Story Archer Posted May 10, 2024 Posted May 10, 2024 If I drop a Celerity +Stealth IO into the Infiltration slot and turn it on, do stealth benefits of both stack or is there some sort of funky interaction I need to be aware of? If they do, is that adequate to effectively stealth missions I don't want to fight my way through? TIA. 1 Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Rad Hammer - Radiation/Stone Melee Tanker Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Killer Hurtz - Electric/Super Reflexes Sentinel Daisy Chained - Demon/Dark Mastermind
Gulbasaur Posted May 10, 2024 Posted May 10, 2024 It's enough for general gameplay. As long as you don't run up to mobs, you should be absolutely fine. 2 Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Maelwys Posted May 10, 2024 Posted May 10, 2024 (edited) Multiple abilities which decrease the radius at which you're noticed ("Stealth Powers") no longer stack with each other. However they *do* stack with a Stealth IO. So you could have SuperSpeed and a Stealth IO; and they'd stack. Or Infiltration and a Stealth IO, and they'd stack. But SuperSpeed and Infiltration would NOT stack. Each AT has a different Stealth Cap which increases as they level up - but this always caps out at 200ft+ in PVE. (Once upon a time this used to actually matter in PVP zones for detecting Stalkers)Most enemies in the game have a perception radius of around 50-55 feet. "Snipers" have a greater radius - 149 feet. + Stealth IOs grant you +30ft StealthRadius (which by itself would mean "most foes" start to see you ~20ft away instead of ~50ft away) + Infiltration grants +36ft StealthRadius Combined that's ~66ft; meaning normal foes won't ever spot you... but you still need to be careful of "snipers" (within missions these are mainly Nemesis LTs), GMs, Rularuu, etc. Alternatively you could just take Power Pool Stealth which by itself grants +55ft StealthRadius. Hide (Stalkers) and Superior Invisibility (Illusion Control) are the only stealth abilities that will let you walk right up to a Sniper unnoticed. However you can also debuff enemy perception via things like Smoke Grenade. Edited May 10, 2024 by Maelwys 2 4
Scarlet Shocker Posted May 10, 2024 Posted May 10, 2024 I often take stealth - not least because it's a useful mule for an LotG Global Rech - and then shove a stealth IO in to one of the Prestige Sprints. I find those work fine in almost all instances - and if they don't I'm probably out of my depth anyhow If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.
lemming Posted May 10, 2024 Posted May 10, 2024 Infiltration plus Celerity works fine for any mob without +per and assuming you don't have a field that alerts them. 1
ZekeStenzland Posted May 10, 2024 Posted May 10, 2024 Some other things you might want to consider depending on how much you want to stealth missions: -perception powers and placate powers. These can help with the following cases. Some mobs ignore stealth, like Rularuu eyes and Rikti drones. Some mobs have much better perception, like Nemesis snipers and Knives of Artemis. Stealth suppresses when clicking glowies, but mob debuffs do not. 2
Uun Posted May 11, 2024 Posted May 11, 2024 19 hours ago, Gulbasaur said: It's enough for general gameplay. As long as you don't run up to mobs, you should be absolutely fine. Infiltration plus a +stealth IO allows you to stand next to mobs undetected (except for those that ignore stealth). Uuniverse
Nostromo21 Posted Tuesday at 02:01 AM Posted Tuesday at 02:01 AM (edited) I love stealth in-game for any toon (along with sorcery flight/teleport!). BUT, I just started a MM demons/thermal, so no native stealth :(. Are there any pool powers or IOs, etc that give team stealth...? Otherwise I guess my only option is to unsummons all of the pets if I want to stealth past mobs to the mission objective say, yeah...? Cheers! Edited Tuesday at 02:02 AM by Nostromo21 Game over man, game over!
srmalloy Posted Tuesday at 02:52 AM Posted Tuesday at 02:52 AM 46 minutes ago, Nostromo21 said: Are there any pool powers or IOs, etc that give team stealth...? Unfortunately, the AoE stealth powers are buried in primary or secondary powersets, like Shadow Fall, Steamy Mist, or Group Invisibility. 1
TheMoneyMaker Posted Tuesday at 05:54 AM Posted Tuesday at 05:54 AM (edited) The concealment pool has a Grant Invisibility power, but it's single target only, so you'd have to apply it to each pet individually. It has a 3 second recharge and lasts about 2 minutes, so it might be tedious but it's more effective than unsummoning your pets then resummoning and rebuffing them again later. Edited Tuesday at 05:56 AM by TheMoneyMaker 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
Psyonico Posted Tuesday at 01:57 PM Posted Tuesday at 01:57 PM If you are going to go the Grant Invisibility route, make sure to put your on passive so they don’t just aggro things anyway. 1 What this team needs is more Defenders
Snarky Posted Tuesday at 02:20 PM Posted Tuesday at 02:20 PM 12 hours ago, Nostromo21 said: I love stealth in-game for any toon (along with sorcery flight/teleport!). BUT, I just started a MM demons/thermal, so no native stealth :(. Are there any pool powers or IOs, etc that give team stealth...? Otherwise I guess my only option is to unsummons all of the pets if I want to stealth past mobs to the mission objective say, yeah...? Cheers! It was mentioned, and i forget the details, that a day job accolade granted charges of the smoke grenade. You can click glowies and waltz past snipers with a smoke grenade on them. 2
Octogoat Posted Tuesday at 02:33 PM Posted Tuesday at 02:33 PM I'd just like to mention that as an exception to the rule stealth + veat stealth do stack. 1 1
Hedgefund Posted Tuesday at 10:50 PM Posted Tuesday at 10:50 PM Just fyi, some of the Demons have a debuff/damage aura and will aggro mobs even if invis and on passive mode. 1
Nostromo21 Posted Wednesday at 02:38 AM Posted Wednesday at 02:38 AM Maybe I'll just killify everything and unsummon if and when I really need to skip to the end he he! Game over man, game over!
lemming Posted Wednesday at 03:51 AM Posted Wednesday at 03:51 AM 1 hour ago, Nostromo21 said: Maybe I'll just killify everything and unsummon if and when I really need to skip to the end he he! They can't see you if they're unconscious (or ded)! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now