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Is Sonic Resonance Worth Having?


drgantz
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I've thought of making a DP/Sonic.  I thought that it might be good because it can debuff.  I've read some posts saying that it is not good, at least for defenders.

Is it good for Corruptors?

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Sonic is a good set.  I don't know about Corruptors, but on Defenders it's good.  Not great, but good.  The nice thing about the set is Sonic Cage and Sonic Repulsion are easily skippable, giving you more room for other powers.  The stinker is Liquify's recharge it's just way too long.

What this team needs is more Defenders

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Depends on whether you intend to solo or team. 5 of the 9 powers are only usable on allies, including the AoE -res power. If you're solo, the only debuffs you have are Sonic Siphon (ST -res) and Liquefy (AoE -tohit/-def/hold/kb). If you're looking for -res debuffs, Poison is much more potent.

Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator

Uunstable - Super Reflexes/Staff Fighting Tanker | Uunreal - Fire/Time Corruptor | Uunrest - Dark/Tactical Arrow Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator

Uunknown - Mind/Psionic Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor | Uunsung - Dual Pistols/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - War Mace/Willpower Brute

Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator | Uunchill - Ice/Kinetics Corruptor | Uunpleasant - Energy/Energy Stalker | Uunbrella - Radiation/Radiation Sentinel | Uunsafari - Beasts/Traps MM

Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank

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My biggest gripe about Sonic Resonance is that I wish liquefy had a shorter base recharge. I'd like it to have maybe a base 90 second recharge as opposed to its 300 second recharge as it's a location based power so mobs that move outside of it are magically better.

 

Otherwise I wish Disruption Field was a pbaoe toggle, or at least given the treatment like Enflame to be useable on an enemy as well as an ally, because as is, the power although a staple of the set is useless solo.

 

Clarity doesn't make too much sense to me from a design perspective either. It's like they were scraping the bucket trying to cut and paste together a powerset when they made it.

 

As such I personally find Sonic towards the bottom tier of support sets.

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2 hours ago, SeraphimKensai said:

 

Clarity doesn't make too much sense to me from a design perspective either. It's like they were scraping the bucket trying to cut and paste together a powerset when they made it.

 

I would love to see a buff to clarity.

Either make it an AoE like increase density or increase the recharge and give it additional buff properties akin to fortitude/forge/temporal selection. Clarity could give a large tohit buff and psi resist buff with a longer recharge to compensate. 

 

Also agree liquefy needs a recharge reduction and possibly sticky debuff treatment for enemies that move outside the area, akin to freezing rain. 

 

Would also like to see sonic siphon actually ... siphon ... like kinetics. Would be cool to see a small self buff or pbaoe buff centered on the target.

Currently on fire.

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Sonic is well balanced in terms of power, and it's quite attractive in the modern mass-defense meta; mez prot that does not come from clarion and res to back up everyone's softcap are very valuable.

 

However, I also think that Liquefy is problematic. The recharge on it is exorbitant, at no less than 300s - twice that of most classic blaster nukes which are 145s. When your key powers have that long a recharge, the set feels bland because most of the time you're using a smaller set of less impactful powers, the same problem FF has.

 

The reason for this long recharge is probably because liquefy has too many redundant functions, and tries to do too much. Does a KD patch also need to be an aoe hold/-tohit/-def/-fly/-rech? (I'm not kidding, it really is all of those). Any two of those would be good enough to neuter a spawn.

 

I would like to see Liquefy trimmed down to just two key effects, and have its recharge cut down significantly, into the 120-150s range. That will put it within every-spawn recharge range for a typical endgame build.

 

 

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Sonic is a fine set. Reduce the recharge of Liquefy by half and add buffs to sonic siphons and the set would be even better.  On teams it shines but with some of these simple adjustments it would be an enjoyable set for soloing as you can spend more time blasting.

 

 

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