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ITF - Last Mission Imperious Upgrade (or removal?)


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The ITF is my favorite TF to run. Ever. I do it multiple times on all characters.

 

What I hate is Imperious' Hand Clap KB in the last mission. No matter if I'm running as a Tank or a Def, that KB sucks. Can the Devs please buy him a KB --> KD IO. I'll front the influence.

 

But all joking aside, this is a QoL enhancement that would help everyone. You'd no longer have to run him off to die in a group on the other side of the map. It sucks to see your amazing herd go....well...everywhere. 

 

If that is too difficult - alternatively let him just not be there. I've never been on a team that missed him when he was dead. I'm not trying to change a whole TF or screw with people's power sets, but the vast majority of ITFs i'm on do not want that KB. 

Global: @Renatos         Server: Everlasting

My Top Dog Defenders:

Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic

Other Mains:

Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel

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I'm generally a big advocate of knockback. I think people need to quit having a kneejerk reaction to it and learn to use it. It can be very helpful when people are using it correctly.

 

You'll note, I hope, the word *people* in there, though. The game's NPC routines are not "people," and won't learn how to be helpful with it - whether that's pets or allied NPCs like Sefu or Imperious. (I'm all for keeping it when it's an NPC  the player has to fight.) I'm all FOR changing friendly-NPC use into Knockdown or something.

 

Imperious, as I recall, has the same "template" granted to him by the Well that Statesman did - roughly that of Zeus. In that sense, the handclap that knocks everything back makes sense, but has always had the exact issue mentioned by the OP - the NPC doesn't know (or just plain can't) use it well, so players either try to lose him or try to get him killed.  I would either replace it with Tyrant's lightning strike - probably toned down to not have the "going to lag some people out" issue - or the Mighty judgement PBAOE "knock everyone straight up into the air" bit, which has the bonus of being thematically very similar but less disruptive to the team.

 

Both powers have the benefit of not needing to be created - they already exist (and are actually used by NPCs - while I don't *think* any NPCs use the punch-the-ground animation, Jane Temblor uses essentially this power. Poorly, granted, but she uses it.

 

(I'm not, for what it's worth, for removing Imperious completely. Thinking "in world," he'd have to be seen fighting alongside the players to defend the people he's leading or it would undermine his authority to some extent.)

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On 10/18/2024 at 11:02 AM, Greycat said:

Imperious, as I recall, has the same "template" granted to him by the Well that Statesman did - roughly that of Zeus. In that sense, the handclap that knocks everything back makes sense, but has always had the exact issue mentioned by the OP - the NPC doesn't know (or just plain can't) use it well, so players either try to lose him or try to get him killed.  I would either replace it with Tyrant's lightning strike - probably toned down to not have the "going to lag some people out" issue - or the Mighty judgement PBAOE "knock everyone straight up into the air" bit, which has the bonus of being thematically very similar but less disruptive to the team.

 

 

I really do like this idea. This would solve the issue completely - straight knock-up or knock-down would vastly improve the gameplay experience. Running at +4 and trying to corral mobs that have been hand clapped all over the place is just frustrating.

Edited by Renatos1023
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Global: @Renatos         Server: Everlasting

My Top Dog Defenders:

Liza Frost - Lv.50 Cold/Ice; Tara Sonara - Lv.50 Nature/Sonic; Voice of Gaia - Lv.50 Sonic/Sonic; Twilight Servant - Lv.50 Dark/Dark Defender; Tenebrous Tide - Lv.50 Dark/Water; Elloria Neutrina - Lv.50 Empathy/Radiation; Commander Trax - Lv.50 Traps/Beam Rifle; Hailblast - Lv.50 Storm/Storm; Elektra Cross - Lv.50 Electric/Electric; Agent Sureshot - Lv.50 Trick Arrow/Electric; Siren's Wave - Lv.48 Marine/Sonic; Agent Blayze - Lv.46 Thermal/Fire; Midnight Servant - Lv.45 Time/Dark; Maysin Payne - Lv.36 Pain/Psychic

Other Mains:

Nox Eternal - Lv.50 Dark/Spines Tank; Maysin Frost - Lv.50 Ice/Ninja Blaster; Kadsuane - Lv.50 Storm/Storm Corrupter; Fenix Frost - Lv.50 Ice/Ice Scrapper; Helena Hollowpoint - Lv.46 AR/Invincibility Sentinel

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4 hours ago, shortguy on indom said:
  • THOUGHT THIS "HELPER" COULD BE BY-PASSED IN THE FINAL MISSION FOR A BADGE MAYBE?

On Sister Solaris' arc, the final mission gets a badge when you go it alone.   The ITF, there's no option, no badge, only KB.

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