mechahamham Posted September 24 Share Posted September 24 This has happened to me a couple times. I'll be fighting in a mission, come across a group, agro the enemies, only for the enemies to lose agro and rubberband across the map, usually through a wall. This time I managed to get it screenshotted as it happened: This is the 'Stop Amanda Gates' mission, obvs. Here, I've agroed the Dirge of Chaos and Amanda's Freak buddies. They've teleported through the wall and deagroed. Here's the fight with the Dirge of Chaos, showing its location on the map. I agroed it again after a couple minutes of waiting for it to walk back to Amanda. It was out into this hallway a ways, and walked back up to the base of the stairs after I blasted it. Continued in the next post so I don't break the file-size limit. Link to comment Share on other sites More sharing options...
mechahamham Posted September 24 Author Share Posted September 24 (edited) Back to Amanda. She does her 'I've been captured' text and converts to a following NPC: Then *she* teleports as well, to about the same location the Dirge did, and does her 'Ambushes are coming' text: It didn't break my targeting when she teleported like it did with the Dirge. I'm going to see if I can line up another character to do this mission on Brainstorm to see if I can recreate this behavior. Edited September 24 by mechahamham Link to comment Share on other sites More sharing options...
Wavicle Posted September 24 Share Posted September 24 I saw this happen the other day. I don't remember the mission, but the behavior was exactly as described. I initiated combat and then suddenly my enemies were in the previous room, trying to run back toward me. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Rudra Posted September 24 Share Posted September 24 That particular room design is getting reports of that happening. Next time, use the /whereami command and include it in your report so the devs can see which room(s) on which map(s) is(are) causing the issue. 1 Link to comment Share on other sites More sharing options...
mechahamham Posted September 24 Author Share Posted September 24 52 minutes ago, Rudra said: That particular room design is getting reports of that happening. Next time, use the /whereami command and include it in your report so the devs can see which room(s) on which map(s) is(are) causing the issue. Way ahead of you there. I'd already saved that off and was going to supply it if a dev needed it in addition to the map image and 'Stop Amanda Gates!'. Link to comment Share on other sites More sharing options...
Rudra Posted September 24 Share Posted September 24 (edited) 1 hour ago, mechahamham said: Way ahead of you there. I'd already saved that off and was going to supply it if a dev needed it in addition to the map image and 'Stop Amanda Gates!'. That room shows up in multiple office maps. Some office maps have multiple instances of that room. So if you have the information already, you should probably append it. (Edit: And that mission does not seem to have a preset map assigned to it.) Edited September 24 by Rudra Link to comment Share on other sites More sharing options...
Darrk Waver Posted September 25 Share Posted September 25 I just had a mission where this was happening but it seemed more like they were falling through the floor. It was the office map where you can go left, center (down stairs), and right to the elevator. When I went to the left a foe from two different spawns disappeared but when I went down the stairs in the center I found them with another group of three. 1 Link to comment Share on other sites More sharing options...
CFIndustries Posted September 25 Share Posted September 25 Being seeing the same thing, same room, multiple maps. It's particularly wild when you have Mastermind Pets at play, as the pets start running to the new location of the mobs and then back to previous location like a bunch of Keystone Cops if I try to get them to heel. They gete very fixated. 1 1 Link to comment Share on other sites More sharing options...
Hedgefund Posted September 25 Share Posted September 25 (edited) Other times this has been mentioned in this subforum: https://forums.homecomingservers.com/topic/53677-office-building-room-bug/ https://forums.homecomingservers.com/topic/53106-funky-minion-behavior/ https://forums.homecomingservers.com/topic/53422-pets-and-mobs-teleporting/ There may be others but these are the ones I know about. I reference these only to consolidate other writeups of this issue to help the dev that's diligently working on fixing this (because that's happening, right? RIGHT?!?) I've had a spell where I didn't encounter this bug. That is, until a couple of days ago when I had a boss (downgraded to lieut) fight with a /fire manip blaster where they ported away but they were defeated by DOTS and the mission ended. Edited September 26 by Hedgefund 1 Link to comment Share on other sites More sharing options...
Wavicle Posted September 26 Share Posted September 26 I JUST now experienced this again in Rescue Trapped Citizens from Gordon Bower. The map was Office_60_Layout_03_02. Even the the rescued citizen was able to walk through the walls. 2 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Excraft Posted September 26 Share Posted September 26 This happens A LOT in the Crimson arc where you have to rescue Jack Firenze. It's that same map too like the one in your screenshot. Soon as you run up those steps, the mobs will rubberband to the other side of the map. Super annoying. Link to comment Share on other sites More sharing options...
Molubdos Posted September 26 Share Posted September 26 (edited) Update: As of the October 8th 6346 Patch, only 2 of the previously afflicted maps still appear to have this issue when testing in Architect: Office_30_Layout_04_02 V_Office_45_Layout_09 (in a side room) Spoiler I've recently done testing in another thread. Out of 44 instances of the tile that I could find in AE, 11 have the issue, across the following maps: Office_30_Layout_04_02 Office_60_Layout_03_02 Office_60_Layout_04_01 V_Office_45_Layout_01 V_Office_45_Layout_05 V_Office_45_Layout_09 V_Office_45_Layout_12 V_Office_60_Layout_02 V_Office_60_Layout_04 V_Office_60_Layout_10 V_Office_60_Layout_13 Edited October 8 by Molubdos Updated for the October 8th 6346 patch. Link to comment Share on other sites More sharing options...
Hedgefund Posted November 14 Share Posted November 14 It's baaaa-ack. I haven't seen this since the Oct 8 patch, which I'm guessing this line referred to: However I just experienced it again, details from /whereami: Server: Excelsior Zone/Mission: Office_60_Layout_03_02 Position: [2519.0 54.0 1470.8] This was while playing the Villain tip mission "Merlin's Magical Minute". Link to comment Share on other sites More sharing options...
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