436E5387A3A03B5739695550F988BC71D33B7D8484F969D36346B413B6A66B311CF9434F43CFAC3DEC37CDE308E45F7E7CDB4BAD75E760C6DDE5ACE6A29BDE018F6E956ACA507EF0721FC91802F5706F881F7A4020AFC24D804BF187E13641A8A41A5285701B8A8789E1EB844B015560806E132C1245C2178181283515262C96A96AC66C9304B0670F3642108646807CFF308D305054F20C8E9C29C2E02DB089C213A8552962A8891A705CD21218B1282BFF8DF590C6E96BC258D302BFBF05DF65BFA10F0600937A446ACAE0632E491316FAD98B796ABABE3EAEAB8D9CDF087212A79DA8FB1B77AA9B4596EB01E1A65CFD305D76837BBE03A6FFD2AC130DC2018839B044F314D83705EC106D8519C4719B6946127414719DE14FB0EA1C22BAAC6C22E9BCAC3E2E2C31A75F90C059A458166980978C12D90644811B4C241864314DD0E8B084D0AE451202ACE55145ECB7E736F657FAEDEC9FE5CBD97FD2E771314F070DB8468A98D47A41D9E93C0091488091D283148C85E31711826188051161823CB38A8043646778AE575C219DAE0389CE5B13FC787709E0FE102410EA3BB85E84037DCE3E8FB047DF0C97FF7706A7AC599EEE521EC83ED743C2578827BDF2FAEEDE7B503BCA404694C3F244EE310DC22E904AC31DC66B8C3ADDC2538891B3C22BC3DF208ECA2BCA365180F56C2C708802A96A7F2808DFF07BDD8F68420204D787ADE9BE64342A9FC5EB91D0A8897EB195D17921BD8E714311EED12D93F872B13F3FA2F1BD8BFAEB3E380C5FD4F15CCA07DB00847E820BEAD5B8B7835E07F6457085613955F26F71F2E13D1F4

 

 

Running Darkest Night, even with 3x lvl 53 enzymes, plus Cloak of Fear plus other toggles means using your endurance tools appropriately!  Unleash Potential is not only an oh shit defense button, but also an oh shit endurance button.  I'm not sure how well Kinetic Melee -dam debuffs stack across powers, but it looks like Burst is going to do your heavy lifting there, and with Darkest Night you should be debuffing enemies to about 60% of their normal damage.  Your defense debuff from Cloak of Fear and Darkest Night should be a ridiculous -30% -- that number will drop to a small fraction of that versus anything with AV resistance, but everything else will be cowering, staggering, or just plain whiffing.  Your Achilles heel will be to hit debuffs.

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Who run Bartertown?

 

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14 hours ago, Mjolnerd said:

 

People complain about KM's animations being silly, with the character waving their hands all over the place and everything, but you know what I've always seen?

 

 

As Dr Strange is not known in the Marvel universe for his damage dealing capability, I have to say it is a pretty good fit. 😛

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1 hour ago, Yomo Kimyata said:

I am NOT a tanker builder, but this seems doable.  I think the damage is probably lower than I would like, and I'm sure I'm not taking advantage of the tanker ATOs properly, but this seems to look interesting (and pricy!).  I'm just exporting the datalink since it seems to screw up the HOs and DSOs:

 

 

  Reveal hidden contents

https://www.midsreborn.com/builds/download.php?uc=1618&c=746&a=1492&f=HEX&dc=78DA7594CB4F137110C767BB5BA1A5808050A0BC0AF2288F054CD4C48BA2E8015A25C1E871B3A90B6E5ABA75BB18BDFB8837C5182F8AF126EAD118DF8977BD19356A62FC037C246AD48359A73B3BEDAF1836D9F6B333BF99EFCCEF37BBA953D391972F927B408AECCBEA85827658CF650CBB3AB5ECE88E69E5A07855E1DD460E6DDA58307205439DD6ED8C36652F5976CCF7A48CAC61A8B366CE70CCB436E5387A3A03B5739695550F988BC71D33B7D8484F969D36346B413B6A66B311CF9434F43CFAC3DEC37CDE308E45F7E7CDB4BAD75E760C6DDE5ACE6A29BDE018F6E956ACA507EF0721FC91802F5706F881F7A4020AFC24D804BF187E13641A8A41A5285701B8A8789E1EB844B015560806E132C1245C2178181283515262C96A96AC66C9304B0670F3642108646807CFF308D305054F20C8E9C29C2E02DB089C213A8552962A8891A705CD21218B1282BFF8DF590C6E96BC258D302BFBF05DF65BFA10F0600937A446ACAE0632E491316FAD98B796ABABE3EAEAB8D9CDF087212A79DA8FB1B77AA9B4596EB01E1A65CFD305D76837BBE03A6FFD2AC130DC2018839B044F314D83705EC106D8519C4719B6946127414719DE14FB0EA1C22BAAC6C22E9BCAC3E2E2C31A75F90C059A458166980978C12D90644811B4C241864314DD0E8B084D0AE451202ACE55145ECB7E736F657FAEDEC9FE5CBD97FD2E771314F070DB8468A98D47A41D9E93C0091488091D283148C85E31711826188051161823CB38A8043646778AE575C219DAE0389CE5B13FC787709E0FE102410EA3BB85E84037DCE3E8FB047DF0C97FF7706A7AC599EEE521EC83ED743C2578827BDF2FAEEDE7B503BCA404694C3F244EE310DC22E904AC31DC66B8C3ADDC2538891B3C22BC3DF208ECA2BCA365180F56C2C708802A96A7F2808DFF07BDD8F68420204D787ADE9BE64342A9FC5EB91D0A8897EB195D17921BD8E714311EED12D93F872B13F3FA2F1BD8BFAEB3E380C5FD4F15CCA07DB00847E820BEAD5B8B7835E07F6457085613955F26F71F2E13D1F4

 

 

Running Darkest Night, even with 3x lvl 53 enzymes, plus Cloak of Fear plus other toggles means using your endurance tools appropriately!  Unleash Potential is not only an oh shit defense button, but also an oh shit endurance button.  I'm not sure how well Kinetic Melee -dam debuffs stack across powers, but it looks like Burst is going to do your heavy lifting there, and with Darkest Night you should be debuffing enemies to about 60% of their normal damage.  Your defense debuff from Cloak of Fear and Darkest Night should be a ridiculous -30% -- that number will drop to a small fraction of that versus anything with AV resistance, but everything else will be cowering, staggering, or just plain whiffing.  Your Achilles heel will be to hit debuffs.

Mids isn’t jiving with my a Mac. Would you be able to copy and paste the build out?

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This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Body Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (33) Superior Blistering Cold - Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 2: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Kick

  • (A) Accuracy IO

Level 6: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (13) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Mighty Leap

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Reactive Defenses - Scaling Resist Damage
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Taunt

  • (A) Mocking Beratement - Accuracy/Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - +Max HP
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 16: Dark Regeneration

  • (A) Theft of Essence - Chance for +Endurance
  • (31) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Recharge/Chance for Knockdown

Level 18: Cloak of Fear

  • Hamidon Origin:Enzyme Exposure
  • (29) Nightmare - Accuracy/Endurance
  • (31) Unspeakable Terror - Disorient Bonus

Level 20: Power Siphon

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Oppressive Gloom

  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge/Accuracy
  • (23) Absolute Amazement - Recharge/Accuracy
  • (25) Absolute Amazement - Stun/Endurance
  • (25) Absolute Amazement - Chance for ToHit Debuff
  • (27) Triumphant Insult - Chance to Disorient

Level 24: Burst

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (33) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 26: Weaken Resolve

  • (A) Accuracy IO
  • (27) Achilles' Heel - Chance for Res Debuff

Level 28: Focused Burst

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (34) Gladiator's Javelin - Damage/Recharge
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (48) Gladiator's Javelin - Damage/Endurance/Recharge

Level 30: Concentrated Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (34) Superior Gauntleted Fist - Damage/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (46) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 32: Repulsing Torrent

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Weave

  • Hamidon Origin:Cytoskeleton Exposure

Level 38: Cloak of Darkness

  • Hamidon Origin:Cytoskeleton Exposure

Level 41: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (42) Superior Winter's Bite - Damage/RechargeTime
  • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (42) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 44: Unleash Potential

  • D-Sync Origin:D-Sync Conduit

Level 47: Darkest Night

  • Hamidon Origin:Enzyme Exposure

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl
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52 minutes ago, PLVRIZR said:

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 1: Body Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (33) Superior Blistering Cold - Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 2: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 4: Kick

  • (A) Accuracy IO

Level 6: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (13) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Mighty Leap

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Combat Jumping

  • (A) Kismet - Accuracy +6%
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Reactive Defenses - Scaling Resist Damage
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Taunt

  • (A) Mocking Beratement - Accuracy/Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - +Max HP
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 16: Dark Regeneration

  • (A) Theft of Essence - Chance for +Endurance
  • (31) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Recharge/Chance for Knockdown

Level 18: Cloak of Fear

  • Hamidon Origin:Enzyme Exposure
  • (29) Nightmare - Accuracy/Endurance
  • (31) Unspeakable Terror - Disorient Bonus

Level 20: Power Siphon

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Oppressive Gloom

  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge/Accuracy
  • (23) Absolute Amazement - Recharge/Accuracy
  • (25) Absolute Amazement - Stun/Endurance
  • (25) Absolute Amazement - Chance for ToHit Debuff
  • (27) Triumphant Insult - Chance to Disorient

Level 24: Burst

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (33) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 26: Weaken Resolve

  • (A) Accuracy IO
  • (27) Achilles' Heel - Chance for Res Debuff

Level 28: Focused Burst

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (34) Gladiator's Javelin - Damage/Recharge
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (48) Gladiator's Javelin - Damage/Endurance/Recharge

Level 30: Concentrated Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (34) Superior Gauntleted Fist - Damage/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (46) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 32: Repulsing Torrent

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (34) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Weave

  • Hamidon Origin:Cytoskeleton Exposure

Level 38: Cloak of Darkness

  • Hamidon Origin:Cytoskeleton Exposure

Level 41: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (42) Superior Winter's Bite - Damage/RechargeTime
  • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (42) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 44: Unleash Potential

  • D-Sync Origin:D-Sync Conduit

Level 47: Darkest Night

  • Hamidon Origin:Enzyme Exposure

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl

 

This is it except the HOs are messed up still.  I'll fix it soon.

Edited by Yomo Kimyata
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Who run Bartertown?

 

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Cloak of Fear:  2x 53 Endoplasm (Acc/Mez), 2x 53 Enzyme (To hit debuff/End), Nightmare 50+5 Acc/End, Unspeakable Terror stun proc

Weave:  Lotg +recharge, 2x 53 Cytoskeleton (Def/End)

Cloak of Darkness:  lotg +recharge, 2x 53 Cytoskeleton (Def/End)

Unleash Potential:  2x 53 Membrane (Def/Rech), 2x D-Sync Conduit (End Mod/Rech)

Darkest night:  3x lvl 53 Enzyme (to hit debuff/End)

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Who run Bartertown?

 

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Didn't know Strider had made a thread on this when they sent me a message, but I'll share the build here just for anyone else that's curious on it since I ended up rolling it for my own personal reasons beforehand anyway to test the experiment.

 

My advice had been a Shield/KM to stack AAO for more -Dam, and of course going Soul gets Darkest Night as well, but my primary focus was also on damage potential on the upswing. Power Siphon has a nice 30/s arc (10/10/10) Up/Stable/Down that can be gotten close to perma without Hasten getting involved, then add Assault in there this thing shoots up to 217.5%, that's close to putting Double Stack Rage on notice. It also gives Shield Charge nuke level authority.

 

Spoiler

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10 hours ago, Sir Myshkin said:

Didn't know Strider had made a thread on this when they sent me a message, but I'll share the build here just for anyone else that's curious on it since I ended up rolling it for my own personal reasons beforehand anyway to test the experiment.

 

My advice had been a Shield/KM to stack AAO for more -Dam, and of course going Soul gets Darkest Night as well, but my primary focus was also on damage potential on the upswing. Power Siphon has a nice 30/s arc (10/10/10) Up/Stable/Down that can be gotten close to perma without Hasten getting involved, then add Assault in there this thing shoots up to 217.5%, that's close to putting Double Stack Rage on notice. It also gives Shield Charge nuke level authority.

 

  Reveal hidden contents

 

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		|-------------------------------------------------------------------|

 

 

Ooooooooohhhhhhh this looks tasty.

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