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Greetings, am i missing something or is teleportation shortchanged with the universal travel sets as it seems to get far less of a bonus than the other travel powers do from these sets? Will improving this break the game in some way that I don't know? If not, can we standardize the values on these sets to be equal for all travel powers? 

Its easy to criticize a suggestion but can you suggest an alternative?

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Teleportation range increases from Universal Travel IOs is the same granted by regular Teleportation Sets and the generic range IO. Single aspect range enhancement is 25.5% and dual/multi aspect is 15.9% range increase. These values are consistent across the board.

 

Teleport already is the fastest travel power in the game, and if the enhancement values were standardized to provide the same value percentage, that discrepancy in speed would be even more apparent. Way back when the game was in beta, people used to 6 slot range enhancements in teleport and in some of the smaller zones go war wall to war wall in 1-2 clicks, so the values were tweaked.

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45 minutes ago, Saiyajinzoningen said:

can we standardize the values on these sets to be equal for all travel powers?

 

Range is a schedule B (20% +0 SO value) attrib.  It's working as intended.

Get busy living... or get busy dying.  That's goddamn right.

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This thread gave me an idea for a specialized build just designed for speeding across any zone. This thing is a concept toon, and not designed for doing actual content but could easily out speed most people. When Clarion is active it has a TP range of 1405 ft per click.  Yes that's right, it clears over a quarter mile per click. It also has capped fly speed, and unsuppressed superspeed level speed.

Spoiler
This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1:	X-Ray Beam			SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40)
Level 1:	Energy Punch			SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Acc/Dmg/EndRdx:50(39)
Level 2:	Irradiate			SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(15), SprBlsWrt-Acc/Dmg/Rchg:50(46), SprBlsWrt-Acc/Dmg/EndRdx:50(46), SprBlsWrt-Rchg/Dmg%:50(47)
Level 4:	Build Up			GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(5)
Level 6:	Teleport			WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(7), BlsoftheZ-Travel/EndRdx:50(7), BlsoftheZ-Travel:50(9), Wrp-End/Range:50(9), Wrp-Range:50(11)
Level 8:	Electron Haze			Bmbdmt-Acc/Dam/Rech:50(A), Bmbdmt-Acc/Dam/Rech/End:50(37)
Level 10:	Hover				LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(11), Ksm-ToHit+:30(13), WntGif-ResSlow:50(13), WntGif-RunSpd/Jump/Fly/Rng:50(15), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(23)
Level 12:	Aim				GssSynFr--ToHit/Rchg:50(A), GssSynFr--Rchg/EndRdx:50(45)
Level 14:	Proton Volley			ExpMarks-Acc/Dmg:50(A), ExpMarks-Dmg/Int/Rng/Rech:50(31), ExpWkn-Acc/Dmg:50(36), ExpWkn-Dmg/EndRdx:50(36), MlsFur-Acc/Dmg:35(36), MlsFur-Dmg/EndRdx/Rchg:35(37)
Level 16:	Energize			Prv-Heal:50(A), Prv-Heal/EndRdx:50(17), Prv-EndRdx/Rchg:50(17), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(21)
Level 18:	Cosmic Burst			SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(45), SprBlsWrt-Dmg/Rchg:50(46)
Level 20:	Hasten				RechRdx-I:50(A), RechRdx-I:50(21)
Level 22:	Neutron Bomb			Bmbdmt-Acc/Dam/Rech:50(A), Bmbdmt-Acc/Dam/Rech/End:50(25), OvrFrc-Acc/Dmg:50(27), OvrFrc-Acc/Dmg/End:50(27), OvrFrc-Acc/Dmg/End/Rech:50(29), OvrFrc-Dam/KB:50(31)
Level 24:	Power Boost			RechRdx-I:50(A), RechRdx-I:50(25)
Level 26:	Atomic Blast			SprAvl-Acc/Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/Rchg:50(47)
Level 28:	Boost Range			RechRdx-I:50(A), RechRdx-I:50(29)
Level 30:	Stealth				LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(40)
Level 32:	Total Focus			Stg-Stun/Rng:30(A), Stg-Acc/Stun/Rchg:30(48)
Level 35:	Personal Force Field		LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(43)
Level 38:	Temp Invulnerability		Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(39)
Level 41:	Fly				WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(42), HypSnc-+Special:50(42), HypSnc-Fly:50(42), HypSnc-End/Fly:50(43), HypSnc-End:50(43)
Level 44:	Evasive Maneuvers		LucoftheG-Def/Rchg+:50(A), GifoftheA-Run+:40(45)
Level 47:	Repulsion Bomb			Bmbdmt-Acc/Dam/Rech:50(A), Bmbdmt-Acc/Dam/Rech/End:50(48)
Level 49:	Teleport Target			Wrp-Range:50(A), Wrp-End/Range:50(49), Wrp-End:50(49), Wrp-+Special:50(50)
Level 1:	Defiance	
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				UnbLea-Jump:50(A), UnbLea-Stlth:50(33), Spr-Jump:50(33), Spr-EndRdx/Jump:50(34), Run-I:50(34), Run-I:50(34)
Level 2:	Rest				Empty(A)
Level 1:	Swift				Flight-I:50(A), Flight-I:50(23), Run-I:50(37), Run-I:50(39)
Level 1:	Hurdle				Jump-I:50(A)
Level 1:	Health				Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(33)
Level 1:	Stamina				SynSck-EndMod/+RunSpeed:50(A), SynSck-EndMod:50(3), PrfShf-EndMod:50(3), PrfShf-End%:50(5)
Level 49:	Quick Form	
Level 41:	Afterburner	
Level 50:	Cardiac Radial Paragon	
Level 50:	Clarion Radial Invocation	
Level 50:	Mighty Radial Final Judgement	
Level 50:	Gravitic Radial Flawless Interface	
Level 50:	Support Radial Embodiment	
------------



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19 hours ago, SeraphimKensai said:

Teleportation range increases from Universal Travel IOs is the same granted by regular Teleportation Sets and the generic range IO. Single aspect range enhancement is 25.5% and dual/multi aspect is 15.9% range increase. These values are consistent across the board.

 

Teleport already is the fastest travel power in the game, and if the enhancement values were standardized to provide the same value percentage, that discrepancy in speed would be even more apparent. Way back when the game was in beta, people used to 6 slot range enhancements in teleport and in some of the smaller zones go war wall to war wall in 1-2 clicks, so the values were tweaked.

I understand what you are saying but with already so many other ways to teleport around im not sure how more range on universal travel powers would break the game or be power creep. However at the very least could translocation use enhancement values?

Its easy to criticize a suggestion but can you suggest an alternative?

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Translocation? As in the pop-up power from Mystic Flight? No. It is a pop-up power. If you want enhanceable teleport, take Teleport. (Edit: As a free power given by another power, it should never be enhanceable. Otherwise you kill Teleport as a power choice.)

Edited by Rudra
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23 minutes ago, Saiyajinzoningen said:

I understand what you are saying but with already so many other ways to teleport around im not sure how more range on universal travel powers would break the game or be power creep. However at the very least could translocation use enhancement values?

As @Rudrastated Translocation is a secondary effect of Mystic Flight, it's range should not be able to be increased with enhancements due to that fact otherwise there would be no reason to take Teleport over Mystic Flight/Translocation. 

 

That said the base range of Translocation is 350 which is the same as an non-enhanced Teleport. Translocation's range can be improved with global range bonuses and Clarion Radial.

 

I'd add that the only version of Teleport that I think should be able to surpass Teleport from the Teleportation pool is a Warshade's Shadow Step which has a base of 350 range as well but can be enhanced. As that power comes from a Secondary powerset and not a pool power I'd be amiable to giving it a ~25% base range increase over Teleport which similar bonuses for it's other teleport related powers.

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6 hours ago, SeraphimKensai said:

As @Rudrastated Translocation is a secondary effect of Mystic Flight, it's range should not be able to be increased with enhancements due to that fact otherwise there would be no reason to take Teleport over Mystic Flight/Translocation. 

 

That said the base range of Translocation is 350 which is the same as an non-enhanced Teleport. Translocation's range can be improved with global range bonuses and Clarion Radial.

 

I'd add that the only version of Teleport that I think should be able to surpass Teleport from the Teleportation pool is a Warshade's Shadow Step which has a base of 350 range as well but can be enhanced. As that power comes from a Secondary powerset and not a pool power I'd be amiable to giving it a ~25% base range increase over Teleport which similar bonuses for it's other teleport related powers.

Why should Warshades get a better teleport effect out the gate compared to everyone else? Do Peacebringers get a better flight effect out the gate than the power pool flight powers? Is it to showcase how superior you think the Kheldians are for having inherent travels as opposed to other characters that would have inherent travels as well but have to wait to get it from the power pools? Winged characters, shadow characters, non-Kheldian energy characters and so forth should automatically have inferior travels for not being Kheldians?

 

Edit: I apologize if this post seems snarky. It's just that your post seems elitist over other character concepts.

Edited by Rudra
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Just now, Rudra said:

Why should Warsshades get a better teleport effect out the gate compared to everyone else? Do Peacebringers get a better flight effect out the gate than the power pool flight powers? Is it to showcase how superior you think the Kheldians are for having inherent travels as opposed to other characters that would have inherent travels as well but have to wait to get it from the power pools? Winged characters, shadow characters, non-Kheldian energy characters and so forth should automatically have inferior travels for not being Kheldians?

My logic applies to flight for Peacebringers as well since as Energy Flight derides from Luminous Aura (secondary powerset) instead of a pool power. I'm of the opinion that Primary powers should be stronger than Secondary powers, which in turn should be stronger than pool powers across the board.

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I agree that primary and secondary powers should be stronger than pool powers. However, Shadow Step and Energy Flight are non-selectable, inherent powers that can be enhanced. As opposed to other primary and secondary powers that must be selected and take up power slots. I feel that is already a major advantage that sufficiently differentiates the Kheldians and their travels.

 

Edit: Because they are free, enhanceable powers, they are already hands down better than any travel any character can get from a power pool.

Edited by Rudra
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On 3/12/2023 at 10:01 AM, Saiyajinzoningen said:

Greetings, am i missing something or is teleportation shortchanged with the universal travel sets as it seems to get far less of a bonus than the other travel powers do from these sets? Will improving this break the game in some way that I don't know? If not, can we standardize the values on these sets to be equal for all travel powers? 

I hear a complaint, but not a suggestion at a solution.  What is your specific proposal?  More range?  Lower endurance cost?  I mean, those are really the only 2 aspects of teleportation.  Maybe increase the temporary "hang time" between ports?  **shrugs**

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I'd go for lower endurance cost because it can drain you real quick when going from one side of a zone to the other. Yes it's technically faster than other travel powers but not by large enough of a margin to warrant needing to rest after using it. It's already balanced by being mechanically far more complex than the others and not giving you several LOTG mules like flight does. 

Closed Beta Discord Invite: https://discord.gg/DptUBzh

 

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5 minutes ago, FupDup said:

I'd go for lower endurance cost because it can drain you real quick when going from one side of a zone to the other.

 

https://cod.uberguy.net/html/power.html?power=redirects.pool_teleportation.teleport_lowend&at=none

 

Teleport again within 15 seconds and the cost is reduced to 7.8.  If you want it to use less endurance than that, I'm pretty sure the answer that you'll receive from the HC team is "Slot it".

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Get busy living... or get busy dying.  That's goddamn right.

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Kheldians already get an advantage with their inherent travel: IT'S INHERENT.

Meaning, you don't have to spend a power pick or a pool pick, and you get the (Travel) powers earlier than otherwise available. True, the Teleport Target, Shadow Slip, Hover, etc, stuff doesn't come earlier than for others but you still get those without a pool pick.

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