Jump to content

Recommended Posts

Posted

I am not going to say the Warriors are OP, but some powersets like Regeneration are not given the powers needed to to counter the speed of the Warrior's new Boss and Lt. attack rates until level 30 or so. At level 21 my Regen Scrapper is slaughtered by Warrior Bosses in under 10 seconds usually. You really need to hit a near full slotted Dull Pain as the battle starts to have time to get off a fully slotted Reconstruction even with slotted Resilience.

 

I don't have major problems with Warrior bosses with any other powersets or archetypes so maybe it is Regen that is nerfed too much for low level Content in it's present form? Although Regen can defeat Family mobs/Bosses with the same challenge level as other powersets.

 

You can say don't compare powersets at low levels, but the game should be shaping up better by the early 20's also.

 

Anyway, been playing since the old days, new Warriors vs Regeneration Scrappers is a mismatch. I feel more like a 2004 Blaster than a Scrapper. Of course there is plenty of other 'scrappy' stuff to do. 😉

Posted

I am not sure if I should have read it somewhere, but is there a mission line where you can fight the new warriors at level 50? On blue side, that is?

Posted
9 hours ago, Omega9 said:

I am not going to say the Warriors are OP, but some powersets like Regeneration are not given the powers needed to to counter the speed of the Warrior's new Boss and Lt. attack rates until level 30 or so. At level 21 my Regen Scrapper is slaughtered by Warrior Bosses in under 10 seconds usually. You really need to hit a near full slotted Dull Pain as the battle starts to have time to get off a fully slotted Reconstruction even with slotted Resilience.

 

I don't have major problems with Warrior bosses with any other powersets or archetypes so maybe it is Regen that is nerfed too much for low level Content in it's present form? Although Regen can defeat Family mobs/Bosses with the same challenge level as other powersets.

 

You can say don't compare powersets at low levels, but the game should be shaping up better by the early 20's also.

 

Anyway, been playing since the old days, new Warriors vs Regeneration Scrappers is a mismatch. I feel more like a 2004 Blaster than a Scrapper. Of course there is plenty of other 'scrappy' stuff to do. 😉

That's where my comment on beta when the enemies were going through testing came from. The Warrior's got an insane damage scale boost in some of their attacks. I said the following:

 

Quote
On 7/5/2024 at 5:15 PM, The Curator said:

Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92

 

Is that 2.92 a typo? That's a large jump from 0.25...

 

Current damage scale of 0.25:

  • Boss Crushers swings for 96 points of Smashing Damage
  • Lieutenant Crushers swings for 45 points of Smashing Damage. 

 

New damage scale of 2.92:

  • Boss Crushers swings for 1,125 points of Smashing Damage
  • Lieutenant Crushers swings for 527 points of Smashing Damage. 
  • Like 4
Posted

First, allow me to express my condolences to you on selecting Regen as your secondary.   As someone who adored playing my MA/Regen scrapper back in the pre-ED days of live and then after the great ED, Regen, GDN and various other "improvements", my advice to you would be to re-roll into SR or Ninjitsu or Shield Defense.  Regen is not a set that shines against surviving huge spike damage.

  • Thumbs Up 1
  • Thumbs Down 1
  • Banjo 1
Posted

Regen will always have a special place in my heart as my first main was Katana/Regen. I've long since switched to DM/Inv for the incredible synergy the combo has.

  • Like 1

Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Posted
21 hours ago, Glacier Peak said:

That's where my comment on beta when the enemies were going through testing came from. The Warrior's got an insane damage scale boost in some of their attacks. I said the following:

 

 

Is that 2.92 a typo? That's a large jump from 0.25...

 

Current damage scale of 0.25:

  • Boss Crushers swings for 96 points of Smashing Damage
  • Lieutenant Crushers swings for 45 points of Smashing Damage. 

 

New damage scale of 2.92:

  • Boss Crushers swings for 1,125 points of Smashing Damage
  • Lieutenant Crushers swings for 527 points of Smashing Damage. 

 

that sounds a fun challenge - will check it out later. 

If you're not dying you're not living

Posted
On 12/31/2024 at 7:50 AM, ivanhedgehog said:

the drive for "moar harder" hasnt helped any one really. We havent seen the upgrades for sets like we used to, just a drive to up the difficulty of the game.

 

i think it’s the other way around - the game was put out of sync in terms of difficulty by the IO system, any AT is every AT thesedays

 

i welcome these adjustments to enemy difficulty

  • Thumbs Up 2

If you're not dying you're not living

Posted
1 hour ago, MoonSheep said:

 

i think it’s the other way around - the game was put out of sync in terms of difficulty by the IO system, any AT is every AT thesedays

 

i welcome these adjustments to enemy difficulty

Seems like HC is 1-2 with these enemy adjustments. That’s not difficulty you’re highlighting, that’s overtuning. Real difficulty doesn’t look like that. 
 

But that’s an easy fix, just tweak the numbers again and it can easily go 2-1 on the revamps. Will it happen? That remains to be seen. 
 

I’m personally not a fan of these revamps, not because “moar harder bad” this game is and always will be a joke in difficulty, because it’s meant to be more of a laid back type of game(why I had it in my rotation of games to begin with post relaunch besides nostalgia from shutdown days), but because it may mean being forced to team for everything eventually down the road.

 

If I have to form a team every time I want to solo more than a mob of 5-6 enemies(I usually solo +1x8 to just relax every once in awhile), I’m not going to be too happy about that and will drop this game like a bad habit, nostalgia or not.

  • Microphone 1

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

Another note in regard to the solo thing is that some content pretty much can ONLY be run solo because of low interest. Sure, a Positron TF or whatever can fill up quickly enough, but most random story arcs (especially redside or goldside) aren't going to get much attention or interest in the LFG chat (which is mostly just an endless tide of blueside TFs and ITFs with the occasional iTrial or redside SF mixed in for flavor). 

.

 

Posted
4 hours ago, MoonSheep said:

 

i think it’s the other way around - the game was put out of sync in terms of difficulty by the IO system, any AT is every AT thesedays

 

i welcome these adjustments to enemy difficulty

I mean, that kind of suggests the question, then, of whether it's fair to assume that not-level-50 content is mostly getting completed by fully built, IO'ed, and Incarnated characters playing them through flashback. Are the people who aren't rushing to 50 to IO themselves out and instead trying to run their alts through story content and exploring the character as they grow now officially "doing it wrong"? A level 30 character who's built with SOs is not at all the same thing as a level 50 character with set bonuses and Incarnate levels flashing back to level 30.

  • Thumbs Up 1
Posted
On 12/31/2024 at 10:36 AM, Glacier Peak said:

Current damage scale of 0.25:

  • Boss Crushers swings for 96 points of Smashing Damage
  • Lieutenant Crushers swings for 45 points of Smashing Damage. 

 

New damage scale of 2.92:

  • Boss Crushers swings for 1,125 points of Smashing Damage
  • Lieutenant Crushers swings for 527 points of Smashing Damage. 

I haven't had much chance to fight the amped-up Warriors yet, but that sure doesn't sound good. I am all in favor of adding higher difficulty modes to the game as an option for those who want to play at that level. But I personally am here for the easy-going solo experience. If that becomes a non-viable playstyle, I'm outta here.

Not that the volunteers running a not-for-profit server necessarily care. But I encourage them to be as inclusive as possible, if only because it costs them nothing to do so.

---

64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)

Posted

According to ViridianDev a little further in the beta thread



This is the intention; old Warrior Clobber was based on the ancient version of the power that did almost no damage, but with a long duration guaranteed disorient. Bringing it in line with the modern player version served dual purposes; 1) It keeps numbers consistent, so players generally know what to expect from a War Mace power named Clobber, and 2) slashing the disorient duration in half generally allows players without mez protection more follow-up counterplay.

 

  • Microphone 1
Posted (edited)
15 minutes ago, lemming said:

According to ViridianDev a little further in the beta thread

 


This is the intention; old Warrior Clobber was based on the ancient version of the power that did almost no damage, but with a long duration guaranteed disorient. Bringing it in line with the modern player version served dual purposes; 1) It keeps numbers consistent, so players generally know what to expect from a War Mace power named Clobber, and 2) slashing the disorient duration in half generally allows players without mez protection more follow-up counterplay.

 

 

"Follow-up counterplay" in this case meaning "pop an awaken, cause you got one-shotted outta nowhere."

Edited by BasiliskXVIII
  • Like 1
  • Microphone 1
Posted
6 minutes ago, BasiliskXVIII said:

"Follow-up counterplay" in this case meaning "pop an awaken, cause you got one-shotted outta nowhere."

I'll have to check them out again in the RL, but I think those attacks are mirrored by the Gladiators in the Labyrinth and while those guys are hard hitting in melee, ranged attacks are weak from them.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...