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Posted

I have built a scrapper toon around the concept of flying. Only to realize after I've taken T9 arc of destruction, it ONLY works on the ground. I admit it was my mistake to not see that, But...

 

Can we update this 1 power in the set to be able to be used while flying? I don't see why that should be an issue if all other 8 powers are able to do so. 

 

Help me homecoming team, you're my ONLY hope! 

  • Like 2
Posted (edited)
11 minutes ago, graeberguinn said:

I have built a scrapper toon around the concept of flying. Only to realize after I've taken T9 arc of destruction, it ONLY works on the ground. I admit it was my mistake to not see that, But...

 

Can we update this 1 power in the set to be able to be used while flying? I don't see why that should be an issue if all other 8 powers are able to do so. 

 

Help me homecoming team, you're my ONLY hope! 

 

I too want this and have asked for this.  I have a tiny Pixie TW Brute that constantly flies - I think it's hilarious of having a tiny toon with a giant weapon (even though the weapon scales with size).  But not being able to use the T9 power is ridiculous.  Even Foot Stomp can be used when hovering over the ground - so, it stands to reason this could too.

 

 

Edited by Frozen Burn
Filthy typos!
  • Like 2
Posted (edited)

I support this. Even Lightning Rod no longer requires the character to not be flying but merely near the ground. (A much needed and appreciated change.) Arc of Destruction should get the same treatment.

 

Edited by Rudra
Edited to remove "not" for making a double negative. Edited again to put "not" back in for mis-reading my own post....
Posted
3 hours ago, graeberguinn said:

Can we update this 1 power in the set to be able to be used while flying? I don't see why that should be an issue if all other 8 powers are able to do so. 

And I have the mental image of a character making the huge arc while in the air, and because they're not anchored on the ground, they spin one way while their weapon swings the other, turning the attack from an arc to a single target effect...

Posted
55 minutes ago, srmalloy said:

And I have the mental image of a character making the huge arc while in the air, and because they're not anchored on the ground, they spin one way while their weapon swings the other, turning the attack from an arc to a single target effect...

Not if the flying character uses his/her/their/its body weight and flight ability to offset the weapon's momentum. Sort of like how someone standing on the ground can do a "giant swing" with someone else. Fliers do things like that in comics fairly frequently.

Posted
1 hour ago, srmalloy said:

And I have the mental image of a character making the huge arc while in the air, and because they're not anchored on the ground, they spin one way while their weapon swings the other, turning the attack from an arc to a single target effect...

 

It would still work and be fine and believable when flying, just as @Rudra suggested.  But if it's really an issue, you could add in a little flip - like the one at the top of a Ninja Run jump - to make them swing all the way around.  But that would require more "adjustment" to the power for what should be an easier fix.

Posted

I know that Hot Feet, the T9 Fire Manipulation power for Blasters, requires that I be on the ground to activate it, but after I toggle it on I can deal some damage while merely being "close" to the ground.  I can hover over the heads of enemies and deal damage.  Not so high up that they can not reach me, but noticeably off the ground.  If I am higher up I notice that enemies will drop down out of flight.  No damage from the power but still a very useful effect.

I think that "close enough" should be the standard.  Nothing should require someone be completely grounded to use.  Even characters with earth-based powers are shown in comics using them while flying (Terrax, Geo-Force, and Terra to name a few).

Posted

There a bunch of other weird restrictions like this that get in the way. For example, you cannot use Mastermind upgrade powers on pets that are flying via Group Fly.

  • Like 1
Posted
1 hour ago, merrypessimist said:

I support this suggestion.  I must admit not liking "must be on the ground" powers on general principles, as it restricts potential character concepts if they involve flying or hovering.

I agree. Powers such as Titan T9, Earth control stalagmites, Seismic blast stalagmite. 

As was said earlier all other 8 titan powers can be used while flying as well as Foot stomp from Super Strength. 

I hate the type of limitations. 

Things such as Siesmic blast Shockwave mechanic make sense. But most I disagree with. 

Let's not limit players. 

Posted (edited)
2 hours ago, kelika2 said:

i know for a fact that if you are close enough to the ground you can use that power, the flying feet in the air caught me off guard a few years back

 

This is absolutely FALSE.  I just tested it and and I was at the lowest hover height possible, feet off the ground, and the power would not activate and continued to repeatedly give me the on screen message with every click that I had to be on the ground to activate the power.

 

 

 

Edited by Frozen Burn
Filthy typos!
  • Thumbs Up 1
Posted
1 hour ago, Frozen Burn said:

This is absolutely FALSE.  I just tested it and and I was at the lowest hover height possible, feet off the ground, and the power would not activate and continued to repeatedly give me the on screen message with every click that I had to be on the ground to activate the power.

huh, either i memory holed that or its a bug

im not sure how long ago the titan weapons nerf was but it was that long ago since i touched that set

Posted
7 hours ago, kelika2 said:

huh, either i memory holed that or its a bug

im not sure how long ago the titan weapons nerf was but it was that long ago since i touched that set

 

Yeah, it's not a bug - it is intentional.  It has always been that way since I've ever played the set here on Homecoming.  Maybe in the early days of the set (and/or Live - never played it there) the T9 was different and it was eventually modified, but as of Summer of 2019 when I got my toon high enough to get the T9, the power did and has always required me to be on the ground for use.  So, going on almost 6 years now at least.  

Posted
18 hours ago, Rudra said:

Not if the flying character uses his/her/their/its body weight and flight ability to offset the weapon's momentum. Sort of like how someone standing on the ground can do a "giant swing" with someone else. Fliers do things like that in comics fairly frequently.

You're missing the point. Having someone whip out their T9 and discovering that they've fallen out of a comic book and conservation of momentum actually works on them is funny, not that I'm suggesting that should be how it works.

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