Jump to content

Recommended Posts

Posted

I don't think that swapping a T3 power and T5 power does anything, but I agree that something should be done to improve Triage Beacon). Another option would be to make Triage Beacon mobile.

  • Like 1
Posted

My hot take on Triage Beacon: It's a fine power to use while leveling up but less important at higher levels (certainly at 50). Keep it where it is, as it is a natural power to respec out of as a character levels up.

Posted
43 minutes ago, Uun said:

I don't think that swapping a T3 power and T5 power does anything, but I agree that something should be done to improve Triage Beacon). Another option would be to make Triage Beacon mobile.

i thought of that too but that would maybe lead to making mortar mobile as well with a little high tech skate board

and then we would have a mini mastermind situation going with ffg, triage, mortar, drones and the probability of making trip mines also mobile.  ai powered RC car, a safe knockoff of a mouse droid, etc

 

and really who wants like 5-15 pets out all the time

Posted
1 hour ago, kelika2 said:

i thought of that too but that would maybe lead to making mortar mobile as well with a little high tech skate board

and then we would have a mini mastermind situation going with ffg, triage, mortar, drones and the probability of making trip mines also mobile.  ai powered RC car, a safe knockoff of a mouse droid, etc

 

and really who wants like 5-15 pets out all the time

 

I don't use Detonator, (Mastermind Traps secondary), so is it possible to to Detonate anything that appears in the player's pet window (e.g. Acid Mortars)? I feel like this is how it was on the test server (at one point) but I don't know if it still applies now.

Posted
8 minutes ago, tidge said:

I don't use Detonator, (Mastermind Traps secondary), so is it possible to to Detonate anything that appears in the player's pet window (e.g. Acid Mortars)? I feel like this is how it was on the test server (at one point) but I don't know if it still applies now.

It's possible, however, the resulting damage from detonating an Acid Mortar or FFG is far less than detonating a henchman. Detonating a T2 or T3 henchman results in blaster nuke levels of damage. Note, slotting accuracy or damage in Detonator does NOTHING. Detonator pulls from the accuracy/damage slotting of the henchman being detonated. The only enhancement that does anything in Detonator is recharge. 

Posted
2 hours ago, kelika2 said:

i thought of that too but that would maybe lead to making mortar mobile as well with a little high tech skate board

and then we would have a mini mastermind situation going with ffg, triage, mortar, drones and the probability of making trip mines also mobile.  ai powered RC car, a safe knockoff of a mouse droid, etc

 

and really who wants like 5-15 pets out all the time

Valid. In that case, Triage Beacon should have its recharge lowered significantly (i.e., to 90s).

  • Like 1
Posted (edited)
1 hour ago, Uun said:

Valid. In that case, Triage Beacon should have its recharge lowered significantly (i.e., to 90s).

 

This is not a terrible idea.  Faraday Cage is spamable every 10 seconds by default, and provides decent Resist Damage.  Considering how mild the Regen is in Triage Beacon, I don't think there's any reason to not allow it to work the same way.  Maybe also increase the area for Triage Beacon, make it more useful for static fights during raids for example.  This way it can be better while the primary numbers on it stay the same.

 

Edit: Triage Beacon radius is about 40 feet, maybe double that?

 

 

 

Edited by gameboy1234
Posted

Would it really be that OP if triage beacon either provided better regen, a HoT, or maybe some degree of absorption to friendly targets in range?

Posted
4 hours ago, biostem said:

Would it really be that OP if triage beacon either provided better regen, a HoT, or maybe some degree of absorption to friendly targets in range?

I would be good with any of those, however, they don't address the mismatch between the 90s duration and the typical fight duration of 30-45s. Combined with the long recharge, you can only bring it out every 3 fights or so. The duration wouldn't be an issue if Triage Beacon moved, but if it stays immobile, I would rather see something like a 45s duration and a 90s recharge.

  • Thumbs Up 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...