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Posted
38 minutes ago, Gravitus said:

severe consequences for the minority (scrapping GF) 

I've played a bunch of MMs, none of which take group fly... What are these "severe consequences" of having to turn it off?

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What this team needs is more Defenders

Posted
Just now, Psyonico said:

I've played a bunch of MMs, none of which take group fly... What are these "severe consequences" of having to turn it off?

 

Mostly that it's much more difficult for henchmen to survive the pylon phase of the Rikti mothership raid, be able to damage the Rikti drop ship at all in a Rikti mothership raid, harder for henchmen to survive in the third and fourth missions of the Imperious Task Force, and the Hamidon mitos are more difficult for the henchmen to damage in a Hamidon raid and the LGTF.

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Posted
2 hours ago, Mystoc said:

means you can't you use a power meant only for your pets or you get kicked from the team.

That is not what Group Fly is meant for. Group Fly existed long before MMs were a thing in the game. Group Fly existed long before MMs were even a thought for the game. Group Fly, like Team Teleport, has the design purpose of a player character being able to transport other player characters that for any reason do not have travel powers. It became a less rare power when City of Villains was added and MMs became a thing. The current primary use of Group Fly is for MMs to get their pets around, but that does not mean that is what the power is meant for.

Posted
2 minutes ago, Psyonico said:

I've played a bunch of MMs, none of which take group fly... What are these "severe consequences" of having to turn it off?

There aren't any.

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Posted

just so everyone understands: when You log into CoH, You automatically consent to being affected by group fly. You may withdraw consent by talking to Null.

 

if You are using Sprint and the team leader doesn't like it, they may kick You. they have that authority and You granted that authority over yourself by joining somebody else's team.

 

so in summation: it's immoral to kick someone for a power that You already consented to, but You can still do it. using Group Fly comes at the risk of being morally correct, but still excluded. many such cases!

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Posted
45 minutes ago, Gravitus said:

This is already a flawed outlook. Doesn't matter what the numbers are, the minority shouldn't be denied what powers they should choose when the majority can make a 1-time trip to turn it off forever vs someone can't use a power they chose that exists in the game. 

Unless it's Knockback, right?

Posted
1 minute ago, Rudra said:

Unless it's Knockback, right?

I actually have nothing against knockback...but even if I did, does it have a FREE solution like GF does? 

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Posted (edited)
2 minutes ago, Lunar Ronin said:

 

Everyone can turn off others' Group Fly.  Not everyone can turn off others' knockback.

Unless you're in the middle of a TF/SF. And KB is a very helpful herding and control tool in the hands of players that know how to use it.

 

Edit: Point is, the team leader sets the team's rules. And the team members either abide by those rules or leave.

 

Edited by Rudra
Posted
5 minutes ago, Lunar Ronin said:

 

Everyone can turn off others' Group Fly.  Not everyone can turn off others' knockback.

knockback should also be fine. we all know it's there, so we all gave permission to be exposed to it when we logged in. if You boot the KB guy, then You aren't any different from people that boot GF guy.

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Posted

Until the developers change the situation (which I very much hope that they do), it ultimately comes down to this:

 

"People don't go to Pocket D to disable Group Fly because it's so rare!  You're only one person, you should disable Group Fly for the benefit of the seven other people on the team."

 

No.

 

Group Fly is rare because A. it wasn't even very good for Mastermind henchmen until 2021, and B. people immediately lose their crap and bully the Group Fly user to turn it off.  So of course it's rare.  Although it doesn't seem to be all that rare anymore considering all of the complaints on the forums, in-game, and on the various Discord servers over the past several months...

 

Also, if people keep turning Group Fly off because people won't bother to take the two minutes to do so on their own, then I'd pretty much never get to use it on a team.  So no, I won't turn it off.  Consider it a public service... people will know to disable it for the next time.

 

 

1 minute ago, Owl Girl said:

knockback should also be fine. we all know it's there, so we all gave permission to be exposed to it when we logged in. if You boot the KB guy, then You aren't any different from people that boot GF guy.

 

I agree.  I consider knockback to be as bad as Fold Space, but nope, I never kick anyone off of a team or league for using either.  I just grumble under my breath a little, rate the player one star, make a note, and move on.  They're playing how they like, and even though it negatively impacts me I just deal with it for the moment and one star the person with a note so I know for next time.

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Posted
9 minutes ago, Rudra said:

Unless you're in the middle of a TF/SF. And KB is a very helpful herding and control tool in the hands of players that know how to use it.

 

Edit: Point is, the team leader sets the team's rules. And the team members either abide by those rules or leave.

 

I don't think anyone's denying the leader has the right. Having a right to something doesn't mean a right to not be criticized. 

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Posted

important for people to distinguish between something they can do with something You ought to do. You can kick anyone for any reason even bad ones. You ought visit Null. otherwise You are just another toxic elitist in the gaming world. do better lol!

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Posted
5 minutes ago, Lunar Ronin said:

I agree.  I consider knockback to be as bad as Fold Space, but nope, I never kick anyone off of a team or league for using either.  I just grumble under my breath a little, rate the player one star, make a note, and move on.  They're playing how they like, and even though it negatively impacts me I just deal with it for the moment and one star the person with a note so I know for next time.

Or you could work with that player to help him/her/them learn how to better use KB to benefit the team. It's isn't some great mystery that only the rare few are born with the capability for. Using KB effectively while on a team is a skill that must be learned and developed.

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Posted
1 hour ago, Gravitus said:

You would think with the frequency it appears the devs would speak on it......nothing but silence

Twice???

if the Devs went by frequency if requests to work on things, your GF request would be at the bottom of the list.  Just under my 3 requests to ban MMs

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Posted
29 minutes ago, Ghost said:

Twice???

if the Devs went by frequency if requests to work on things, your GF request would be at the bottom of the list.  Just under my 3 requests to ban MMs

This topic goes way back before me...GF has been a topic of debate for a long time. And banning MMs? how about you put down the crack pipe?

Posted
32 minutes ago, Gravitus said:

This topic goes way back before me...GF has been a topic of debate for a long time. And banning MMs? how about you put down the crack pipe?

It’s a movement that’s picking up steam

#banMMs

 

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Posted

I ain’t gonna read this whole thread but I’ve seen enough posts, so…

 

Sorry, Group Fly users. Expecting everyone else to go talk to an NPC (that you can’t talk to in TF mode) so that they aren’t affected by your power is textbook entitlement, right up there with indiscriminate knockback users and Team Teleporters.

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Posted
4 minutes ago, macskull said:

I ain’t gonna read this whole thread but I’ve seen enough posts, so…

 

Sorry, Group Fly users. Expecting everyone else to go talk to an NPC (that you can’t talk to in TF mode) so that they aren’t affected by your power is textbook entitlement, right up there with indiscriminate knockback users and Team Teleporters.

not the point of the post at all, I want it to be made easier to opt out of Group Travel powers that is all, without having it connected to only one NPC in a single zone is too disruptive to teamplay that's all I want changed.

 

I am capable of playing my AT MM without the power and realize if I did refuse to turn it off when asked I would most likely get kicked from the group. I don't try sneak in group fly either I constantly have it toggled on and mention I use it in team chat before we even enter the first mission.

 

 I know going to PD is too much work during missions and impossible during TFs so if someone asked me to turn it off I would, but I would also expect to them to go opt out of it after the group session ends so future repeat scenarios can be avoided.

 

 

 

 

 

 

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Posted (edited)
18 minutes ago, Mystoc said:

post

Oh no, you’re not the target of what I was saying. You’re clearly self-aware enough to know that just running Group Fly and expecting the other 7 people to cater to you isn’t practical and makes you a poor teammate which is why you’re looking for an alternate solution. The target of my post is the handful of people who continue to think it’s okay to be intentionally disruptive because “other people can go turn it off.”

 

For what it’s worth, the most recent dev argument I can recall against just requiring a token to enable Group Fly was that it would mean a user’s pets would no longer be affected by Group Fly… but it seems like a pretty straightforward solution to that is to have that token also grant an invisible AoE power which allows the owner’s pets to be affected by Group Fly. There’s already precedent for invisible own-pet-only AoE powers with all the pet set aura IOs.

Edited by macskull

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Posted

Every single alt I have, excluding my Mm’s, has GF toggled off at Null.

However the last thing I go to Null for is to disable GF!

I am really sick of “Flyby buffer’s” hitting me with Speed Boost after which I invariably  end up stuck in a bus shelter and also that Mystic buff or debuff curse power thing that usually gimps me in some unwanted way. (I also hate the shields that covers my costume work)

I also get jolly cross about the popup power tray every time I use my travel power secondary, oh and why does it still pop up at every Adamaster party even when the summons is also in my regular trays?

So I go to Null at level one to change those things to the way I want them to behave and because I am there GF also gets disabled.

In nearly all the GF threads going to Null to disable GF is talked about as if that is the only reason ever to visit him and so makes it an unwanted chore.

I also go to the D at lvl 1 to get the explore badge above the monkey fight cage so I have the D as a destination on the new Fast Travel system.

I never hear anybody moaning about going to seeNull to avoid be speed buffed but I probably just missed all the threads about that!

Maybe I am the only player that does not want Speed Buffing and if so then why not get rid of that Null option and I will continue to feel the effects of somebody elses power usage.

 

Posted

I would really rather see a better solution for the power than keeping it as-is especially since the power’s very existence in its current form is at least part of what is keeping MM pet mobility from getting buffed.

"If you can read this, I've failed as a developer." -- Caretaker

 

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Player numbers graph (updated every 15 minutes) Graph readme

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Posted
4 hours ago, Owl Girl said:

toxic elitist

You don’t know what these words mean by this very post you made. Please stop using them wrong

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