meyerwolf406 Posted February 5, 2023 Share Posted February 5, 2023 (edited) Just a simple question. I dont play much Blasters but would like to try any advice for a good secondary for a team non solo build with the most dps ST would be awesome just to clarify don't care about melee ST attacks just witch primary does the most ST DPS. Thinking Ice but again im NO Blaster lol. Edited February 5, 2023 by meyerwolf406 Link to comment Share on other sites More sharing options...
Troo Posted February 5, 2023 Share Posted February 5, 2023 I think it's Brawl 2 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
meyerwolf406 Posted February 5, 2023 Author Share Posted February 5, 2023 2 minutes ago, Troo said: I think it's Brawl Awesome Thanks I'll get on that. by chance have a Brawl Build?????? lol 1 Link to comment Share on other sites More sharing options...
smnolimits43 Posted February 5, 2023 Share Posted February 5, 2023 i find energy has the most single target blasts. I don't have a build. There's alot of experienced players out there, that should be able to help. Link to comment Share on other sites More sharing options...
Uun Posted February 5, 2023 Share Posted February 5, 2023 Fire. When the question is "what does the most damage?", the answer is always Fire. 4 Uuniverse Link to comment Share on other sites More sharing options...
DreadShinobi Posted February 6, 2023 Share Posted February 6, 2023 Ice/Elec Currently on fire. Link to comment Share on other sites More sharing options...
Snarky Posted February 6, 2023 Share Posted February 6, 2023 i have to throw out a nod to Beam. i have a beam/temp i built for incarnate badge leagues. the nice thing about it is it is fully ranged. sure fire fire will do more ST at a ton more work and some faceplants. at least for me. Beam will allow you to keep hate down range even on trials with giant damage patches where everyone is running all over the place. you stand there and kill. move once in a lazy while 1 2 Link to comment Share on other sites More sharing options...
bustacap Posted February 6, 2023 Share Posted February 6, 2023 (edited) Testing has fire, procced out ice, beam, ice. I'm not sure where water with procced out water jet shenanigans is at. I'm not sure where electric with the pet is at since it was buffed. I think it's most dps on sentinels. On that note, blaster typically don't do proc fu too often. Edited February 6, 2023 by bustacap Link to comment Share on other sites More sharing options...
emeyer406 Posted February 6, 2023 Share Posted February 6, 2023 18 hours ago, bustacap said: Testing has fire, procced out ice, beam, ice. I'm not sure where water with procced out water jet shenanigans is at. I'm not sure where electric with the pet is at since it was buffed. I think it's most dps on sentinels. On that note, blaster typically don't do proc fu too often. thanks for that information and would love to see the numbers if that's a option. Link to comment Share on other sites More sharing options...
00Troy00 Posted March 28, 2023 Share Posted March 28, 2023 On 2/5/2023 at 6:14 PM, Snarky said: i have to throw out a nod to Beam. i have a beam/temp i built for incarnate badge leagues. the nice thing about it is it is fully ranged. sure fire fire will do more ST at a ton more work and some faceplants. at least for me. Beam will allow you to keep hate down range even on trials with giant damage patches where everyone is running all over the place. you stand there and kill. move once in a lazy while I started working on a Beam/Energy with that same idea in mind. Could I take a look at your build? Link to comment Share on other sites More sharing options...
Snarky Posted March 28, 2023 Share Posted March 28, 2023 8 minutes ago, 00Troy00 said: I started working on a Beam/Energy with that same idea in mind. Could I take a look at your build? Enjoy This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: ConcealmentPower Pool: LeadershipAncillary Pool: Munitions Mastery Hero Profile:Level 1: Charged Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/RechargeLevel 1: Time Wall (A) Gravitational Anchor - Chance for HoldLevel 2: Cutting Beam (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (11) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (13) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/RangeLevel 4: Single Shot (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/RechargeLevel 6: Disintegrate (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/RechargeLevel 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 10: Chronos (A) Recharge Reduction IO (29) Recharge Reduction IOLevel 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (33) Thunderstrike - Damage/Endurance/RechargeLevel 14: Fly (A) Winter's Gift - Slow Resistance (20%)Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IOLevel 18: Penetrating Ray (A) Superior Defiant Barrage - Accuracy/Damage (34) Superior Defiant Barrage - Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+StatusLevel 20: Temporal Healing (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (37) Endurance Modification IO (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal (39) Healing IOLevel 22: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 24: Time Stop (A) Superior Entomb - Accuracy/Hold (39) Superior Entomb - Hold/Recharge (39) Superior Entomb - Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Recharge/Chance for +AbsorbLevel 26: Piercing Beam (A) Artillery - Accuracy/Damage (42) Artillery - Damage/Endurance (42) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/RangeLevel 28: Maneuvers (A) Kismet - Accuracy +6%Level 30: Tactics (A) Rectified Reticle - Increased PerceptionLevel 32: Overcharge (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (46) Superior Blaster's Wrath - Recharge/Chance for Fire DamageLevel 35: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All)Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3%Level 41: Surveillance (A) Achilles' Heel - Chance for Res DebuffLevel 44: Cryo Freeze Ray (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag HoldLevel 47: Time Shift (A) Absolute Amazement - Stun (50) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit DebuffLevel 49: Assault (A) Endurance ReductionLevel 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1677;721;1442;HEX;| |78DA65945B4F135110C767BB6769E905E8859BE552AA150A52C14FA08044A044C2C| |5D7BAB44BD9B8B44D2FC67E0D5F4CD4821A15FD1622F8A61FC5DB83D7C4D4E9CE4E| |3CB59BEC9EDFEE9CF39FFF9CCC9EF57B4BFE0FEFD35741092C5A7AA59259C067D52| |87BB78DEC7EA16815F375C0CBBD58D6B3772CC38D3CEC4CC96CEA85BC914B2D18FA| |4166D3DCB38C0447B66AA552B15C4D6D1B0738EA56665D2F98A59AA557CD62017C1| |BC5A2955AB6CCFC7ED56BF356C93072411B570A77CD8AB96B5A66B5DE6B7F491B7A| |CE2857F6CDD2C0F592994DADD70A664BA782AAAD6CF5213415C7FB7604E4ABA9013| |4709C17E08243862302014F189E1274C133826B491C957F3278EFB8EC881E910398| |400155B3231E10045ED018BA08FCE066F010645046956554F6D9C33E7BD8671FFBE| |C639F21F6B98B329A2CA3B14C8865222C13619901961960992CCAB8A57235373CA7| |7287E005C34B827370CCF08A60045E132CE1AE754B6E946E9801678A0339CCE4930| |DFBD8F0181B1E63C3636C38C686636CD8874D189064F025AADA9138467AA552945E| |4E1D6330D04350AE3608D802ADC804280C2E0695E03C08068D6019AB0DCB326178E| |072A6DC27B880491DB8A538B0437011D186001AEE974BE9877E9AB2880906E50483| |F046388B4F18DE124CC229C319C33B823D2C7758DEF261EED824776C923B36C91D3| |BCD1D3BCD1D1B449F51F99788C21F1C47058431322A4746A181F58705E431F5B85C| |C1383C541DD9470497E0314383E19060168E084E7188CB09E27085222BB84509399| |2B0770C4D7DF5034CC9912938215367B87446363503DF5C4EC2EF0C3F082EC34F86| |5F0CBF096E60EA9424A3A6609522F3B0C69066B84910C2AD9A935DCD41EB38152A4| |C88F613A73922DA4F32FB63B30969D171347593F886683F9AF0C55EF1D1DBB16296| |7AEF5367648A229FFF8B204EA8CE19B98A2F9302BE744E71FADFC3FD7F3CDD5E431| |38F9CB6FFB6B98633E6E40F7F01E95ECEEC| |-------------------------------------------------------------------| 1 Link to comment Share on other sites More sharing options...
tidge Posted March 29, 2023 Share Posted March 29, 2023 On 2/5/2023 at 9:09 PM, bustacap said: I'm not sure where water with procced out water jet shenanigans is at. Water Blast is a very good AoE set, but I can't imagine any circumstances where it would be a good Single-Target DPS choice... except by using the AoE against single-targets. Personally: I find Water Jet (enhanced or not) to have been a very disappointing attack on my Water Blaster... such that it's the attack I dropped from the build (at level 50) and never looked back. Also personally: There are only few cases where I consider using %damage on a Blaster's attacks; I have found better returns by slotting attacks for set enhancements (especially Global Recharge, but also +Endurance and Global Endurance Discount) and which inherently boost Damage, Accuracy, Recharge, Endurance Cost to improve DPS beyond what %damage can offer. For most of the Very Rare Offensive sets, I'll usually opt to include a %damage piece in place of the straight Damage (because of ED)...even on fast-recharge powers. The occasions when I will %damage a Blaster attack are usually: Builds where I already have the 5 Enhancement set bonuses (that would otherwise go to waste), AoEs (because, MOAR targets), typically cones, The AoE itself is relatively low damage, The build's primary/secondary itself has a lot of damage-over-time (or a delayed effect) in the chosen attacks (to front-load damage) Mathematically: I am usually not opting for a non-set %damage piece if the %proc chance is below 35%. My calculus is: If it takes two hits of a fast-recharge attack to defeat a mob(ile) when %damage happens, and also two hits to defeat a mob(ile) without %damage, then the %damage isn't really helping the build. I freely admit that I will sprinkle %-Resistance pieces into attacks if I can't immediately see a better use for the slot (anywhere in the build)... %-Res seems like a better choice on teams than %damage, and it also seems like a better choice against targets with large sacks of HP. Link to comment Share on other sites More sharing options...
ScarySai Posted April 3, 2023 Share Posted April 3, 2023 Ice blast and fire, depends on the build. Link to comment Share on other sites More sharing options...
TurboRaptor Posted April 13, 2023 Share Posted April 13, 2023 Ice Blast with procs. Fire if you don't proc out Ice. Everything else is a tier or more(hi dual pistols) below. Link to comment Share on other sites More sharing options...
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