Lazarus Posted March 10 Posted March 10 Can we please have ROF accept slow sets. its quite annoying to use ROF and have the mobs run away. OR remove the fear component. thx 1
Uun Posted March 11 Posted March 11 Since RoF debuffs speed, I see no reason for it not to take slow enhancements/sets. Ice Storm has virtually identical stats and does accept them. Uuniverse
JayboH Posted March 11 Posted March 11 Ice Storm does less damage as a result of having that control though Flint Eastwood
Player2 Posted March 12 Posted March 12 Ice damage is cold... cold traditionally slows people. Fire does not traditionally slow people... it makes them move faster to get the hell away from it burning them. 1
kelika2 Posted March 12 Posted March 12 I have so many Fire Corrs with a secondary that has a slow patch dark, cold, storm, traps, time, trick arrow blasters have devices, ice, tac arrow you have options, op.
Uun Posted March 12 Posted March 12 They're not asking for slow to be added, just to make it enhanceable. The slow in Hot Feet is enhanceable. Uuniverse
TheMoneyMaker Posted March 13 Posted March 13 On 3/12/2024 at 7:16 AM, Uun said: They're not asking for slow to be added, just to make it enhanceable. The slow in Hot Feet is enhanceable. Hot Feet makes sense to slow because it's burning the targets feet which would make them hop around like some old b&w comedy scene except for we don't have that animation so it just slows them. RoF comes from above and I can't imagine why it even has a slow.
Mystoc Posted March 13 Posted March 13 (edited) 14 minutes ago, TheMoneyMaker said: Hot Feet makes sense to slow because it's burning the targets feet which would make them hop around like some old b&w comedy scene except for we don't have that animation so it just slows them. RoF comes from above and I can't imagine why it even has a slow. I mean to be fair the rain of fire is landing on the ground and that's where you know people walk right? its not a quick burst of heat either but a constant deluge of hot flames raining from above it makes sense to me that constant application of extreme heat in area would slow someone down. thematically it makes sense the ground could be so hot the shoes melt and fuse to the ground and even flesh (yuck) and the heat is so hot in that area there would be so little oxygen that the brains thinking process would begin to become fuzzy thus slowing down reaction times even more. Edited March 13 by Mystoc
TheMoneyMaker Posted March 13 Posted March 13 3 minutes ago, Mystoc said: I mean to be fair the rain of fire is landing on the ground and that's where you know people walk right? its not a quick burst of heat either but a constant deluge of hot flames raining from above it makes sense to me that constant application of extreme heat in area would slow someone down. thematically it makes sense the ground could be so hot the shoes melt and fuse to the ground and even flesh (yuck) and the heat is so hot in that area there would be so little oxygen that the brains thinking process would begin to become fuzzy thus slowing down reaction times even more. RoF heats the air. Hot Feet heats the ground. I think you're confusing the 2. Sure the heat from each spark probably absorbs into the ground where it hits, but it's spotty compared to HF heating a solid patch.
SeraphimKensai Posted March 13 Posted March 13 I'm not against allowing the existing slow to be enhanceable. I'm against removing the fear/avoid aspect of it. Blasters, corruptors, defenders all can take mace mastery for example and use web envelope as an AoE immobilize to keep mobs in rain of fire. By not taking a power that immobilizes the targets in rain of fire you're making a conscious decision to choose to let them be able to run out of it. 2
Mystoc Posted March 13 Posted March 13 (edited) Quote RoF heats the air. Hot Feet heats the ground. I think you're confusing the 2. Sure the heat from each spark probably absorbs into the ground where it hits, but it's spotty compared to HF heating a solid patch. your statement would be like saying normal rain doesn't make the ground cold and wet but just the air. I mean yeah depending on the floor surface hot flames would have different degrees of affect on the ground, but the devs are never going to code those what Ifs into the game. so it has to be slow or not slow no variables. Edited March 13 by Mystoc
Jiro Ito Posted March 13 Posted March 13 On 3/11/2024 at 4:00 PM, JayboH said: Ice Storm does less damage as a result of having that control though This. Rain of Fire would need a nerf to damage to offset the change. I prefer the higher damage, and if I need the slow I'd just use ice blast, or, pair with a set that offers aoe slow. Or, you know, team with people. 1 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Arc-Mage Posted March 13 Posted March 13 Just make a new power called “fire walker” and make it a bed of coals that can be laid down like other fire powers. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
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