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It would be cool if we could spawn Hamidon PI


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What if destroying enough DE monsters on the tempest quay islands caused a hami to spawn in the ocean somewhere near the island? 😄 that would give people a reason to kill those monsters!

Edited by Azari
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Where would Hamidon even spawn in Peregrine Island? He takes up a lot of space and none of those northern islands are big enough to house him. Even the largest island doesn't have the open space necessary for him given how it is set up. So, yeah, I would prefer Hamidon stay in the Hive and Abyss. Especially since per the story, it is there that we have more or less successfully contained him.

 

Edit: And then there is the MSR question. Every time I happen to be in RWZ doing missions and there is a MSR forming, there is also a constant request for those not doing the MSR to leave the zone. Which correct me if I'm wrong, is why an instanced version of the MSR was requested? Hamidon gets his own zone currently. Two of them. Without the need to ask players running their missions in zone to go to another instance of it so the raid league can form.

 

Edited by Rudra
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10 minutes ago, Lunar Ronin said:
16 minutes ago, Rudra said:

Where would Hamidon even spawn in Peregrine Island?

 

The AE building.

Sure, get Hamidon added as an available enemy in AE and go to town. Replacing the AE building? No thanks.

 

Edit: Especially since the AE building is in the middle of the main island where everyone passes through doing their missions. Of a level 41-50 zone where lower levels show up to join radio teams and will likely find themselves passing near the spawned Hamidon. Possibly without ever knowing he was spawned until he kills them.

 

Edited by Rudra
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3 hours ago, Rudra said:

Where would Hamidon even spawn in Peregrine Island? He takes up a lot of space and none of those northern islands are big enough to house him. Even the largest island doesn't have the open space necessary for him given how it is set up. So, yeah, I would prefer Hamidon stay in the Hive and Abyss. Especially since per the story, it is there that we have more or less successfully contained him.

 

e9c2aac3ff.png

 

🤷‍♀️

Edited by Super Atom
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5 minutes ago, Super Atom said:

 

e9c2aac3ff.png

 

🤷‍♀️

There are no land masses there. The zone is still officially a level 41-50 zone. The zone is still open to characters below level 41 who routinely enter to join radio missions. Player characters are still subject to Hamidon's extreme detection and attack range, and one of your designated areas has the ferry in ready detection and attack range of a spawned Hamidon. Hamidon's arrival goes unannounced even in the Hive and Abyss except via the monsters themselves retreating, which players not out on the monster islands will never notice. Hamidon still already has 2 zones dedicated just to him where there are no contacts, missions, or story arcs that players are doing/dealing with, requiring raid league leaders/assemblers to request players not there to fight Hamidon leave so others can join, and adding islands for Hamidon to spawn will require a whole new map be made just to add a third place to hunt Hamidon for no other reason than someone would like there to be a reason to hunt the monsters in Peregrine Island other than for the rewards those monsters award already.

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51 minutes ago, Super Atom said:

@Rudra i aint reading all that homie, he floats in the water in the abyss he could float in pi's water.

 

but we both know this idea is just a silly one and wouldn't actually happen.

Hamidon floats in the water when you fight him in the Abyss as much as you or I float in the water when standing in a rain puddle. The water in the Abyss where you fight Hamidon is shallow enough that our characters are running on it rather than swimming. The waters of PI are deep enough that our characters have to swim. The water depth where you fight Hamidon in the Abyss is not proof that he floats.

 

Though I do agree with you that the OP is silly and not likely to ever happen.

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The whole point to Primal Hamidon is it's currently limited (by what exactly, not sure) to spawning from time to time in the Hive and the Abyss.  I think that's also a lot of what is restricting the Devouring Earth.  Which is why Primal Earth hasn't gone the way of Praetorian Earth.

 

Hamidon being able to spawn in Peregrine Island would be a major DE threat increase that would draw in EVERYONE to deal with it.  Because everyone already knows what can happen if this gets worse.

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3 hours ago, Aracknight said:

Thread title made me think of Hamidon, but with Tom Selleck's mustache and a jaunty opening theme.

 

 

 

Silliness aside... ehhh.

There are other reasons to be up in the islands - zookeeper badge, exploration badges, history plaques, visiting the castaway. Hami's a league fight, and I'd hate to have him basically bottlenecking things until a server reset or someone gets a league together. *Scheduled* raids can take a bit to fill, after all. And yes, lore-wise Hami's contained. Breaking that containment should be a *far* bigger event than "killed some monsters, lol."

 

Fortunately Hami's not mobile, or we'd have to get into the discussion about griefing by dragging him - say - by/over the police station or close to Portal. People doing that with monsters is one of the reasons we have more drones there now.

 

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19 hours ago, Rudra said:

Where would Hamidon even spawn in Peregrine Island? He takes up a lot of space and none of those northern islands are big enough to house him. Even the largest island doesn't have the open space necessary for him given how it is set up. So, yeah, I would prefer Hamidon stay in the Hive and Abyss. Especially since per the story, it is there that we have more or less successfully contained him.

 

Edit: And then there is the MSR question. Every time I happen to be in RWZ doing missions and there is a MSR forming, there is also a constant request for those not doing the MSR to leave the zone. Which correct me if I'm wrong, is why an instanced version of the MSR was requested? Hamidon gets his own zone currently. Two of them. Without the need to ask players running their missions in zone to go to another instance of it so the raid league can form.

 

If the idea was ever seriously considered, it would be a simple matter of adding another island somewhere in that vast stretch of water.  It wouldn't be the first time an MMO revealed some island previously unseen.  Then the land mass could be made big enough to hold Hami.

 

The only real question I have is zone drag, which is why I understood Hami is located in its own zones.  Having a Hami raid has the potential to be problematic for normal hero PI activity.  I suppose one solution could be to create an island for the Hami, have said Hami appear when the conditions are met, but have that whole island actually be an instance.  While Hami is present, moving onto the island will shift one into the instance, much like swimming south in PI zone will eventually move you into the northern waters of Talos Island.

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If there's a Zone change. perhaps it should be to "Talos Island".  Right now, the Rogue Islands Hazarad Zone "Monster Island" duplicates the northern islands in that Zone with different Badges.

 

What could be done is all Badges and Plaques in northern "Talos Island" could be move to the rest of the Zone, then that northern part removed.  Then "Monster Island" could be turned into a Co-Op Zone and a link to "Talos Island" added.

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19 hours ago, Jacke said:

The whole point to Primal Hamidon is it's currently limited (by what exactly, not sure) to spawning from time to time in the Hive and the Abyss.  I think that's also a lot of what is restricting the Devouring Earth.  Which is why Primal Earth hasn't gone the way of Praetorian Earth.

 

Hamidon being able to spawn in Peregrine Island would be a major DE threat increase that would draw in EVERYONE to deal with it.  Because everyone already knows what can happen if this gets worse.

How often would it happen, though? Even solo monster hunters aren't going to be clearing that many any time soon. How long does a FULL LEAGUE take to spawn Hamidon?

 

If this was implemented it would be a rare occurrence.

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21 minutes ago, Krimson said:

How often would it happen, though? Even solo monster hunters aren't going to be clearing that many any time soon. How long does a FULL LEAGUE take to spawn Hamidon?

 

If this was implemented it would be a rare occurrence.

There have been a rare few occurrences when I was on a Hami' raid where Hamidon spawned pretty much immediately when the league attacked the first monster wall. It takes a random number of defeated monsters to spawn him. And that still ignores everything else posted on this thread so far, not least of which is the game's existing story.

 

Edit: Not brought up yet? Hamidon Buds. What happens in PI when those little buggers spawn randomly throughout the zone because there are players scattered all over the zone minding their own business doing missions or selling? What happens if one of these level 52 EBs spawns inside a store next to a level less than 50 player dealing with a vendor? Or inside Portal Corps? (Edit again: Though with all the hiding places in PI, that could make for cruel humor. "I've spent the past hour trying to spawn Hamidon!" *invokes ancient summoning ritual* "Did we miss a bud?")

 

Edited by Rudra
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2 hours ago, Krimson said:

How often would it happen, though? Even solo monster hunters aren't going to be clearing that many any time soon. How long does a FULL LEAGUE take to spawn Hamidon?

 

If this was implemented it would be a rare occurrence.

Minimum of five monsters need to be taken down.   Then #6 thru #50, 5% chance to spawn Hami.  At #50, he'll spawn.   Assuming there isn't a Hami Bud lurking from the last time, though if I understand the code, they get cleaned up after a set period of time.   It's been awhile since I looked at that, and of course, HC may have tweaked it.

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3 minutes ago, Krimson said:

Change the number of GMs you need to defeat in Peregrine to 50 and then see how often it happens. If the amount defeated can be a variable number it can also be static. 

For awhile, the Hami raid on Everlasting was greeted by Hamidon already spawned, so it happened enough.  

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22 minutes ago, lemming said:

For awhile, the Hami raid on Everlasting was greeted by Hamidon already spawned, so it happened enough.  

We also used to get Kronos spawns by the dozen. Players get bored or discouraged quickly. 

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16 hours ago, Techwright said:

much like swimming south in PI zone will eventually move you into the northern waters of Talos Island.

Wait... What? I need to try this sometime soon...

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20 hours ago, Techwright said:

The only real question I have is zone drag, which is why I understood Hami is located in its own zones.  Having a Hami raid has the potential to be problematic for normal hero PI activity.

 

This is probably the ultimate reason that PI won't get a Hami Raid.  There are already two Zones set aside for Hami Raids, one Co-Op.  Having a serious event like a Hami Raid or an MSR can leave a Zone in a less than ideal state.  After the twice-a-week Hami Raids on CB in the RWZ, the GM's ask everyone to leave the RWZ so it can be restarted.  This is possible on the low-population CB Shard for the RWZ twice a week, but not really an regular option for a L50 active Zone like PI on a larger population Shard on HC.  Better to keep it in the Hive and the Abyss.

 

 

20 hours ago, Techwright said:

I suppose one solution could be to create an island for the Hami, have said Hami appear when the conditions are met, but have that whole island actually be an instance.  While Hami is present, moving onto the island will shift one into the instance, much like swimming south in PI zone will eventually move you into the northern waters of Talos Island.

 

I just tested this to be sure.  It is not possible to move between Peregrine Island and Talos Island Zones except on the Ferry.  In the larger scheme of things, they are adjacent, but not connected besides the Ferry in game.

 

 

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7 hours ago, Jacke said:

 

 

I just tested this to be sure.  It is not possible to move between Peregrine Island and Talos Island Zones except on the Ferry.  In the larger scheme of things, they are adjacent, but not connected besides the Ferry in game.

 

 

That must have been a change to the game then.  I've been using that off and on for years, though admittedly not for months now.  Discovered it by accident one day.

 

EDIT: Nope, I'm correct.  Just did it again.

Edited by Techwright
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