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What power set does the most ST dps


meyerwolf406

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Just a simple question.  I dont play much Blasters but would like to try any advice for a good secondary for a team non solo build with the most dps ST would be awesome 

just to clarify don't care about melee ST attacks just witch primary does the most ST DPS. Thinking Ice but again im NO Blaster lol. 

Edited by meyerwolf406
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i have to throw out a nod to Beam.  i have a beam/temp i built for incarnate badge leagues.  the nice thing about it is it is fully ranged.  sure fire fire will do more ST   at a ton more work and some faceplants.  at least for me.  Beam will allow you to keep hate down range even on trials with giant damage patches where everyone is running all over the place.  you stand there and kill.  move once in a lazy while

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Testing has fire, procced out ice, beam, ice. 

 

I'm not sure where water with procced out water jet shenanigans is at. 

 

I'm not sure where electric with the pet is at since it was buffed. I think it's most dps on sentinels. 

 

On that note, blaster typically don't do proc fu too often. 

 

Edited by bustacap
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18 hours ago, bustacap said:

Testing has fire, procced out ice, beam, ice. 

 

I'm not sure where water with procced out water jet shenanigans is at. 

 

I'm not sure where electric with the pet is at since it was buffed. I think it's most dps on sentinels. 

 

On that note, blaster typically don't do proc fu too often. 

 

 

thanks for that information and would love to see the numbers if that's a option.  

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  • 1 month later
On 2/5/2023 at 6:14 PM, Snarky said:

i have to throw out a nod to Beam.  i have a beam/temp i built for incarnate badge leagues.  the nice thing about it is it is fully ranged.  sure fire fire will do more ST   at a ton more work and some faceplants.  at least for me.  Beam will allow you to keep hate down range even on trials with giant damage patches where everyone is running all over the place.  you stand there and kill.  move once in a lazy while

I started working on a Beam/Energy with that same idea in mind. 

 

Could I take a look at your build?

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8 minutes ago, 00Troy00 said:

I started working on a Beam/Energy with that same idea in mind. 

 

Could I take a look at your build?

Enjoy

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crackle: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Gravitational Anchor - Chance for Hold

Level 2: Cutting Beam

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Damage/Endurance
  • (11) Artillery - Damage/Recharge
  • (11) Artillery - Accuracy/Damage/Recharge
  • (13) Artillery - Accuracy/Recharge/Range
  • (13) Artillery - Endurance/Recharge/Range

Level 4: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 6: Disintegrate

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Chronos

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 12: Lancer Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 14: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 18: Penetrating Ray

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (34) Superior Defiant Barrage - Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Defiant Barrage - RechargeTime/+Status

Level 20: Temporal Healing

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (37) Endurance Modification IO
  • (37) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Numina's Convalesence - Heal
  • (39) Healing IO

Level 22: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Time Stop

  • (A) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (39) Superior Entomb - Endurance/Recharge
  • (40) Superior Entomb - Accuracy/Hold/Endurance
  • (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (40) Superior Entomb - Recharge/Chance for +Absorb

Level 26: Piercing Beam

  • (A) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Endurance
  • (42) Artillery - Damage/Recharge
  • (42) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (43) Artillery - Endurance/Recharge/Range

Level 28: Maneuvers

  • (A) Kismet - Accuracy +6%

Level 30: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 32: Overcharge

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (43) Superior Blaster's Wrath - Damage/Recharge
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Body Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 38: Time Lord

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Surveillance

  • (A) Achilles' Heel - Chance for Res Debuff

Level 44: Cryo Freeze Ray

  • (A) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Chance for +2 Mag Hold

Level 47: Time Shift

  • (A) Absolute Amazement - Stun
  • (50) Absolute Amazement - Stun/Recharge
  • (50) Absolute Amazement - Stun/Recharge/Accuracy
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 49: Assault

  • (A) Endurance Reduction

Level 1: Defiance 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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On 2/5/2023 at 9:09 PM, bustacap said:

I'm not sure where water with procced out water jet shenanigans is at.

 

Water Blast is a very good AoE set, but I can't imagine any circumstances where it would be a good Single-Target DPS choice... except by using the AoE against single-targets.

 

Personally: I find Water Jet (enhanced or not) to have been a very disappointing attack on my Water Blaster... such that it's the attack I dropped from the build (at level 50) and never looked back.

 

Also personally: There are only few cases where I consider using %damage on a Blaster's attacks; I have found better returns by slotting attacks for set enhancements (especially Global Recharge, but also +Endurance and Global Endurance Discount) and which inherently boost Damage, Accuracy, Recharge, Endurance Cost to improve DPS beyond what %damage can offer.  For most of the Very Rare Offensive sets, I'll usually opt to include a %damage piece in place of the straight Damage (because of ED)...even on fast-recharge powers.

 

The occasions when I will %damage a Blaster attack are usually:

  • Builds where I already have the 5 Enhancement set bonuses (that would otherwise go to waste),
  • AoEs (because, MOAR targets), typically cones,
  • The AoE itself is relatively low damage,
  • The build's primary/secondary itself has a lot of damage-over-time (or a delayed effect) in the chosen attacks (to front-load damage)

Mathematically: I am usually not opting for a non-set %damage piece if the %proc chance is below 35%. My calculus is: If it takes two hits of a fast-recharge attack to defeat a mob(ile) when %damage happens, and also two hits to defeat a mob(ile) without %damage, then the %damage isn't really helping the build.

 

I freely admit that I will sprinkle %-Resistance pieces into attacks if I can't immediately see a better use for the slot (anywhere in the build)... %-Res seems like a better choice on teams than %damage, and it also seems like a better choice against targets with large sacks of HP.

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  • 2 weeks later

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