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Super Strength/Energy Aura


Erratic1

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I keep thinking I am making my final brute. I had thought that with the Energy Melee/Radiation Armor brute I got to 50 a week or so ago. But I was compelled (goaded) into making another one following a discussion elsewhere. So, I have violated two expectations: a new brute and retreading ground from Live (as I had an SS/Energy brute there). But I know more about building characters than I did on Live and IO sets are much easier to come by. Probably did not help I was perusing the Tanker forums where it was once again claimed Tankers are the superior farmers. Can we Brutes have nothing? Fine. I will play something no other melee AT can be, Super Strength/Energy Aura.

 

She has been a lot of fun up through level 39. Give a girl Energy Drain and Energize and she'll go all night. And that before even considering slotting IO sets.

 

Now about the Rage Crash....

 

Like a lot of others, I really hate it. HATE IT! Received wisdom is the more recharge you have the more often you are in a crash situation and I have seen advice about only wanting enough recharge to have Rage available when it runs out. I can really understand the motivation driving that conclusion. But it only goes so far.

 

 Say you have Rage recharging every 130 seconds. You pop it, enjoy +80% damage and +20% To-Hit for 120 second, drop to no damage for 10 seconds, then are able to repeat. This is what some would call optimal.

 

Now, say you instead have Rage recharging every 110 seconds. You pop it, enjoy +80% damage and +20% To-Hit for 110 second, * pop Rage again, enjoy +160% damage and +40% To-Hit for 10 seconds, drop to no damage for 10 seconds, then rebound to +80% damage and +20% To-Hit for 90 seconds, pop Rage again to boost to +160% damage and +40% To-Hit for 10 seconds and the cycle repeats from the * above.

 

In the first scenario you are dealing no damage for 10 seconds out of every 130 seconds. In the second, once you are in the repeat phase, you are looking at 10 seconds out of every 120 second dealing no damage. But you have 10 seconds of dealing +160% damage too. Average the two together and...well, you're dealing +80% damage across those two periods. Yes, you experience a period of dealing no damage, but your overall damage is like you did not have a down period.

 

At Rage recharging every 60 seconds you will be experiencing no damage every 60 seconds for 10 seconds, but you will have +160% damage and +40% To-Hit for the rest of the time. 

 

I decided to lean into Recharge figuring double Rage might be entertaining enough to make the no damage periods tolerable.

 

What follows is my tentative plan. Yeah, it would be nice to have 20% more S/L resistance. But Rage cycling is the goal, perma-Hasten necessary, and so packing on global recharge a requirement.

 

Spoiler

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Let me know of any improvements you can think of.

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16 hours ago, Erratic1 said:

Let me know of any improvements you can think of.

 

One option:  Since procs aren't affected by the Rage crash, you still have damage potential, during those 10 sec. crash times.  Swapping one of the Obliteration pieces with the proc., in both Foot Stomp and Cross Punch and one of the Bombardment pieces with the proc., in Energy Torrent gives you three AOE attacks, with damage potential, during the crashes.  Yes, you give up something (either overall damage, recharge, accuracy or end use), depending on which piece you replace, or you could replace a FF recharge proc and get the 6th piece bonus (AOE, Fire and Cold defense) in either FS or CP.  If you do that, you could move it to Kick and, while admittedly a low chance for activation, kick away during the crash 😆.

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During the Rage Crash there are tons of effective things to do.

1) Reposition yourself

2) Reposition your enemies (Taunt, pull, etc)

3) Inspiration mgt.  (combine, use, etc...)

4) Use non damaging powers.  Hand Clap (not popular, but some use it) and other such things, including refresh hasten, incarnate powers

5) As stated above the P2W powers are not affected by damage mods.  been a while since I ran SS but I think the Incarnate Nuke is not affected by Rage crash?

6) Look at your map.  (Should prob do this before 1 above, but...   Where are you?  Where is your team?

7) Refresh Rage.  I do not double stack.  Therefore I refresh during the crash.

8.) Use team chat.  time to communicate with this PUG, at least one seems drunk/crazy.  encourage them to do something stupid

9) I bet you can think of something i did not

10) is those ten seconds up yet?

  

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I can attest that double Rage is loads of fun and definitely worth the crash. The only thing I'd be concerned about with SS/EnA is that you are going to be pretty vulnerable for those 10 seconds thanks to the -20% DEF. With that being the case, I would go all in on the damage so that things are dead before that vulnerability window arises.

 

I got some ideas for you. I see you wanted to take the NRG epic so I followed that, but I can't not take Combat Jumping.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dwarf Star: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (9) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (13) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Brute's Fury - Recharge/Fury Bonus

Level 1: Kinetic Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Reactive Defenses - Defense
  • (7) Reactive Defenses - Defense/Endurance
  • (7) Reactive Defenses - Defense/RechargeTime

Level 2: Dampening Field

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (5) Steadfast Protection - Resistance/+Def 3%

Level 4: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Damage/Endurance

Level 6: Kick

  • (A) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (40) Superior Blistering Cold - Accuracy/Damage/Endurance

Level 8: Knockout Blow

  • (A) Hecatomb - Damage
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)
  • (19) Unbreakable Constraint - Chance for Smashing Damage
  • (19) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (29) Force Feedback - Chance for +Recharge

Level 10: Power Shield

  • (A) Reactive Defenses - Defense
  • (11) Reactive Defenses - Defense/Endurance
  • (11) Reactive Defenses - Defense/RechargeTime
  • (13) Reactive Defenses - Defense/Endurance/RechargeTime

Level 12: Entropic Aura

  • (A) Endurance Reduction IO

Level 14: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Eradication - Chance for Energy Damage
  • (34) Force Feedback - Chance for +Recharge

Level 16: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 18: Rage

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 20: Energy Cloak

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (25) Reactive Defenses - Defense/RechargeTime

Level 22: Energy Protection

  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge

Level 24: Energy Drain

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Recharge
  • (42) Shield Wall - Defense/Endurance/Recharge
  • (42) Shield Wall - Endurance/Recharge
  • (46) Performance Shifter - EndMod/Recharge

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Kismet - Accuracy +6%
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Reactive Defenses - Scaling Resist Damage

Level 28: Foot Stomp

  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
  • (39) Obliteration - Chance for Smashing Damage
  • (39) Scirocco's Dervish - Chance of Damage(Lethal)
  • (39) Force Feedback - Chance for +Recharge

Level 30: Tough

  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Energize

  • (A) Preventive Medicine - Chance for +Absorb
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Heal/RechargeTime
  • (36) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Heal

Level 38: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 41: Focused Accuracy

  • (A) Endurance Reduction IO

Level 44: Laser Beam Eyes

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 47: Energy Torrent

  • (A) Annihilation - Accuracy/Damage
  • (48) Annihilation - Accuracy/Damage/Endurance
  • (48) Sudden Acceleration - Knockback to Knockdown
  • (48) Bombardment - Chance for Fire Damage
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Force Feedback - Chance for +Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

 

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Spoiler

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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3 hours ago, Snarky said:

5) As stated above the P2W powers are not affected by damage mods.  been a while since I ran SS but I think the Incarnate Nuke is not affected by Rage crash?

  

 

You are correct. Any power not affected by damage mods won't be affected by the Rage crash.

Taunt is another good power to use during the crash, especially if you're not attacking and generating threat. I'm pretty sure the Hybrid Incarnate abilities that do extra damage act like procs, and those aren't affected either.

But honestly, it's time to get rid the Rage crash once and for all, along with all the other powers that have penalties (protection set T9s mostly).

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2 minutes ago, Erratic1 said:

 

Yeah. That is going to be a bit of an issue. 

Quick thought I had. You could try gambling with Overload in order to cover that -DEF, but it will be a pretty big gamble, since Overload will floor your end when it crashes. The end crash can be mitigated with Energy Drain, but requires timing. I would only recommend that as a last ditch effort if you find yourself under heavy fire.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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3 hours ago, Spaghetti Betty said:

Quick thought I had. You could try gambling with Overload in order to cover that -DEF, but it will be a pretty big gamble, since Overload will floor your end when it crashes. The end crash can be mitigated with Energy Drain, but requires timing. I would only recommend that as a last ditch effort if you find yourself under heavy fire.

 

I have an Energy Melee/Radiation Armor Brute (one step ahead of this one in terms of being worked on) who makes relatively obscene use of Energy Torrent and Cross Punch both slotted with Force Feedback to keep foes off their feet for reasoanble chunks of time who  gets by decently with much lower global recharge. Perhaps if I move the Force Feedback in Cross Punch to Energy Torrent (since it is guaranteed on more things anyway), then between the 5 second recharge on Foot Stomp and 4 second recharge on Energy Torrent, she will be okay in many situations. Even if they are not dealing damage they are still reducing attacks from things in melee.

 

That leaves foes which do not get knocked down and those operating at range and so not getting knocked down. Honestly I would feel better with a bit more Resistance but getting it....

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6 minutes ago, Erratic1 said:

Honestly I would feel better with a bit more Resistance but getting it....

If you're dead set on this, it's going to be hard to get it just in set bonuses alone without sacrificing in other areas. The route I would go is to figure out what I would be ok giving up in order to nab RoP (There is very little downtime between Rune and Melee Hybrid), but that would be still be hard sell considering something would have to go. In my mind the first thing on the chopping block would be the Energy pool, but something tells me that's cutting into the theme.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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24 minutes ago, Spaghetti Betty said:

If you're dead set on this, it's going to be hard to get it just in set bonuses alone without sacrificing in other areas. The route I would go is to figure out what I would be ok giving up in order to nab RoP (There is very little downtime between Rune and Melee Hybrid), but that would be still be hard sell considering something would have to go. In my mind the first thing on the chopping block would be the Energy pool, but something tells me that's cutting into the theme.

 

Will probably just live with the resistances she has. Took the EM/Rad for a spin and its silly how much control you have with Energy Torrent/Cross Punch both with Feedback. Outside of crowds, the donger would be one-shots but that would be a danger regardless.  Will either test server  it or just build it as is (she is level 39 now I think).

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6 minutes ago, twozerofoxtrot said:

 

Without looking at numbers would you be able to dance around it by building for 55 SLFCE Def standing still, and then slot Energy Drain for Def and Recharge and just stay on the ball so you pop ED when Rage crashes?

 

The risk is when you are fighting few foes. If you are dealing with an EB or AV, Energy Drain is not going to get you much. I am hoping the plan to use Energy Torrent and Foot Stomp deals with trash.

 

OTOH, even losing 20% Defense the character as presented would still have nearly 30% in S/L/F/C/E. So its not like you become a complete victim either way. Guess if worst comes to worst there is always popping puples.

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3 hours ago, Erratic1 said:

OTOH, even losing 20% Defense the character as presented would still have nearly 30% 35% in S/L/F/C/E.

 

Yes exactly. I've found that except in specific circumstances (IE solo +4 runs vs AVs) that needing more than 35ish defense is a bit overkill. And when you're grouping, extra protection comes with that (one can generally assume). 

It's not a perfect solution, but my guess is it should work as a stopgap in the situations where you have the highest amount of incoming damage vectors; which is where you want to increase your chances of taking sequential hits the most.  

 

Plus the End gain will offset Rage's End crash. 

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Putting my money where my mouth is (and who doesn't love a little challenge) I'm giving this a shot myself.

 

Meet Power Rig
 

image.png.9eea2a180db2370e174b0f1d09b0efae.png

 

And my stab at his build. Definitely maybe not a meta-maker, but should at least manage.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (23) Superior Brute's Fury - Damage/Recharge
  • (23) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (25) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Brute's Fury - Recharge/Fury Bonus

Level 1: Kinetic Shield

  • (A) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Endurance/RechargeTime
  • (5) Reactive Defenses - Defense/RechargeTime
  • (7) Reactive Defenses - Defense/Endurance/RechargeTime
  • (39) Reactive Defenses - Scaling Resist Damage

Level 2: Haymaker

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (17) Gladiator's Strike - Chance for Smashing Damage
  • (19) Touch of Death - Chance of Damage(Negative)
  • (19) Perfect Zinger - Chance for Psi Damage
  • (21) Force Feedback - Chance for +Recharge
  • (21) Explosive Strike - Chance for Smashing Damage

Level 4: Dampening Field

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 6: Power Shield

  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Defense
  • (45) Red Fortune - Endurance/Recharge

Level 8: Knockout Blow

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Unbreakable Constraint - Chance for Smashing Damage
  • (13) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (13) Neuronic Shutdown - Chance of Damage(Psionic)
  • (15) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage

Level 10: Entropic Aura

  • (A) Endurance Reduction IO

Level 12: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Energy Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - Resistance

Level 18: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Energy Cloak

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Recharge
  • (47) Kismet - Accuracy +6%

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense

Level 24: Energy Drain

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense

Level 26: Foot Stomp

  • (A) Force Feedback - Chance for +Recharge
  • (33) Armageddon - Chance for Fire Damage
  • (33) Perfect Zinger - Chance for Psi Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Armageddon - Damage

Level 28: Energize

  • (A) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/Endurance
  • (36) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 30: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (36) Red Fortune - Endurance

Level 32: Overload

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Superior Conditioning

  • (A) Power Transfer - Chance to Heal Self

Level 38: Boxing

  • (A) Empty

Level 41: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self

Level 44: Tough

  • (A) Unbreakable Guard - +Max HP
  • (45) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 47: Weave

  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Endurance
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance/Recharge

Level 49: Taunt

  • (A) Range IO

Level 1: Fury 


Level 1: Brawl

  

  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - EndMod
Level 16: Double Jump 

Level 1: Prestige Power Dash

 

Spoiler

image.thumb.png.47a208f4b6da5065e9d0e30e97ccdb6a.png

 

My bar napkin math tells me he'll squeak out an extra 6%-ish DEF after hitting 10 mobs with Energy Drain.

 

 

Edited by twozerofoxtrot
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57 minutes ago, twozerofoxtrot said:

Putting my money where my mouth is (and who doesn't love a little challenge) I'm giving this a shot myself.

 

Meet Power Rig
 

image.png.9eea2a180db2370e174b0f1d09b0efae.png

 

And my stab at his build. Definitely maybe not a meta-maker, but should at least manage.

 

  Hide contents

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (23) Superior Brute's Fury - Damage/Recharge
  • (23) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (25) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Brute's Fury - Recharge/Fury Bonus

Level 1: Kinetic Shield

  • (A) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Endurance/RechargeTime
  • (5) Reactive Defenses - Defense/RechargeTime
  • (7) Reactive Defenses - Defense/Endurance/RechargeTime
  • (39) Reactive Defenses - Scaling Resist Damage

Level 2: Haymaker

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (17) Gladiator's Strike - Chance for Smashing Damage
  • (19) Touch of Death - Chance of Damage(Negative)
  • (19) Perfect Zinger - Chance for Psi Damage
  • (21) Force Feedback - Chance for +Recharge
  • (21) Explosive Strike - Chance for Smashing Damage

Level 4: Dampening Field

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 6: Power Shield

  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Defense
  • (45) Red Fortune - Endurance/Recharge

Level 8: Knockout Blow

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Unbreakable Constraint - Chance for Smashing Damage
  • (13) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (13) Neuronic Shutdown - Chance of Damage(Psionic)
  • (15) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage

Level 10: Entropic Aura

  • (A) Endurance Reduction IO

Level 12: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Energy Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - Resistance

Level 18: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Energy Cloak

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Recharge
  • (47) Kismet - Accuracy +6%

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense

Level 24: Energy Drain

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense

Level 26: Foot Stomp

  • (A) Force Feedback - Chance for +Recharge
  • (33) Armageddon - Chance for Fire Damage
  • (33) Perfect Zinger - Chance for Psi Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Armageddon - Damage

Level 28: Energize

  • (A) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/Endurance
  • (36) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 30: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (36) Red Fortune - Endurance

Level 32: Overload

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Superior Conditioning

  • (A) Power Transfer - Chance to Heal Self

Level 38: Boxing

  • (A) Empty

Level 41: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self

Level 44: Tough

  • (A) Unbreakable Guard - +Max HP
  • (45) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 47: Weave

  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Endurance
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance/Recharge

Level 49: Taunt

  • (A) Range IO

Level 1: Fury 


Level 1: Brawl

  

  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - EndMod
Level 16: Double Jump 

Level 1: Prestige Power Dash

 

  Reveal hidden contents

image.thumb.png.47a208f4b6da5065e9d0e30e97ccdb6a.png

 

My bar napkin math tells me he'll squeak out an extra 6%-ish DEF after hitting 10 mobs with Energy Drain.

 

 

 

Needs a Trucker hat

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1 hour ago, BazookaTwo said:

I'm farming one up right now. I'm gonna do a with phase shift build, and a without, and see how it goes. 

 

Might be kinda genius honestly.

 

I leaned into Betty's suggestion of Energize as a fail-safe but obviously that's something that only gets set off on the final AV fight where the crash drops after the mission completes. On the plus side it runs for three minutes straight so you can slap Rage without a care the entire time. 

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4 hours ago, BazookaTwo said:


I'm farming one up right now. I'm gonna do a with phase shift build, and a without, and see how it goes. 

 

2 hours ago, twozerofoxtrot said:

I leaned into Betty's suggestion of Energize as a fail-safe but obviously that's something that only gets set off on the final AV fight where the crash drops after the mission completes. On the plus side it runs for three minutes straight so you can slap Rage without a care the entire time. 

 

Three of us exploring different approaches is a good thing, no? 

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Decided to make a very short dude, named him Mini Knees. Here's the build I'm working on... and yeah I copped your build and modified it @Erratic1. So far, I'm 32, got double rage already. Barely notice the crash unless I monitor my damage. Phase shift allows me to wait for Energy Drain and Energize to catch up if they're still on cooldown. the KB is ridiculous already too. I have a few procs in the healing, def, and lotg categories, but yeah, not bad for like 40milli. 

miniknees.png

ss-ea-2 - Brute (Super Strength).mxd

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  • 4 weeks later

Hit 41 with Mini Knees today, and totally revamped my build. I read somewhere that SS didn't need Acc slotted in powers and it started from there. My current build has: 

  • 5 lotg Rech procs
  • Hasten 2 slotted
  • 5 FF + Rech procs
  • Fighting pool - including Cross Punch. 
  • Damage procs to cover Rage crash 

How it plays? Like a wind up toy. 

You attack to fuel the recharge so you can click the end clicky, so that you can keep hitting to fuel the recharge, so you can... Ad infinitum. 

 

Double Rage = 345% damage, before popping reds. Easily in the 450% bonus while using insps. 

Munch purples for added defense. 

 

Once you get rolling, it's about keeping it rolling. I often jump into the next mob and either foot stomp.. or use Might Leap's stomp, then the End power and heal power. 

 

How's everyone else's going?

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