Wavicle Posted May 5, 2023 Posted May 5, 2023 9 hours ago, Scarlet Shocker said: No. He isn't Yes, he is. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Seed22 Posted May 5, 2023 Posted May 5, 2023 (edited) 9 hours ago, Wavicle said: Yes, he is. Oh really what science experiment gave him his powers? If we're going off CoH definition: https://homecoming.wiki/wiki/Science Edited May 5, 2023 by Seed22 Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
Wavicle Posted May 6, 2023 Posted May 6, 2023 11 hours ago, Seed22 said: Oh really what science experiment gave him his powers? If we're going off CoH definition: https://homecoming.wiki/wiki/Science It's the "accident gone awry" part. They sent him off into space, where he encountered a sun that his species had never been near in their natural state, which gave him powers. Science. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Techwright Posted May 6, 2023 Posted May 6, 2023 On 5/4/2023 at 2:49 PM, Scarlet Shocker said: No. He isn't 22 hours ago, Wavicle said: Yes, he is. If you folks are going to break out into a song from Annie Get Your Gun...get a stage. 2
biostem Posted May 6, 2023 Posted May 6, 2023 All this arguing about character origin is why I'm glad it is, for all intents and purposes, irrelevant with regard to how your character turns out/performs... 1
Scarlet Shocker Posted May 6, 2023 Author Posted May 6, 2023 9 hours ago, Techwright said: If you folks are going to break out into a song from Annie Get Your Gun...get a stage. If I have to I will... and I'll do it better than you! There's a fine line between a numerator and a denominator but only a fraction of people understand that.
JasperStone Posted May 7, 2023 Posted May 7, 2023 On 5/6/2023 at 5:36 AM, Scarlet Shocker said: If I have to I will... and I'll do it better than you! No you Can't! Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
Vic Raiden Posted July 28, 2023 Posted July 28, 2023 Realistically speaking, a hypothetical CoH2 would be more likely to be a straight-up reboot than a continuation of the original game's story, so that newcomers aren't put off by the sheer volume of the lore baggage. But when it comes to what I personally would want to see: A more open and lively Paragon City, with no giant walls around every single district and with more signs of common people actually going about their lives. Ditto for the Rogue Isles. Adding to that, it'd be cool to see the various random enemies throughout the overworld actually do something instead of being stuck in endlessly looped poses until aggro'd. Maybe even add more significance to street sweeping, like by giving the players a chance to unlock tip(?) missions related to the particular group's activity, or by having PPD officers or Longbowmen or Legacy Chain warriors or whatever react to criminal spawns by trying to fight them outside of this one preset stand-off animation. Enemy AI rework. Make them actually follow the same limitations as players do, with their endurance level (if it's even going to remain) actually affecting what they can do, and let each group just generally act more in character for what they are, whether it's street thugs or a rogue military organization or clockwork-precise robots. Removal of rooting. It may work for sniper powers, but otherwise it's just dumb to be always frozen in place until the attack animation is over. Streamline the more cumbersome combat mechanics. Generally streamline the various reward and currency systems. Give more importance to the player characters' given origin, whether in the form of more origin-specific scenarios or by having NPCs react differently depending on one's origin. Let players actually feel like superpowered beings by having various parts of the environment react to their powers. For example, a Super Strength toon could break through (certain) walls or pick up and throw vehicles and other heavy objects, while a Fire toon could potentially set scenery or fire while having their powers weakened when in contact with water. Give player villains more opportunities to be evil in their own ways instead of just following orders from the contacts. More map variety would always be nice. Why must it always be nondescript warehouses, caves, office buildings or tech labs, and why must they always have identical interior decorations? Expand on the Mission Architect system and give players more freedom in creating mission maps. Possibly related, but add a variant of the Nemesis system (sorry, not THAT Nemesis) from Champions Online, letting players throw some of their toons as randomly-encountered major opponents for their other toons and vice versa.
Snarky Posted July 28, 2023 Posted July 28, 2023 4 hours ago, Vic Raiden said: Realistically speaking, a hypothetical CoH2 would be more likely to be a straight-up reboot than a continuation of the original game's story, so that newcomers aren't put off by the sheer volume of the lore baggage. When I win the billion dollar lottery and hire the Devs (and a small army of code monkeys) to rebuild CoH it will be with all the old lore and missions. Some new stuff. But the blueside rescue 17 only to have it turn into a kill all. Suffer. It is staying. The hunts in PI for carnies when you have to wait for the respawns. staying. and all the other craziness. Now...there might be some new tricks for learned players to get around those old obstacles. But some you just gotta power through. Because it is a crazy world, and CoH has always reflected that back at us pretty clearly. 1
BlackSpectre Posted July 28, 2023 Posted July 28, 2023 Upgraded graphics Upgraded artwork Upgraded 3-d models updated engine more complex and fluid combat enemies can kill you just as easily at level 50 as they can at level 1 hazard zones are dangerous no matter what level you are revamped and cooler looking movements and animations customizable power sets (build your own) build in as many cause/effect interactions as possible (fire lights oil, melts ice, burns wood, etc.) power interactions between players to create new effects (wind plus sand = sand storm, wind + fire = AOE, etc.) traps puzzles conundrums! challenges! secret passages working doors for bases make SG bases part of the active world (not it's own instance or zone) wow, so many other things... 1 Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands
Snarky Posted July 28, 2023 Posted July 28, 2023 32 minutes ago, BlackSpectre said: Upgraded graphics Upgraded artwork Upgraded 3-d models updated engine more complex and fluid combat enemies can kill you just as easily at level 50 as they can at level 1 hazard zones are dangerous no matter what level you are revamped and cooler looking movements and animations customizable power sets (build your own) build in as many cause/effect interactions as possible (fire lights oil, melts ice, burns wood, etc.) power interactions between players to create new effects (wind plus sand = sand storm, wind + fire = AOE, etc.) traps puzzles conundrums! challenges! secret passages working doors for bases make SG bases part of the active world (not it's own instance or zone) wow, so many other things... Yes, one of the things I like about current WoW is the scaling. Everything scales to your level if you are in “Chromie Time” which is what I mostly do. I was actually shocked that the latest stuff was not scaling. Once you outlevel Chromie (start of latest expansion) it goes away and if you grab a level or two before questing then the quests are trivial. I was like WTF? My opinion is all modern games should scale. If you want an “edge” it would be through good builds/equipment and weekly stuff like CoP. Reward people who are playing hard that week and let them push further in. Let builds/equipment do some heavy lifting and weekly buffs the rest with a “design cap” that allows the game to playa certain way. Like Magisterium. You can have a tremendous build and be fully incarnated but need to understand the mechanics and work as a league to succeed. Nobody one shots Tyrant and if you want the badges you better have a plan.
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