Biff Pow Posted October 15, 2023 Posted October 15, 2023 I've always avoided the Fighting Pool on my Melee characters, especially Tanks. I already have a set of Melee attacks, Tough is redundant, and Weave might be nice to have but isn't necessary. But since we can now skip our Tier 1 secondary power, it's a little easier to fit in the Fighting Pool, and having another AoE attack (Cross Punch) would be nice.. So I finally added the Fighting Pool to my Inv/SS Tank. Cross Punch does almost as much damage as Haymaker, but can hit up to five targets- that's great! And it recharges just as fast as Haymaker. Also it can Stun and Knockdown targets. Cool. But wait there's more- every target you hit increases your Recharge and ToHit for six seconds! It's weird how much this attack does. I used to have Spring Attack from the Leaping Pool. It's a fun way to enter a fight, does decent damage, but has a very long recharge. I kind of wish I could stick with Spring Attack, but Cross Punch is just too good. So you win, Fighting Pool.
Clave Dark 5 Posted October 15, 2023 Posted October 15, 2023 Meh, I always had trouble hitting more than two people with Crosspunch, and I really enjoy a good jumping at someone and watching them fall down. I also tend to avoid Tough and Weave if I can as they often leave my toons (which I level, so I can't just crutch it with Incarnate powers) starved for End. But indeed, play what you enjoy! Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
TheZag Posted October 15, 2023 Posted October 15, 2023 I have a toon with cross punch in the rotation. It really needs boxing and kick both taken, even if they arent used, for their improvements to cross punch. It is a large investment for one power, but as you said, its almost as strong as haymaker but can hit multiple targets and buff you. I consider it the superior option for most low tier melee when there is room for it in the build.
Without_Pause Posted October 16, 2023 Posted October 16, 2023 I don't really use Cross Punch, but for a SS character it one of the easiest things to add in. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Sakura Tenshi Posted October 16, 2023 Posted October 16, 2023 I took cross punch on my own super strength tank for much the same reasons. Footstomp has a cooldown longer than a geologic period and handclap has never been a good power in my opinion. Stuns always result in the AI immediately scattering to the four winds.
Spaghetti Betty Posted October 16, 2023 Posted October 16, 2023 I love Cross Punch! It might be my 2nd favorite pool power under Combat Jumping. So many melee sets benefit from adding an "activate more recharge" button to their rotation. As a Tanker main, Cross Punch is an incredible pick with inflated value that more often than not finds its way into my builds. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
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