Saiyajinzoningen Posted March 12, 2023 Posted March 12, 2023 Greetings, am i missing something or is teleportation shortchanged with the universal travel sets as it seems to get far less of a bonus than the other travel powers do from these sets? Will improving this break the game in some way that I don't know? If not, can we standardize the values on these sets to be equal for all travel powers? Its easy to criticize a suggestion but can you suggest an alternative?
SeraphimKensai Posted March 12, 2023 Posted March 12, 2023 Teleportation range increases from Universal Travel IOs is the same granted by regular Teleportation Sets and the generic range IO. Single aspect range enhancement is 25.5% and dual/multi aspect is 15.9% range increase. These values are consistent across the board. Teleport already is the fastest travel power in the game, and if the enhancement values were standardized to provide the same value percentage, that discrepancy in speed would be even more apparent. Way back when the game was in beta, people used to 6 slot range enhancements in teleport and in some of the smaller zones go war wall to war wall in 1-2 clicks, so the values were tweaked.
Luminara Posted March 12, 2023 Posted March 12, 2023 45 minutes ago, Saiyajinzoningen said: can we standardize the values on these sets to be equal for all travel powers? Range is a schedule B (20% +0 SO value) attrib. It's working as intended. Get busy living... or get busy dying. That's goddamn right.
SeraphimKensai Posted March 12, 2023 Posted March 12, 2023 This thread gave me an idea for a specialized build just designed for speeding across any zone. This thing is a concept toon, and not designed for doing actual content but could easily out speed most people. When Clarion is active it has a TP range of 1405 ft per click. Yes that's right, it clears over a quarter mile per click. It also has capped fly speed, and unsuppressed superspeed level speed. Spoiler This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Level 50 Mutation Blaster Primary Power Set: Radiation Blast Secondary Power Set: Energy Manipulation Power Pool: Teleportation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: X-Ray Beam SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40) Level 1: Energy Punch SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(39) Level 2: Irradiate SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(15), SprBlsWrt-Acc/Dmg/Rchg:50(46), SprBlsWrt-Acc/Dmg/EndRdx:50(46), SprBlsWrt-Rchg/Dmg%:50(47) Level 4: Build Up GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(5) Level 6: Teleport WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(7), BlsoftheZ-Travel/EndRdx:50(7), BlsoftheZ-Travel:50(9), Wrp-End/Range:50(9), Wrp-Range:50(11) Level 8: Electron Haze Bmbdmt-Acc/Dam/Rech:50(A), Bmbdmt-Acc/Dam/Rech/End:50(37) Level 10: Hover LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(11), Ksm-ToHit+:30(13), WntGif-ResSlow:50(13), WntGif-RunSpd/Jump/Fly/Rng:50(15), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(23) Level 12: Aim GssSynFr--ToHit/Rchg:50(A), GssSynFr--Rchg/EndRdx:50(45) Level 14: Proton Volley ExpMarks-Acc/Dmg:50(A), ExpMarks-Dmg/Int/Rng/Rech:50(31), ExpWkn-Acc/Dmg:50(36), ExpWkn-Dmg/EndRdx:50(36), MlsFur-Acc/Dmg:35(36), MlsFur-Dmg/EndRdx/Rchg:35(37) Level 16: Energize Prv-Heal:50(A), Prv-Heal/EndRdx:50(17), Prv-EndRdx/Rchg:50(17), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(21) Level 18: Cosmic Burst SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(45), SprBlsWrt-Dmg/Rchg:50(46) Level 20: Hasten RechRdx-I:50(A), RechRdx-I:50(21) Level 22: Neutron Bomb Bmbdmt-Acc/Dam/Rech:50(A), Bmbdmt-Acc/Dam/Rech/End:50(25), OvrFrc-Acc/Dmg:50(27), OvrFrc-Acc/Dmg/End:50(27), OvrFrc-Acc/Dmg/End/Rech:50(29), OvrFrc-Dam/KB:50(31) Level 24: Power Boost RechRdx-I:50(A), RechRdx-I:50(25) Level 26: Atomic Blast SprAvl-Acc/Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/Rchg:50(47) Level 28: Boost Range RechRdx-I:50(A), RechRdx-I:50(29) Level 30: Stealth LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(40) Level 32: Total Focus Stg-Stun/Rng:30(A), Stg-Acc/Stun/Rchg:30(48) Level 35: Personal Force Field LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(43) Level 38: Temp Invulnerability Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(39) Level 41: Fly WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(42), HypSnc-+Special:50(42), HypSnc-Fly:50(42), HypSnc-End/Fly:50(43), HypSnc-End:50(43) Level 44: Evasive Maneuvers LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(45) Level 47: Repulsion Bomb Bmbdmt-Acc/Dam/Rech:50(A), Bmbdmt-Acc/Dam/Rech/End:50(48) Level 49: Teleport Target Wrp-Range:50(A), Wrp-End/Range:50(49), Wrp-End:50(49), Wrp-+Special:50(50) Level 1: Defiance Level 1: Brawl Empty(A) Level 1: Sprint UnbLea-Jump:50(A), UnbLea-Stlth:50(33), Spr-Jump:50(33), Spr-EndRdx/Jump:50(34), Run-I:50(34), Run-I:50(34) Level 2: Rest Empty(A) Level 1: Swift Flight-I:50(A), Flight-I:50(23), Run-I:50(37), Run-I:50(39) Level 1: Hurdle Jump-I:50(A) Level 1: Health Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(33) Level 1: Stamina SynSck-EndMod/+RunSpeed:50(A), SynSck-EndMod:50(3), PrfShf-EndMod:50(3), PrfShf-End%:50(5) Level 49: Quick Form Level 41: Afterburner Level 50: Cardiac Radial Paragon Level 50: Clarion Radial Invocation Level 50: Mighty Radial Final Judgement Level 50: Gravitic Radial Flawless Interface Level 50: Support Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1738;752;1504;HEX;| |78DA65945B4F135110C767BB5BA12D155A402E6D41CAA55C9792F801880A890A090| |19FBCD54A376593A62DEDD6C84730F1C1F062A2883E68BC7F007D34C627FD026A8C| 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Saiyajinzoningen Posted March 13, 2023 Author Posted March 13, 2023 19 hours ago, SeraphimKensai said: Teleportation range increases from Universal Travel IOs is the same granted by regular Teleportation Sets and the generic range IO. Single aspect range enhancement is 25.5% and dual/multi aspect is 15.9% range increase. These values are consistent across the board. Teleport already is the fastest travel power in the game, and if the enhancement values were standardized to provide the same value percentage, that discrepancy in speed would be even more apparent. Way back when the game was in beta, people used to 6 slot range enhancements in teleport and in some of the smaller zones go war wall to war wall in 1-2 clicks, so the values were tweaked. I understand what you are saying but with already so many other ways to teleport around im not sure how more range on universal travel powers would break the game or be power creep. However at the very least could translocation use enhancement values? Its easy to criticize a suggestion but can you suggest an alternative?
Rudra Posted March 13, 2023 Posted March 13, 2023 (edited) Translocation? As in the pop-up power from Mystic Flight? No. It is a pop-up power. If you want enhanceable teleport, take Teleport. (Edit: As a free power given by another power, it should never be enhanceable. Otherwise you kill Teleport as a power choice.) Edited March 13, 2023 by Rudra
SeraphimKensai Posted March 13, 2023 Posted March 13, 2023 23 minutes ago, Saiyajinzoningen said: I understand what you are saying but with already so many other ways to teleport around im not sure how more range on universal travel powers would break the game or be power creep. However at the very least could translocation use enhancement values? As @Rudrastated Translocation is a secondary effect of Mystic Flight, it's range should not be able to be increased with enhancements due to that fact otherwise there would be no reason to take Teleport over Mystic Flight/Translocation. That said the base range of Translocation is 350 which is the same as an non-enhanced Teleport. Translocation's range can be improved with global range bonuses and Clarion Radial. I'd add that the only version of Teleport that I think should be able to surpass Teleport from the Teleportation pool is a Warshade's Shadow Step which has a base of 350 range as well but can be enhanced. As that power comes from a Secondary powerset and not a pool power I'd be amiable to giving it a ~25% base range increase over Teleport which similar bonuses for it's other teleport related powers.
Rudra Posted March 13, 2023 Posted March 13, 2023 (edited) 6 hours ago, SeraphimKensai said: As @Rudrastated Translocation is a secondary effect of Mystic Flight, it's range should not be able to be increased with enhancements due to that fact otherwise there would be no reason to take Teleport over Mystic Flight/Translocation. That said the base range of Translocation is 350 which is the same as an non-enhanced Teleport. Translocation's range can be improved with global range bonuses and Clarion Radial. I'd add that the only version of Teleport that I think should be able to surpass Teleport from the Teleportation pool is a Warshade's Shadow Step which has a base of 350 range as well but can be enhanced. As that power comes from a Secondary powerset and not a pool power I'd be amiable to giving it a ~25% base range increase over Teleport which similar bonuses for it's other teleport related powers. Why should Warshades get a better teleport effect out the gate compared to everyone else? Do Peacebringers get a better flight effect out the gate than the power pool flight powers? Is it to showcase how superior you think the Kheldians are for having inherent travels as opposed to other characters that would have inherent travels as well but have to wait to get it from the power pools? Winged characters, shadow characters, non-Kheldian energy characters and so forth should automatically have inferior travels for not being Kheldians? Edit: I apologize if this post seems snarky. It's just that your post seems elitist over other character concepts. Edited March 13, 2023 by Rudra 1
SeraphimKensai Posted March 13, 2023 Posted March 13, 2023 Just now, Rudra said: Why should Warsshades get a better teleport effect out the gate compared to everyone else? Do Peacebringers get a better flight effect out the gate than the power pool flight powers? Is it to showcase how superior you think the Kheldians are for having inherent travels as opposed to other characters that would have inherent travels as well but have to wait to get it from the power pools? Winged characters, shadow characters, non-Kheldian energy characters and so forth should automatically have inferior travels for not being Kheldians? My logic applies to flight for Peacebringers as well since as Energy Flight derides from Luminous Aura (secondary powerset) instead of a pool power. I'm of the opinion that Primary powers should be stronger than Secondary powers, which in turn should be stronger than pool powers across the board.
Rudra Posted March 13, 2023 Posted March 13, 2023 (edited) I agree that primary and secondary powers should be stronger than pool powers. However, Shadow Step and Energy Flight are non-selectable, inherent powers that can be enhanced. As opposed to other primary and secondary powers that must be selected and take up power slots. I feel that is already a major advantage that sufficiently differentiates the Kheldians and their travels. Edit: Because they are free, enhanceable powers, they are already hands down better than any travel any character can get from a power pool. Edited March 13, 2023 by Rudra
biostem Posted March 13, 2023 Posted March 13, 2023 On 3/12/2023 at 10:01 AM, Saiyajinzoningen said: Greetings, am i missing something or is teleportation shortchanged with the universal travel sets as it seems to get far less of a bonus than the other travel powers do from these sets? Will improving this break the game in some way that I don't know? If not, can we standardize the values on these sets to be equal for all travel powers? I hear a complaint, but not a suggestion at a solution. What is your specific proposal? More range? Lower endurance cost? I mean, those are really the only 2 aspects of teleportation. Maybe increase the temporary "hang time" between ports? **shrugs**
FupDup Posted March 13, 2023 Posted March 13, 2023 I'd go for lower endurance cost because it can drain you real quick when going from one side of a zone to the other. Yes it's technically faster than other travel powers but not by large enough of a margin to warrant needing to rest after using it. It's already balanced by being mechanically far more complex than the others and not giving you several LOTG mules like flight does. .
Luminara Posted March 13, 2023 Posted March 13, 2023 5 minutes ago, FupDup said: I'd go for lower endurance cost because it can drain you real quick when going from one side of a zone to the other. https://cod.uberguy.net/html/power.html?power=redirects.pool_teleportation.teleport_lowend&at=none Teleport again within 15 seconds and the cost is reduced to 7.8. If you want it to use less endurance than that, I'm pretty sure the answer that you'll receive from the HC team is "Slot it". 1 Get busy living... or get busy dying. That's goddamn right.
Wavicle Posted March 13, 2023 Posted March 13, 2023 Kheldians already get an advantage with their inherent travel: IT'S INHERENT. Meaning, you don't have to spend a power pick or a pool pick, and you get the (Travel) powers earlier than otherwise available. True, the Teleport Target, Shadow Slip, Hover, etc, stuff doesn't come earlier than for others but you still get those without a pool pick. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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